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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Design Bleed: A Standpoint Methodology for Game Design.Ida Toft, Sabine Harrer
2020Eliciting Affective Responses Through Sentient Encounters in a Farming Computer Game.Lee-Ann Sutherland
2020Popular History: Historical Awareness of Digital Gaming in Finland from the 1980s to the 2010s.Jaakko Suominen
2020A Data-driven Model for Mobile Game New Version Update Evaluation.Yanhui Su, Per Backlund, Henrik Engstrm
2020Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter.Nataska Statham, Joo Jacob, Mikael Fridenfalk
2020From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality Game.Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, Michael Victor Arnold
2020The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence.Premeet Sidhu, Marcus Carter
2020Working Through Weightlessness in Postwar Japanese Tactical Wargames.Yasheng She
2020Cryptomarkets Gamified: What Can We Learn by Playing CryptoKitties?Alesja Serada
2020An Empirical Taxonomy of Monetized Random Reward Mechanisms in Games.Yukiko Sato, Stefan Brckner, Shuichi Kurabayashi, Ikumi Waragai
2020"Overwatch is anime" - Exploring an alternative interpretational framework for competitive gaming.Maria Ruotsalainen, Tanja Vlisalo
2020"Who thinks beating a child is entertainment?": Ideological Constructions of the Figure of 'The Child' in Detroit: Become Human.Emma Reay
2020From the Magic Circle to Identity: A Case Study on Becoming a Videogame Designer in Singapore.Ru Chua Victoria Puay, J. Patrick Williams
2020Boal on a Boat - Teaching Critical Game Making.Patrick Prax
2020(Un)Playful player responses to exclusive video game publishing.Sari Piittinen
2020There's an App For That?: Are Mobile Music Games Serious Educational Tools.Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
2020MeWare for Sale: Developer's Approaches to Serious Mobile Music Games.Charlotte Pierce, Clinton J. Woodward, Anthony Bartel
2020Between Pleasure and Power: Game Design Patterns In Clickbait Ludoporn.Cale J. Passmore, Sabine Harrer, Katta Spiel
2020"Gamification Does Not Belong at a University".Adam Palmquist, Jonas Linderoth
2020The Implied Designer and the Experience of Gameworlds.Nele Van de Mosselaer, Stefano Gualeni
2020Reality Inspired Games: Expanding the Lens of Games' Claims to Authenticity.Robyn McMillan, Darshana Jayemanne, Iain Donald
2020"Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft.Jane Mavoa, Martin Gibbs, Bjorn Nansen
2020Patches and Player Community Perceptions: Analysis of No Man's Sky Steam Reviews.Chien Lu, Xiaozhou Li, Timo Nummenmaa, Zheying Zhang, Jaakko Peltonen
2020The Consumption of Food at Video Game Events.Ying-Ying Law
2020Patreon and Porn Games: Crowdfunding Games, Reward Categories and Backstage Passes.Petri Lankoski, Mikolaj Dymek
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Comparable venues

Other A*/A conferences filed under the same field of research.