| 2022 | XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation. | Sachith Muthukumarana, Alaeddin Nassani, Noel Park, Jrgen Steimle, Mark Billinghurst, Suranga Nanayakkara |
| 2022 | Analysing Listener Behaviour Through Gaze Data and User Performance during a Sound Localisation Task in a VR Environment. | Adrielle Nazar Moraes, Ronan Flynn, Niall Murray |
| 2022 | A Shared Interactive Space in Mixed Reality for Collaborative Digital Tower Operations. | Pallavi Mohan, Sameer Alam, T. N. Mohammed Nadirsha, Nimrod Lilith, sa Svensson |
| 2022 | Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality. | Nathan Miner, Caleb Myers, Viraj Shirodkar, Zinan Wang, Qiqing Zhang, Casper Harteveld |
| 2022 | MemoryScan: Smart Digital Transformation of Large-scale Environments for Eliciting Location Specific Knowledge. | Robert A. Michlowitz, Joseph T. Kider Jr., Lori C. Walters |
| 2022 | An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. | Xuanru Meng, Wenge Xu, Hai-Ning Liang |
| 2022 | CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality. | Jeremy McDade, Adam Drogemuller, Allison Jing, Nick Ireland, James A. Walsh, Bruce H. Thomas, Wolfgang Mayer, Andrew Cunningham |
| 2022 | LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay. | Michael McCready, Alexandra Covaci, Luma Tabbaa |
| 2022 | Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies. | Kieran William May, Allison Jing, James A. Walsh, Ross T. Smith, Ning Gu, Bruce H. Thomas |
| 2022 | Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis. | Katsutoshi Masai, Takuma Kajiyama, Tadashi Muramatsu, Maki Sugimoto, Toshitaka Kimura |
| 2022 | Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display. | Bernardo Marques, Andreia Portela, Tom Carvalho, Raquel Ferreira, Diana Siso, Miguel Marques, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos |
| 2022 | Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality. | Elhassan Makled, Florian Weidner, Wolfgang Broll |
| 2022 | Auditory Feedback to Make Walking in Virtual Reality More Accessible. | M. Rasel Mahmud, Michael Stewart, Alberto Cordova, John Quarles |
| 2022 | Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants. | Tiffany Luong, Adla Plechat, Max Mbus, Michael Atchapero, Robert Bhm, Guido Makransky, Christian Holz |
| 2022 | Neural 3D Gaze: 3D Pupil Localization and Gaze Tracking based on Anatomical Eye Model and Neural Refraction Correction. | Conny Lu, Praneeth Chakravarthula, Kaihao Liu, Xixiang Liu, Siyuan Li, Henry Fuchs |
| 2022 | Geometric simplification for reducing optic flow in VR. | Ruding Lou, Frdric Mrienne, Richard Hau Yue So, Tsz Tai Chan, Dominique Bechmann |
| 2022 | Flexible XR Prototyping - A Sports Spectating Example. | Wei Hong Lo, Holger Regenbrecht, Stefanie Zollmann |
| 2022 | A Context-aware Interface for Immersive Sports Spectating. | Wei Hong Lo, Holger Regenbrecht, Barrett Ens, Stefanie Zollmann |
| 2022 | Learn Spatial! Introducing the MARBLE-App - A Mixed Reality Approach to Enhance Archaeological Higher Education. | Marc-Alexander Lohfink, Diana Miznazi, Fabian Stroth, Christoph Mller |
| 2022 | X-Space: A Tool for Extending Mixed Reality Space from Web2D Visualization Anywhere. | Tiemeng Li, Songqian Wu, Yanning Jin, Haopai Shi, Shiran Liu |
| 2022 | Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual Reality. | Jen-Shuo Liu, Portia Wang, Barbara Tversky, Steven Feiner |
| 2022 | Distant Object Manipulation with Adaptive Gains in Virtual Reality. | Xiaolong Liu, Lili Wang, Shuai Luan, Xuehuai Shi, Xinda Liu |
| 2022 | FGCNet: Fast Graph Convolution for Matching Features. | Liu Liu, Liyuan Pan, Wei Luo, Qichao Xu, Yuxiang Wen, Jiangwei Li |
| 2022 | Lightweight Web3D Crowd Rendering for Online Massive Conferencing. | Zhicheng Liu, Linzhou Li, Feng Tian, Jinyuan Jia |
| 2022 | How bright should a virtual object be to appear opaque in optical see-through AR? | Jingyu Liu, Akshay Jindal, Claire Mantel, Sren Forchhammer, Rafal K. Mantiuk |