| 2020 | Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games. | Annakaisa Kultima, Christina Lassheikki, Solip Park, Tomi Kauppinen |
| 2020 | Game Creation, Monetisation Models, and Ethical Concerns. | Faltin Karlsen |
| 2020 | Esports Viewer Perspectives on Cheating in Competition. | Mark R. Johnson, Brett Abarbanel |
| 2020 | Creating Meaningful Games through Values-Driven Design Principles. | Adam Jerrett, Peter Howell, Neil Dansey |
| 2020 | Flow It, Show It, Play It: Hair in Digital Games. | Andra Ivanescu |
| 2020 | Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play. | Pirita Ihamki, Katriina Heljakka |
| 2020 | The Death of Gamers: How Do We Address The Gamer Stereotype? | Nina P. Houe |
| 2020 | EVE Online: The Worlds of Wealth and War. | Brenton Hooper |
| 2020 | "It's just part of being a person" - Sincerity, Support & Self Expression in Vignette Games. | Thryn Henderson, Ioanna Iacovides |
| 2020 | "We're Excited to Chart this Unknown Territory Together": Storytelling Strategies in Patch Notes Documents. | Ayse Gursoy |
| 2020 | The Post-Game Foodmob: Labor and Leisure in LARPing. | Mehitabel Glenhaber |
| 2020 | From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality. | Maria B. Garda, Niklas Nylund, Anna Sivula, Jaakko Suominen |
| 2020 | Techno-Giants: The Giant, the Machine and the Human. | Dom Ford |
| 2020 | Design and Development of Visualization Approaches for Informal Learning Game Logs. | Xuanqi Feng, Masanori Yamada |
| 2020 | Deployment mechanics in analog and digital strategic games: A historical and theoretical framework. | Riccardo Fassone, Giaime Alonge, Stefano Gualeni |
| 2020 | Hong Kong and Insect Rhetoric: The Spatial Politics of Pokmon GO. | Hugh Davies |
| 2020 | Playing as Travelling: At the Border of Leisure and Learning. | Nkkvi Jarl Bjarnason |
| 2020 | Can the Subaltern Game Design? An Exploratory Study About Creating a Decolonial Ludology Framework Through Ludonarratives. | Eliane Bettocchi, Carlos Klimick, Letcia Perani |
| 2020 | Classification of Gameplay Interaction in Digital Cultural Heritage. | Jonathan Barbara |
| 2020 | A Game to Support Children's Participation in Urban Planning. | Victor Bankler, Ugolotti Vania Castagnino, Henrik Engstrm |
| 2020 | Spaces of Allegory. Non-Euclidean Spatiality as a Ludo-Poetic Device. | Hans-Joachim Backe |
| 2020 | Endogen: Framework for Designing Endogenous Educational Games. | Sandeep Athavale, Girish Dalvi |
| 2020 | A Game Palette and Guidelines for Game Development for Minority Languages - Case Karelian Language. | Paula Alavesa, Leena Arhippainen |
| 2020 | The Internet of Things Game: Revealing the Complexity of the IoT. | Haider Ali Akmal, Paul Coulton |
| 2020 | Storygameness: Understanding Repeat Experience and the Desire for Closure in Storygames. | Alex Mitchell, Liting Kway, Brandon Junhui Lee |