Skip to content

IEEE/ACM International Symposium on Mixed and Augmented Reality

ISMAR

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

3,295

1999–2025

Papers per year

1999457 peak2025

ISMAR papers

3,295 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012A non-photorealistic rendering framework with temporal coherence for augmented reality.Jiajian Chen, Greg Turk, Blair MacIntyre
2012Tutorial 3: AR mobile game development: Getting started.Jeff Chastine, Jon A. Preston, Tony Tseng
2012Integrating 3D object detection, modelling and tracking on a mobile phone.Pished Bunnun, Dima Damen, Andrew Calway, Walterio W. Mayol-Cuevas
2012Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality.Tobias Blum, Ralf Stauder, Ekkehard Euler, Nassir Navab
2012Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality.Mark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter
2012An interactive Augmented Reality system: A prototype for industrial maintenance training applications.Bassem Besbes, Sylvie Naudet-Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile
2012A hand-held AR magic lens with user-perspective rendering.Domagoj Baricevic, Cha Lee, Matthew Turk, Tobias Hllerer, Doug A. Bowman
2012Tutorial 2: Integrating and using panoramas and photographic images in AR experiences.Evan Barba, Jay D. Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse
2012Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play.Zhen Bai, Alan F. Blackwell, George Coulouris
2011Visualization of geometric properties of flexible objects for form designing.Goshiro Yamamoto, Ichiroh Kanaya, Keiko Yamamoto, Yuki Uranishi, Hirokazu Kato
2011Pre-patterns for designing embodied interactions in handheld augmented reality games.Yan Xu, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, Tony Tseng
2011Augmenting 3D urban environment using mobile devices.Yi Wu, Maha El Choubassi, Igor Kozintsev
2011Augmented reality in a serious game for manual assembly processes.Robert Woll, Thomas Damerau, Kevin Wrasse, Rainer Stark
2011Comparing spatial understanding between touch-based and AR-style interaction.Jason Wither, Sean White, Ronald T. Azuma
2011General chairs.Martin Wiedmer, Vincent Lepetit
2011Visualization in mixed reality environments.Sean White, Denis Kalkofen, Christian Sandor
2011"Soul Hunter": A novel augmented reality application in theme parks.Dongdong Weng, WeiPeng Xu, Dong Li, Yongtian Wang, Yue Liu
2011Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices.Daniel Wagner, Istvn Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg
2011Outdoor mobile localization from panoramic imagery.Jonathan Ventura, Tobias Hllerer
2011Deformable random dot markers.Hideaki Uchiyama, ric Marchand
2011Toward augmenting everything: Detecting and tracking geometrical features on planar objects.Hideaki Uchiyama, ric Marchand
2011Augmenting experiences - A bridge between two universities.Mrta Turcsnyi-Szab, Peter Simon, Andor Abonyi-Tth, Nikoletta Ekker, Zsfia Ruttkay
2011lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality.Jan Torpus, Beatrice Tobler
2011Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?Anne Bationo Tillon, Isabelle Marchal, Pascal Houlier
2011Water in augmented space.Corinne Studer, John Shave
2,6012,625 of 3,295← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.