| 2012 | A non-photorealistic rendering framework with temporal coherence for augmented reality. | Jiajian Chen, Greg Turk, Blair MacIntyre |
| 2012 | Tutorial 3: AR mobile game development: Getting started. | Jeff Chastine, Jon A. Preston, Tony Tseng |
| 2012 | Integrating 3D object detection, modelling and tracking on a mobile phone. | Pished Bunnun, Dima Damen, Andrew Calway, Walterio W. Mayol-Cuevas |
| 2012 | Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality. | Tobias Blum, Ralf Stauder, Ekkehard Euler, Nassir Navab |
| 2012 | Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. | Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter |
| 2012 | An interactive Augmented Reality system: A prototype for industrial maintenance training applications. | Bassem Besbes, Sylvie Naudet-Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile |
| 2012 | A hand-held AR magic lens with user-perspective rendering. | Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hllerer, Doug A. Bowman |
| 2012 | Tutorial 2: Integrating and using panoramas and photographic images in AR experiences. | Evan Barba, Jay D. Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse |
| 2012 | Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play. | Zhen Bai, Alan F. Blackwell, George Coulouris |
| 2011 | Visualization of geometric properties of flexible objects for form designing. | Goshiro Yamamoto, Ichiroh Kanaya, Keiko Yamamoto, Yuki Uranishi, Hirokazu Kato |
| 2011 | Pre-patterns for designing embodied interactions in handheld augmented reality games. | Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng |
| 2011 | Augmenting 3D urban environment using mobile devices. | Yi Wu, Maha El Choubassi, Igor Kozintsev |
| 2011 | Augmented reality in a serious game for manual assembly processes. | Robert Woll, Thomas Damerau, Kevin Wrasse, Rainer Stark |
| 2011 | Comparing spatial understanding between touch-based and AR-style interaction. | Jason Wither, Sean White, Ronald T. Azuma |
| 2011 | General chairs. | Martin Wiedmer, Vincent Lepetit |
| 2011 | Visualization in mixed reality environments. | Sean White, Denis Kalkofen, Christian Sandor |
| 2011 | "Soul Hunter": A novel augmented reality application in theme parks. | Dongdong Weng, WeiPeng Xu, Dong Li, Yongtian Wang, Yue Liu |
| 2011 | Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. | Daniel Wagner, Istvn Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg |
| 2011 | Outdoor mobile localization from panoramic imagery. | Jonathan Ventura, Tobias Hllerer |
| 2011 | Deformable random dot markers. | Hideaki Uchiyama, ric Marchand |
| 2011 | Toward augmenting everything: Detecting and tracking geometrical features on planar objects. | Hideaki Uchiyama, ric Marchand |
| 2011 | Augmenting experiences - A bridge between two universities. | Mrta Turcsnyi-Szab, Peter Simon, Andor Abonyi-Tth, Nikoletta Ekker, Zsfia Ruttkay |
| 2011 | lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality. | Jan Torpus, Beatrice Tobler |
| 2011 | Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art? | Anne Bationo Tillon, Isabelle Marchal, Pascal Houlier |
| 2011 | Water in augmented space. | Corinne Studer, John Shave |