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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019Game Streaming Revisited: Some Observations on Marginal Practices and Contexts.Holin Lin, Chuen-Tsai Sun, Ming-Chung Liao
2019Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games.Ji Soo Lim
2019The "not so" Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC.Gabriela Birnfeld Kurtz, Joo Pedro Corra de Araujo
2019Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming.Annakaisa Kultima, Outi Laiti
2019Middle-aged Players' Memorable Experiences with Pokmon GO.Elina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen
2019The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use.Bastian Kordyaka, Katharina Jahn, Marius Mller, Bjrn Niehaves
2019Polygonal Modeling: The Aestheticization of Identity.Chris Kerich
2019Romance Never Changes? Or Does It?: Fallout, Queerness, and Mods.Taylor Howard Kenton
2019Hybrid Board Game Design Guidelines.Ville Kankainen, Janne Paavilainen
2019Discourse at play: construction and professionalism of video-based game reviews.Ruud S. Jacobs, Zino Duyvestijn
2019Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage.Peter Howell, Brett Stevens
2019Exploring the Effects of VR Gameplay Videos on Performance and Experience.Jeffrey C. F. Ho
2019Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings.Sabine Harrer
2019How to Reference a Digital Game.Stefano Gualeni, Riccardo Fassone, Jonas Linderoth
2019On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes.Stefano Gualeni
2019Port or conversion? An ontological framework for classifying game versions.Pawel Grabarczyk, Espen Aarseth
2019The politics of game canonization: Tales from the frontlines of creating a national history of games.Ren Glas, Jasper van Vught
2019A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.Masakazu Furuichi, Megumi Aibara
2019The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan.Masanori Fukui, Takeshi Ishikawa, Jo Hagikura, Yuji Sasaki
2019Describing the Game Studies Canon: A Game Citation Analysis.Jonathan Frome, Paul Martin
2019Beyond God's Eye: on the Reliability of Gameworld Images.Suely Fragoso, Fabiana Freitas, Mariana Amaro
2019Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games.Dom Ford
2019Boundaries, Trust and Reputation in Virtual and Illicit Markets.Robert Fleet
2019GDC vs. DiGRA: Gaps in Game Production Research.Henrik Engstrm
2019Categorizing Morality Systems Through the Lens of Fallout.Joan Casas-Roma, Joan Arnedo-Moreno
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Comparable venues

Other A*/A conferences filed under the same field of research.