| 2019 | Beyond Procedurality: Situating The Witness in the Proceduralism Debate. | Ryan C. Wright |
| 2019 | A Typology of Rumble. | Ea Christina Willumsen, Milan Jacevic |
| 2019 | "More Interaction, More Story, More Lore": Motivations Related to Game-centric Transmedia. | Elisa Wiik |
| 2019 | Sites of Play: Locating Gameplace in Red Dead Redemption 2. | Andrew Westerside, Jussi Holopainen |
| 2019 | In Situ: Researching corporate diversity initiatives with game developers. | Emma Westecott, Suzanne Stein, Cheryl Hsu, Kashfia Rahman |
| 2019 | Exploring the Role of Narrative Puzzles in Game Storytelling. | Huaxin Wei, Betty Durango |
| 2019 | Effects of Game Design Features on Player-Avatar Relationships and Motivation for Buying Decorative Virtual Items. | Hao Wang, Yu-Chun Ruan, Sheng-Yi Hsu, Chuen-Tsai Sun |
| 2019 | Building a Gamer: Player Preferences and Motivations Across Gender and Genre. | Christine Tomlinson |
| 2019 | A Taxonomy of Game Engines and the Tools that Drive the Industry. | Marcus Toftedahl, Henrik Engstrm |
| 2019 | Towards an analysis of virtual realism. | Grant Tavinor |
| 2019 | "Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming. | Tarja Susi, Niklas Torstensson, Ulf Wilhelmsson |
| 2019 | Game jockey as an intermediary between DJ practice and video games. | Rmy Sohier |
| 2019 | Dancing with the Hands: Frictions with Videogames, Dance and Gender. | Timothy Snowdon |
| 2019 | Male and Female Game Players' Preferences for Game Characters and Real-world Personalities in Japan. | Akiko Shibuya, Hibiki Okura, Akiyo Shoun, Naoko Asou |
| 2019 | "Is This Really Happening?": Game Mechanics as Unreliable Narrator. | Curie Roe, Alex Mitchell |
| 2019 | Me, myself and others: Connecting player identification to gaming social capital. | Franziska Regnath, Ahmed Elmezeny |
| 2019 | Is this still participation? A case study of the disempowerment of player labourers. | Patrick Prax |
| 2019 | Dawn of Machinic Cyclicality: Life as We Don't Know. | Alexandre Paquet |
| 2019 | Taiko no Tatsujin: Musical literacy in the Media Mix. | Costantino Oliva |
| 2019 | A Recipe for Disaster? The Emerging Ludo Mix and the Outsourcing of Narrative. | Jarl Bjarnason Nkkvi |
| 2019 | The Mobile Suit Gundam Franchise: a Case Study of Transmedia Storytelling Practices and the Role of Digital Games in Japan. | Akinori Nakamura, Susana Tosca |
| 2019 | The Path That Lies Ahead: Intimacy Through Overwhelmedness in The Legend of Zelda: Breath of the Wild. | Kaelan Doyle Myerscough |
| 2019 | Methods Beyond the Screen: Conducting remote player studies for game design research. | Alexander Muscat, Jonathan Duckworth, Douglas Wilson |
| 2019 | A TRU Proposal to the Ladies, through #selfcare, Mary Astell, and Xenofeminism. | Tania Marlowe |
| 2019 | Character-driven Narrative Engine. Storytelling System for building interactive narrative experiences. | Ilaria Mariani, Mariana Ciancia |