| 2013 | Using a HHD with a HMD for mobile AR interaction. | Rahul Budhiraja, Gun A. Lee, Mark Billinghurst |
| 2013 | Interaction techniques for HMD-HHD hybrid AR systems. | Rahul Budhiraja, Gun A. Lee, Mark Billinghurst |
| 2013 | Going with the flow: Modifying self-motion perception with computer-mediated optic flow. | Gerd Bruder, Phil Wieland, Benjamin Bolte, Markus Lappe, Frank Steinicke |
| 2013 | Adapting ray tracing to Spatial Augmented Reality. | Markus Broecker, Bruce H. Thomas, Ross T. Smith |
| 2013 | AR in the library: A pilot study of multi-target acquisition usability. | Bo Brinkman, Stacy Brinkman |
| 2013 | Ego- and Exocentric interaction for mobile AR conferencing. | Timo Bleeker, Gun A. Lee, Mark Billinghurst |
| 2013 | General chair. | Mark Billinghurst, Bruce H. Thomas |
| 2013 | Representational systems with tangible and graphical elements. | Rodney Berry, Ernest A. Edmonds, Andrew Johnston |
| 2013 | Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces. | Huidong Bai, Lei Gao, Jihad El-Sana, Mark Billinghurst |
| 2013 | Through the looking glass: Pretend play for children with autism. | Zhen Bai, Alan F. Blackwell, George Coulouris |
| 2013 | See-through window vs. magic mirror: A comparison in supporting visual-motor tasks. | Zhen Bai, Alan F. Blackwell |
| 2013 | Augmenting markerless complex 3D objects by combining geometrical and color edge information. | Antoine Petit, ric Marchand, Keyvan Kanani |
| 2012 | Interactive 4D overview and detail visualization in augmented reality. | Stefanie Zollmann, Denis Kalkofen, Christof Hoppe, Stefan Kluckner, Horst Bischof, Gerhard Reitmayr |
| 2012 | A general approach for closed-loop registration in AR. | Feng Zheng, Ryan Schubert, Greg Welch |
| 2012 | Distributed visual processing for augmented reality. | Winston Yii, Wai Ho Li, Tom Drummond |
| 2012 | Toward a practical wall see-through system for drivers: How simple can it be? | Hiroshi Yasuda, Yoshihiro Ohama |
| 2012 | LDB: An ultra-fast feature for scalable Augmented Reality on mobile devices. | Xin Yang, Kwang-Ting Cheng |
| 2012 | VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutter. | Grace Woo, Andrew Lippman, Ramesh Raskar |
| 2012 | BurnAR: Feel the heat. | Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey |
| 2012 | Augmented reality during angiography: Integration of a virtual mirror for improved 2D/3D visualization. | Jian Wang, Pascal Fallavollita, Lejing Wang, Matthias Kreiser, Nassir Navab |
| 2012 | Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA). | Daniel Wagner, Jonathan Ventura, Gerhard Reitmayr, Hideo Saito, Selim Benhimane |
| 2012 | A component-based approach towards mobile distributed and collaborative PTAM. | Tim Verbelen, Pieter Simoens, Filip De Turck, Bart Dhoedt |
| 2012 | Wide-area scene mapping for mobile visual tracking. | Jonathan Ventura, Tobias Hllerer |
| 2012 | Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen. | Duc Nguyen Van, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |
| 2012 | Touch-n-Paste: Direct texture transfer interaction in AR environments. | Atsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura |