| 2020 | Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study. | Shu-Ming Wang, Yi-Chen Chen, Huei-Tse Hou, Hao-Yun Hsu, Cheng-Tai Li |
| 2020 | Study on the Application of English Essay Correction Network in High School. | Jing Wang |
| 2020 | Learner Model of Knowledge Grounding in Discovery Learning. | Takuya Wada, Yuki Hayashi, Kazuhisa Seta, Tomoko Kojiri |
| 2020 | Effects of Computational Thinking Competencies on Scientific Argumentation Learning among Secondary School Students. | Xin Pei Voon, Su Luan Wong, Lung-Hsiang Wong, Mas Nida Md. Khambari, Sharifah Intan Sharina Syed-Abdullah |
| 2020 | Development of a mobile ten frames app for Philippine K-12 schools. | Debbie Marie Versoza, Ma. Louise Antonette de Las Peas, Jumela Sarmiento, Mark Anthony C. Tolentino, Mark Loyola |
| 2020 | Playful Learning and shared Computational Thinking: the PaCoMa case study. | Andrea Valente, Emanuela Marchetti |
| 2020 | Online Student-centered Seamless Learning Course under the COVID-19 Pandemic. | Noriko Uosaki, Takahiro Yonekawa |
| 2020 | Academic Support for All Students Based on Reasonable Accommodations in Emergency Situations Using AI Chatbots. | Noboru Ueno, Hiroyuki Mitsuhara, Masami Shishibori |
| 2020 | Construction of Reasonable Accommodation by Chatbot Using SNS and Operation of an Accessibility Center. | Noboru Ueno, Hiroyuki Mitsuhara, Masami Shishibori |
| 2020 | Design and Development of "Slow Art" Experience for Tapaya's Earthly Desires. | Jayzon F. Ty, Walfrido David A. Diy, Ma. Mercedes T. Rodrigo |
| 2020 | Using Augmented Reality (AR) in Innovating Pedagogy: Students and Psychologists' Perspectives. | Hazel A. Trapero, Ryan A. Ebardo, Jypzie M. Catedrilla, Laiza Limpin, Josephine de la Cuesta, Michelle Renee Ching |
| 2020 | Mathematics Motivation in Developing Countries: A Vietnamese Case Study. | Lap Thi Tran, Tuan Son Nguyen |
| 2020 | Trends of E-Book-Based English Language Learning: A Review of Journal Publications from 2010 to 2019. | Yuko Toyokawa, Mei-Rong Alice Chen, Rwitajit Majumdar, Gwo-Jen Hwang, Hiroaki Ogata |
| 2020 | Exploring Junior High School Students' Online Self-Regulation During the Covid-19 Pandemic in China. | Qingchun Tong, Lili Wang |
| 2020 | Experiences with e-learning as a challenge for the effective training of future generations of teachers. | Lukasz Tomczyk |
| 2020 | A Meta-review Analysis of Research on Technology-assisted Content and Language Integrated Learning. | Apiraporn Thumtathong, Niwat Srisawasdi |
| 2020 | Mobile Technology Facilitated Physics Learning Course: A Systematic Review from 2010 to 2019. | Prapawan Thongsri, Banjong Prasongsap, Patcharin Panjaburee, Niwat Srisawasdi |
| 2020 | Design Thinking 2.0 for Curriculum Design and Development. | Adi B. Tedjasaputra, Eunice Ratna Sari |
| 2020 | Online Collaborative Workflow for Creating Learning Videos on Mental Health. | Choon-Hong Tan, Kin Meng Cheng, Ah-Choo Koo, Alexius Weng-Onn Cheang, Hawa Rahmat, Wei-Fern Siew, Elyna Amir Sharji |
| 2020 | Using MALL to explore Language Comprehension of Non-native Speakers. | May Marie P. Talandron-Felipe |
| 2020 | The Digital Divide among Students and Support Initiatives in the time of CoViD-19. | May Marie P. Talandron-Felipe |
| 2020 | Efficiency or Engagement: Comparison of Book Recommendation Approaches in English Extensive Reading. | Kensuke Takii, Brendan Flanagan, Hiroaki Ogata |
| 2020 | Predicting end-of-session actions considering the information of learning materials. | Daichi Takehara |
| 2020 | Investigating the Effects of Gamifying SQL-Tutor. | Faiza Tahir, Antonija Mitrovic, Valerie Sotardi |
| 2020 | Using Robot-based Activities through 5E Learning Cycle for Promoting Students' Computational Thinking and Engagement. | Kittsak Taengkasem, Sasithorn Chookaew, Suppachai Howimanporn, Santi Hutamarn, Charoenchai Wongwatkit |