| 2024 | Visceral Interfaces for Privacy Awareness of Eye Tracking in VR. | G. Nikki Ramirez-Saffy, Pratheep Kumar Chelladurai, Alances Vargas, Ibrahim Bukhari, Evan Selinger, Shaun Foster, Brittan Heller, Brendan David-John |
| 2024 | Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment. | Aditya Raikwar, Lucas Plabst, Anil Ufuk Batmaz, Florian Niebling, Francisco R. Ortega |
| 2024 | Becoming An Animal? Exploring Proteus Effect Based on Human-avatar Hand Gesture Consistency. | Tangjun Qu, Junjie Wang, Yongjiu Lin, Juan Liu, Chao Zhou, Baiqiao Zhang, Kaiyuan Jiang, Yulong Bian |
| 2024 | Augmented Reality Visualization Techniques for Attention Guidance to Out-of-View Objects: A Systematic Review. | Kelsey Quinn, Joseph L. Gabbard |
| 2024 | "Looking" into Attention Patterns in Extended Reality: An Eye Tracking-Based Study. | Zhehan Qu, Ryleigh Byrne, Maria Gorlatova |
| 2024 | Attention-Safe Augmented Reality System with Edge Computing. | Zhehan Qu |
| 2024 | XR-based Education of Thermal Management in Power Electronics. | Jonas Preiner, Alexander Bauer, Marco Denk, Jens Grubert |
| 2024 | Towards Crime Scene Analytics with Extended Reality: Opportunities, Challenges, and Direction. | Vahid Pooryousef, Maxime Cordeil, Lonni Besanon, Richard Bassed, Tim Dwyer |
| 2024 | Vibrations Reduce Cybersickness and Enhance Presence in VR. | Katharina Margareta Theresa Phlmann, Arabi Sarveswaran, Vanessa Gioumes, Behrang Keshavarz |
| 2024 | XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot. | Jan Hendrik Plmer, Kevin Yu, Ulrich Eck, Denis Kalkofen, Philipp Steininger, Nassir Navab, Markus Tatzgern |
| 2024 | Exploring the Distinctive and Synergistic Affordances of AR and VR for Complex Psychomotor Training. | Varun Phadke, Casper Harteveld, Kemi Jona, Mohsen Moghaddam |
| 2024 | Benchmarking Open-endedness of VR Training Systems in Manufacturing. | Aarsh Patel, Dishita G. Turakhia, Oliver Brunner, Alexander Mertens, John Liu |
| 2024 | Augmented Reality for Digital Fabrication: Evaluating impact of AR visualization of machine toolpaths for Clay 3D printing. | Joyce E. Passananti, Ana Crdenas Gasca, Jennifer Jacobs, Tobias Hllerer |
| 2024 | Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation. | Jiyoon Park, Christian Wallraven |
| 2024 | VR Simulation for Evaluating Pharmaceutical Delivery Assistance Systems from Sales Offices to Client Facilities. | Shigeki Ozawa, Takumi Miyoshi, Ryosuke Ichikari, Takuya Miura, Takeshi Kurata |
| 2024 | Towards Evaluating Pharmaceutical Delivery Assistance Systems from Sales Offices to Client Facilities in VR Simulation. | Shigeki Ozawa, Ryosuke Ichikari, Takuya Miura, Takeshi Kurata |
| 2024 | XR Integration into higher education using digital shadows and digital twins. | Horst Orsolits, Sebastian Felix Rauh, Robert Fellner |
| 2024 | Multi-Modal, Accessible Mixed Reality Framework for Object Exploration and Accompanying Hardware Exploration. | Danah Omary |
| 2024 | Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds. | Spencer O'Keeffe, Bruce H. Thomas, Jim O'Hehir, Jan Rombouts, Michelle Balasso, Andrew Cunningham |
| 2024 | Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware. | Mitchell Norman, Gun A. Lee, Ross T. Smith, Mark Billinghurst |
| 2024 | Visual Pseudo-Haptic Feedback as a Catalyst: Exploring User Joy with VFX in VR Physical Games. | Min Ni |
| 2024 | Virtual Dairy Farm: An Interactive Experience for Public Education. | Anh Nguyen, Hyeongil Nam, Emma Windfeld, Michael Francis, Guillaume Lhermie, Kangsoo Kim |
| 2024 | Fire Immersive Response and Evacuation in Extended Reality. | Duy Nguyen-Le, Tam V. Nguyen, Minh-Triet Tran, Thanh Ngoc-Dat Tran |
| 2024 | Pokmon Go: If Nobody Uses the Augmented Reality, is PG Really and AR Game? A Survey of Player Behavior. | Cassidy R. Nelson, Wallace Morris, Joseph L. Gabbard |
| 2024 | Design Considerations for Augmented Reality Location-Based Exergaming: Lessons from Pokmon Go. | Cassidy R. Nelson, Wallace Morris, Joseph L. Gabbard |