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International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story.Maria C. R. Harrington
2020Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms.Yiannis Georgiou, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou
2020Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development.Mamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou
2020VSEPR Theory, An Interactive and Immersive Virtual Reality.Danica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt
2020Work-in-Progress - Developing Criteria for Virtual Reality Courses Based on Virtual World Experiences.Patricia C. Franks
2020Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 Educators.Maria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis
2020Special Session - XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education?Carlos J. Ochoa Fenndez
2020Gamification in E-government Platforms and Services: A Literature Review.Ruth S. Contreras Espinosa, Alejandro Blanco-M
2020Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for Gameplay.Cassondra M. Eng, Dominic M. Calkosz, Sebastian Y. Yang, Nathan C. Williams, Erik D. Thiessen, Anna V. Fisher
2020Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks.Ioannis Doumanis, Daphne Economou
2020Work-in-Progress - An Immersive Virtual Learning Environment for a Visual Arts Curriculum.Scott Dolphin
2020Workshop - Ground Truthing and Virtual Field Trips.Oliver Dawkins, Gareth W. Young
2020Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning.Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai
2020Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality.Naoise Collins, Brian Vaughan, Charlie Cullen
2020Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging Practices.Cheng-Yu Chung, I-Han Hsiao
2020Work-in-Progress - Testing of a Virtual Patient: Linguistic and Display Engagement Findings.Fei Chen, Yueh Lee, Robert C. Hubal
2020A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery.Samuel Chabot, Jaimie Drozdal, Matthew Peveler, Yalun Zhou, Hui Su, Jonas Braasch
2020Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality.Hubert Cecotti, Quentin Richard, Joseph Gravellier, Michael Callaghan
2020Virtual Reality for Immersive Learning in Art History.Hubert Cecotti, Zachary Day-Scott, Laura Huisinga, Luis Gordo-Pelaez
2020Work-in-Progress-The ARIJosef Buchner, Arkadi Jeghiazaryan
2020Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science.Corinne J. Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mand Holford
2020An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow.Alec M. Bodzin, Robson Araujo Junior, Thomas C. Hammond, David Anastasio
2020Work-in-Progress - Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage!Aryabrata Basu
2020Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration.Amanda Barany, Aroutis Foster, Mamta Shah
2020Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D.Mahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel
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