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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022"It Sucks for Me, and It Sucks for Them": The Emotional Labor of Women Twitch Streamers.Ashley Guajardo
2022Born in Fair Haven: Procedural Generation of Cultural Sign Systems.Craig Paul Green, Callum Nash, Jo Briggs, Xiaoming Dong
2022A Framework for Choice Hermeneutics.Cyril Focht, Noah Wardrip-Fruin
2022From Trash to Treasure: Exploring how video games are moving from popular culture to cultural heritage.Lina Eklund
2022Designing Fun: A Method to Identify Experiential Elements in Analog Abstract Games.Malay Dhamelia, Girish Dalvi
2022Sustainability in City-Building Games.Morgan Cox, Jos P. Zagal
2022What the spectator expects in the game of watching: Twitch.tv, materiality, and game consumption through and beyond spectatorship.Dara Coema
2022We are Alone but not Alone - Exploring Motivations for Paying Others to Playing Video Games Together.Yahui Cao
2022"LET ALL PARTAKE IN THE SUFFERING": MRK BORG as a Visual-Material Toolkit for Fan Remix.PS Berge
2022Accessible Design of Serious Games for People with Intellectual Disabilities in Inclusive Vocational Education.Victoria Batz, Inga Lipowski, Matthias Morfeld, Christian Hansen, Michael A. Herzog
2022The hidden intricacy of loot box design: A granular description of random mone-tized reward features.Nick Ballou, Charles Gbadamosi, David Zendle
2022Game space topology revisited: A review of labyrinthine terminology.Frederik Bakkerud
2022Counter fictions from the margins.Isabelle Arvers
2022The Principal Characteristics of a Serious Game to Ensure Its Effective Design.Besma Ben Amara, Hdia Mhiri Sellami, Lamjed Ben Said
2022Serious Game Jam Operation Manual: Prototype Development and Evaluation.Megumi Aibara, Satoru Kawakami, Masakazu Furuichi
2022Experimenting with Endogenous Design for Digital Therapy Games.Vasundhara Agrawal, Sandeep Athavale, Akash Mohan, Rajiv Thanawala
2022Requirements analysis and speculative design of support tools for TTRPG game masters.Devi Acharya, Michael Mateas, Noah Wardrip-Fruin
2022Design of a Serious Game for Cybersecurity Ethics Training.Malcolm Ryan, Mitchell W. McEwan, Vedant Sansare, Paul Formosa, Deborah Richards, Michael Hitchens
2020An Overview of Institutional Support for Game Students in Higher Education.Jos P. Zagal
2020Taxonomies for Transactions and User Engagement in Mobile Games.Travis W. Windleharth, Jin Ha Lee
2020A Framework of Player Objects in Virtual Environments.Ea Christina Willumsen
2020Playful Practices in Ancient Greek Philosophy.Sebastian Weichelt
2020Towards a Language for Artistic Realism.Sebastian Weichelt
2020Mental State Transition in Gaming Experiences.Hao Wang, Chun-Tsai Sun
2020Player Definitions of Success, Skill, and Leadership in Video Games.Christine Tomlinson
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Comparable venues

Other A*/A conferences filed under the same field of research.