| 2018 | "Clementine will remember that" - Methods to Establish Design Conventions for Video Game Narrative. | Hartmut Koenitz, Christian Roth, Noam Knoller, Teun Dubbelman |
| 2018 | Free-to-Play or Pay-to-Win?: Casual, Hardcore, and Hearthstone. | Taylor Howard Kenton |
| 2018 | Preliminary Poetics of Procedural Generation in Games. | Isaac Karth |
| 2018 | An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis. | Bjrn Jahn, Sebastian Mring |
| 2018 | Indie Game: The Movie: The Paper - Documentary Films and the Subfield of Independent Games. | Milan Jacevic |
| 2018 | Good Game Feel: An Empirically Grounded Framework for Juicy Design. | Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling |
| 2018 | Infra-Ordinary Rewritings: Animal Crossing: Pocket Camp as an Introductory Study. | Johnathan Harrington |
| 2018 | Quilting the meaning: gameplay as catalyst of signification and why to co-op in game studies. | Thierry Giuliana Gianmarco |
| 2018 | Fragmentation: between expansion packs and episodic video games. | Matteo Genovesi |
| 2018 | Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games. | Gege Gao, Patrick C. Shih |
| 2018 | Aesthetics and Cosmetic Microtransactions in Path of Exile. | Mateusz Felczak |
| 2018 | Wrecking the Game: The Artist as Griefer. | Gemma Fantacci |
| 2018 | Bleed-in, Bleed-out A Design Case in Board Game Therapy. | Mirjam Palosaari Eladhari |
| 2018 | Understanding the experience of Australian eSports spectatorship. | David Cumming |
| 2018 | Towards Design Principles for Humor in Interactive Emergent Narrative. | Kenneth Chen, Stefan Rank |
| 2018 | Avatars, Gender and Sexuality for Brazilian Players on Rust. | Mayara Caetano |
| 2018 | Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan. | Stefan Brckner, Yukiko Sato, Shuichi Kurabayashi, Ikumi Waragai |
| 2018 | Contextualizing Pathological Gaming - A Proof-of-Concept Study. | Casper S. Boonen, Mikkel V. Christiansen, Agnete W. Ilse, Marie M. Staunstrup, Rune Kristian Lundedal Nielsen |
| 2018 | On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy. | Marc Bonner |
| 2018 | Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise. | Joleen Blom |
| 2018 | An Ontological Meta-Model for Game Research. | Espen Aarseth, Pawel Grabarczyk |
| 2018 | Design Concepts for Empowerment through Urban Play. | Gabriele Ferri, Nicolai Brodersen Hansen, Adam van Heerden, Ben A. M. Schouten |
| 2018 | Antimimetic Rereading and Defamiliarization in Save the Date. | Alex Mitchell |
| 2017 | War Ethics: A Framework for Analyzing Videogames. | Jos P. Zagal |
| 2017 | Playing with(out) Power: Negotiated conventions of high performance networked play practices. | Emma Witkowski, James Manning |