| 2016 | Learning Analytics in Ubiquitous Learning Environments: Self-Regulated Learning Perspective. | Masanori Yamada, Fumiya Okubo, Misato Oi, Atsushi Shimada, Kentaro Kojima, Hiroaki Ogata |
| 2016 | Reliability Investigation of Automatic Evaluation of Kit-Build Concept Map by Comparing with Handmade Evaluation Methods. | Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima |
| 2016 | Comparison of Concept Map Evaluation between Kit-Build Method and Handmade Method. | Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima |
| 2016 | Investigation of Reliability of Kit-Build Concept Map and Collaborative Approach to Build Sharable Knowledge. | Warunya Wunnasri, Jaruwat Pailai, Yusuke Hayashi, Tsukasa Hirashima |
| 2016 | Exploring Difference of Educational Game Design between the United States and China through the Lens of Hofstede's Culture Dimensions. | Lijie Wu, Xiaoqing Gu |
| 2016 | Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study. | Jintana Wongta, Charoenchai Wongwatkit, Jarukit Boonkerd, Ratchapon Chaikajornwat, Vittunyuta Maeprasart, Chonlada Krutthakha |
| 2016 | Multidisciplinary Collaboration on Mobile Game Development for Engineering Education. | Wing-Kwong Wong, Wei-Te Liu, Sheng-Kai Yin, Hsi-Hsun Yang, Tsung-Kai Chao |
| 2016 | How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping. | Lung-Hsiang Wong, Ting-Chia Hsu, Ivica Boticki |
| 2016 | Synthesis of Theoretical Framework for Augmented Reality Learning Environment to Promote Creative Thinking on Topic Implementation of Graphic Design for Grade 9 Students. | Sathaporn Wongchiranuwat, Charuni Samat |
| 2016 | Shifting the focus from Learner Completion to Learner Perseverance: Evidences from a Teacher Professional Development MOOC. | Jayakrishnan Madathil Warriem, Sahana Murthy, Sridhar Iyer |
| 2016 | Learning payoff of ICT: What can make a difference from the perspective of students. | Chunli Wang |
| 2016 | An Extensible Multilingual Corpus of DFA Construction Problems. | Aditya Vishwanathan, Mallika Pushpa Bhavatarini, Namratha Ravi, Sneha Umapathi Bhuvaneshwari, Srilalitha Krishnan Murthy, Viraj Kumar |
| 2016 | Abstract Visual Notations as an Aid for Historical Problem Solving. | Vikram Vincent, Ravi Poovaiah |
| 2016 | Gamifying a CSCL and its effect on collaboration and self-organization. | Astrid Veroy, Ganga Kasi, Daniel J. Hannon, Ethan Danahy |
| 2016 | Best Practices in ICT Integration: Teacher Education through Teachers' Views. | Arit Uyouko, Su Luan Wong, Imaikop Okon Akpan |
| 2016 | Empirical Study on the Effect of Digital Badges in a General Physics Homework System. | James Ohisei Uanhoro, Shelley Shwu-Ching Young, Yi-Hsuan Lin |
| 2016 | Data Collection in Open Ended Learning Environment for Learning Analytics. | Michael Tscholl, Ramkumar Rajendran, Gautam Biswas, Benjamin S. Goldberg, Robert A. Sottilare |
| 2016 | Detecting Metacognitive Strategies through Performance Analyses in Open-Ended Learning Environments. | Michael Tscholl, Gautam Biswas, Benjamin Goldberg, Robert A. Sottilare |
| 2016 | Establishing the Educational Evaluation System of Academic Advising for Sino-foreign College. | Jingyi Tong, Yan Zhou, Zhiqiang Luan |
| 2016 | Matching Learning Styles with Digital Media Preference for Recommending SQL Instruction in a Database Management Course. | Jirapipat Thanyaphongphat, Patcharin Panjaburee |
| 2016 | GUI Based Environment to Support Writing and Debugging Rules for a Program Visualization Tool. | Daiki Tezuka, Satoru Kogure, Yasuhiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh |
| 2016 | Proposal for Primitives Representing Brain Function of Facial Expression Recognition. | Yoshimasa Tawatsuji, Tatsunori Matsui |
| 2016 | Experimental Studies to Clarify the Knowledge-to-action Gap in Information Ethics. | Koji Tanaka, Miku Sonoda, Mitsuru Ikeda, Masahiro Hori |
| 2016 | Development of Immersive Teaching Material using HMD and 3D Gesture Operation for Astronomy Education. | Keisuke Tajiri, Norio Setozaki |
| 2016 | A Comparison of the Experience of Confusion Among Filipino and American Learners while Using an Educational Game for Physics. | Emily S. Tabanao, Ma. Mercedes T. Rodrigo |