| 2019 | Co-Constructing Virtual Identities: Insights from Linguistic Analysis. | Ross Burkholder |
| 2019 | Adapting the Empty Orchestra: the Performance of Play in Karaoke. | Jeffrey S. Bryan, Theresa Jean Tanenbaum |
| 2019 | Video Game Dtournement: Playing Across Media. | Fanny Barnab |
| 2019 | Exploring How Changes in Game Systems Generate Meaning. | Batu Aytemiz, Nick Junius, Nathan Altice |
| 2019 | Strategies for Endogenous Design of Educational Games. | Sandeep Athavale, Girish Dalvi |
| 2019 | Joy Family: Japanese Board Games in the Post-War Shōwa Period. | Nathan Altice |
| 2019 | The imbalanced state of free-to-play game research: A literature review. | Kati Alha |
| 2019 | Differences in Player Experiences of Need Satisfaction Across Four Games. | Sonam Adinolf, Selen Trkay |
| 2018 | Video Games, Learning, and the Shifting Educational Landscape. | Hong-An Wu |
| 2018 | Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games. | Ea Christina Willumsen |
| 2018 | The City in Singleplayer Fantasy Role Playing Games. | Daniel Vella, Krista Bonello Rutter Giappone |
| 2018 | Localization from an Indie Game Production Perspective - Why, When and How? | Marcus Toftedahl, Per Backlund, Henrik Engstrm |
| 2018 | "A pure meritocracy blind to identity": Exploring the Online Responses to All-Female Teams in Reddit. | Miia Siutila, Ellinoora Havaste |
| 2018 | Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer. | Roger Seula, Mariana Amaro, Suely Fragoso |
| 2018 | Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction. | Frederic Seraphine |
| 2018 | Stasis and Stillness: Moments of Inaction in Videogames. | Rainforest Scully-Blaker |
| 2018 | Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play. | Gareth Schott, Ben Redder |
| 2018 | Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. | Gabriela T. Richard, Zachary A. McKinley, Robert William Ashley |
| 2018 | Harvester of Desires: Gaming Amazon Echo through John Cayley's The Listeners. | Laura Okkema |
| 2018 | The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices. | Kieran Nolan |
| 2018 | A Character in Your Hand: Puppetry to Inform Game Controls. | Michael Nitsche, Pierce McBride |
| 2018 | Are Loot Boxes Gambling? Random reward mechanisms in video games. | Rune Kristian Lundedal Nielsen, Pawel Grabarczyk |
| 2018 | Playing Whiteness in Crisis in The Last of Us and Tomb Raider. | Soraya Murray |
| 2018 | Markers of Subjective Perception in Larp. | Michal Mochocki |
| 2018 | A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game. | Lynn H. C. Love, Mona Bozdog |