| 2019 | Game Streaming Revisited: Some Observations on Marginal Practices and Contexts. | Holin Lin, Chuen-Tsai Sun, Ming-Chung Liao |
| 2019 | Different Frames of Players and the Motivation of Prosocial Behaviors in Digital Games. | Ji Soo Lim |
| 2019 | The "not so" Beautiful Game: a study on Brazilian players of the fantasy soccer game Cartola FC. | Gabriela Birnfeld Kurtz, Joo Pedro Corra de Araujo |
| 2019 | Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming. | Annakaisa Kultima, Outi Laiti |
| 2019 | Middle-aged Players' Memorable Experiences with Pokmon GO. | Elina Koskinen, Kati Alha, Dale Leorke, Janne Paavilainen |
| 2019 | The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use. | Bastian Kordyaka, Katharina Jahn, Marius Mller, Bjrn Niehaves |
| 2019 | Polygonal Modeling: The Aestheticization of Identity. | Chris Kerich |
| 2019 | Romance Never Changes? Or Does It?: Fallout, Queerness, and Mods. | Taylor Howard Kenton |
| 2019 | Hybrid Board Game Design Guidelines. | Ville Kankainen, Janne Paavilainen |
| 2019 | Discourse at play: construction and professionalism of video-based game reviews. | Ruud S. Jacobs, Zino Duyvestijn |
| 2019 | Epistemological Issues in Understanding Games Design, Play-Experience, and Reportage. | Peter Howell, Brett Stevens |
| 2019 | Exploring the Effects of VR Gameplay Videos on Performance and Experience. | Jeffrey C. F. Ho |
| 2019 | Designing Global Empowerment? Activist Self-Narratives in Culturally Mixed Settings. | Sabine Harrer |
| 2019 | How to Reference a Digital Game. | Stefano Gualeni, Riccardo Fassone, Jonas Linderoth |
| 2019 | On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes. | Stefano Gualeni |
| 2019 | Port or conversion? An ontological framework for classifying game versions. | Pawel Grabarczyk, Espen Aarseth |
| 2019 | The politics of game canonization: Tales from the frontlines of creating a national history of games. | Ren Glas, Jasper van Vught |
| 2019 | A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues. | Masakazu Furuichi, Megumi Aibara |
| 2019 | The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan. | Masanori Fukui, Takeshi Ishikawa, Jo Hagikura, Yuji Sasaki |
| 2019 | Describing the Game Studies Canon: A Game Citation Analysis. | Jonathan Frome, Paul Martin |
| 2019 | Beyond God's Eye: on the Reliability of Gameworld Images. | Suely Fragoso, Fabiana Freitas, Mariana Amaro |
| 2019 | Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games. | Dom Ford |
| 2019 | Boundaries, Trust and Reputation in Virtual and Illicit Markets. | Robert Fleet |
| 2019 | GDC vs. DiGRA: Gaps in Game Production Research. | Henrik Engstrm |
| 2019 | Categorizing Morality Systems Through the Lens of Fallout. | Joan Casas-Roma, Joan Arnedo-Moreno |