| 2022 | OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM. | Matthieu Zins, Gilles Simon, Marie-Odile Berger |
| 2022 | Ready for Industrial Use? A User Study of Spatial Augmented Reality in Industrial Assembly. | Tanja Zigart, Sebastian Schlund |
| 2022 | 3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects. | Yuzhen Zhu, Xiangjun Tang, Jing Zhang, Ye Pan, Jingjing Shen, Xiaogang Jin |
| 2022 | Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality. | Fengyuan Zhu, Zhuoyue Lyu, Maurcio Sousa, Tovi Grossman |
| 2022 | The Impact of Non-immersive Virtual Reality Technologies on Consumers' Behaviors in real estate: A Website's Perspective. | Tingting Zhu |
| 2022 | Towards Spatial Airflow Interaction: Schlieren Imaging for Augmented Reality. | Zhang Zhibin, Yuichi Hiroi, Yuta Itoh |
| 2022 | Augmenting Feature Importance Analysis: How Color and Size Can Affect Context-Aware AR Explanation Visualizations? | Mengya Zheng, Rosemary J. Thomas, Xingyu Pan, Zixiang Xu, Yuan Liang, Abraham G. Campbell |
| 2022 | In-Place Gestures Classification via Long-term Memory Augmented Network. | Lizhi Zhao, Xuequan Lu, Qianyue Bao, Meili Wang |
| 2022 | L-WiM: Collaborative Exploration in Immersive Environments. | Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu |
| 2022 | Helpfulness Prediction for VR Application Reviews: Exploring Topic Signals for Causal Inference. | Meng Zhang, Yang Qian, Yuanchun Jiang, Yuyang Wang, Ye-Zheng Liu |
| 2022 | Message from the ISMAR 2022 Poster Chairs. | Guofeng Zhang, HyungSeok Kim, Yue Liu |
| 2022 | Blending On-Body and Mid-Air Interaction in Virtual Reality. | Difeng Yu, Qiushi Zhou, Tilman Dingler, Eduardo Velloso, Jorge Gonalves |
| 2022 | Lightweight Wearable AR System using Head-mounted Projector for Work Support. | Haruki Yuda, Masamichi Iimori, Taishi Iriyama, Takashi Komuro |
| 2022 | MEinVR: Multimodal Interaction Paradigms in Immersive Exploration. | Ziyue Yuan, Yu Liu, Lingyun Yu |
| 2022 | Haptics in VR Using Origami-Augmented Drones. | Difeng Yu, Weiwei Jiang, Andrew Irlitti, Tilman Dingler, Eduardo Velloso, Jorge Gonalves, Vassilis Kostakos |
| 2022 | Strafing Gain: Redirecting Users One Diagonal Step at a Time. | Christopher You, Brett Benda, Evan Suma Rosenberg, Eric D. Ragan, Benjamin Lok, Jerald Thomas |
| 2022 | TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration. | Boram Yoon, Seonji Kim, Woontack Woo |
| 2022 | Demonstration of Multi-image Switchable Visual Displays Using Carpets. | Takumi Yamamoto, Yuta Sugiura |
| 2022 | Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment. | Leiqing Xu, Zhubai Mutsing Zhang |
| 2022 | Using HMD-based Hand Tracking Virtual Reality in Canine Anatomy Summative Assessment: a User Study. | Xuanhui Xu, Xingyu Pan, David Kilroy, Arun Kumar, Eleni E. Mangina, Abraham G. Campbell |
| 2022 | Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. | Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang |
| 2022 | User Retention of Mobile Augmented Reality for Cultural Heritage Learning. | Ningning Xu, Yue Li, Jie Lin, Lingyun Yu, Hai-Ning Liang |
| 2022 | Message from the ISMAR 2022 Science and Technology Conference Program Chairs. | |
| 2022 | Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality. | David A. Wuttke, Mrunal Manohar Mohadikar, Christian Eichhorn |
| 2022 | RefAR: 3D Sketch-Based Modeling with In-situ References. | Kai Wu, Zhanglin Cheng |