| 2016 | A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners. | Sirimon Limsukhawat, Suchada Kaewyoun, Charoenchai Wongwatkit, Jintana Wongta |
| 2016 | Investigating the Effect of Game-based Writing Environment on Students' Writing Participation, Performance, and Interest. | Calvin C. Y. Liao, Wan-Chen Chang, Tak-Wai Chan |
| 2016 | Development of a Programming Learning System Based on a Question Generated strategy. | Chih-Hung Lai, Pham-Duc Tho |
| 2016 | Using a Text Adventure Game for an Extended Series of Assignments in CS2. | Clifton Kussmaul |
| 2016 | Understanding and Analyzing Students Frustration Level During Programming. | Prathmi Kurtiker, Ramrao Wagh |
| 2016 | Developing an Online Video Presentation Evaluation System to Promote Mutual Evaluation and Survey of Operability. | Shin Kurata, Takashi Fujiki, Masao Murota |
| 2016 | A Process Model for Mapping Course Outcomes to Programme Outcomes. | T. V. Suresh Kumar, K. Sailaja Kumar, K. Madhavi, B. Eswara Reddy |
| 2016 | A Study of an Online Community for Promoting Chinese Reading among Primary Schools in Hong Kong. | Siu Cheung Kong |
| 2016 | Mathematics Visualization for Developing the Concept of Average. | Siu Cheung Kong |
| 2016 | A Case Study Illustrating Coding for ComputationalThinking Development. | Siu Cheung Kong, Ping Li |
| 2016 | The Incorporation of Inquiry-based Learning into Digital Game: A Pilot Study on Genderand Learning Style Differences in Students' Perceptions. | Narisra Komalawardhana, Patcharin Panjaburee |
| 2016 | Basic Framework for Learning by Constructing Cognitive Models Based on Problem-Solving Processes. | Kazuaki Kojima, Kazuhisa Miwa, Ryuichi Nakaike, Nana Kanzaki, Hitoshi Terai, Junya Morita, Hitomi Saito, Miki Matsumuro |
| 2016 | Towards an Architecture for Educational Virtual Reality Spaces. | Dan Kohen-Vacs, Marc Jansen, Marcelo Milrad |
| 2016 | A Teachable Agent for the Japanese Dictogloss Learning Support Environment. | Satoru Kogure, Kenta Miyagishima, Yasuhiro Noguchi, Makoto Kondo, Tatsuhiro Konishi, Yukihiro Itoh |
| 2016 | AETEL: Supporting Seamless Learning and Learning Log Recording with e-Book System. | Mahiro Kiyota, Kousuke Mouri, Noriko Uosaki, Hiroaki Ogata |
| 2016 | Comparison between Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Question Generated from the Same Series of Propositions. | Takuya Kitamura, Akira Yamanaka, Keisuke Maeda, Yusuke Hayashi, Tsukasa Hirashima |
| 2016 | Learning Task Generation from a Series of Propositions of a Learning Topic: Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Questions. | Takuya Kitamura, Akira Yamanaka, Keisuke Maeda, Yusuke Hayashi, Tsukasa Hirashima |
| 2016 | The Development of Social Media Interactive Learning Environments to Enhance ICT Literacy Skill for High School Students. | Apinan Kinnaree, Issara Kanjug, Charuni Samat |
| 2016 | Identity Play in Gameful Learning: Avatars as Multiplayers in a Graduate Course. | Beaumie Kim, Diali Gupta |
| 2016 | Data, the Story, the Storyteller. | Khalid Khan, Jon Mason |
| 2016 | ICT Trends in the Era of Contemporary Education in Emerging Developing Countries within the Asia-Pacific Region. | Mas Nida Md. Khambari, Niwat Srisawasdi |
| 2016 | Students Learning Paths in Developing MicroMacroThinking: Productive Actions for Exploration in MIC-O-MAP Learning Environment. | Anura Kenkre, Sahana Murthy |
| 2016 | Practical Use of Visualizing Lesson Structuresin Teacher Training Education and Its Effectiveness. | Toshinobu Kasai, Kazuo Nagano, Riichiro Mizoguchi |
| 2016 | Interactive Vectors For Model-based Reasoning. | Durgaprasad Karnam, Harshit Agrawal, Dibyanshee Mishra, Sanjay Chandrasekharan |
| 2016 | How do They Perceive Model-based Inquiry with Computer-simulated Science Experimentation?: A Case of Thai Middle School Students. | Puttawannee Junnamom, Niwat Srisawasdi |