IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
3,295
1999–2025
Papers per year
1999457 peak2025
Most published authors
ISMAR papers
3,295 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2022 | Adapting VST AR X-Ray Vision Techniques to OST AR. | Thomas J. Clarke, Wolfgang Mayer, Joanne E. Zucco, Brandon J. Matthews, Ross T. Smith |
| 2022 | Investigating The Effect of Direction on The Limits of Haptic Retargeting. | Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow |
| 2022 | WriArm: Leveraging Wrist Movement to Design Wrist+Arm Based Teleportation in VR. | Sohan Chowdhury, A. K. M. Amanat Ullah, Nathan Bruce Pelmore, Pourang Irani, Khalad Hasan |
| 2022 | Emotion and Body Movement: A Comparative Study of Automatic Emotion Recognition Using Body Motions. | Youngwug Cho, Myeongul Jung, Kwanguk (Kenny) Kim |
| 2022 | Virtual Reality Data for Predicting Mental Health Conditions. | Vibhav Chitale, Daniel P. Playne, Hai-Ning Liang, Nilufar Baghaei |
| 2022 | RA360SR: A Real-time Acceleration-adaptive 360-degree Video Super-resolution System. | Jiapeng Chi, Dirk Reiners, Carolina Cruz-Neira |
| 2022 | EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration. | Subramanian Chidambaram, Sai Swarup Reddy, Matthew Rumple, Ananya Ipsita, Ana M. Villanueva, Thomas Redick, Wolfgang Stuerzlinger, Karthik Ramani |
| 2022 | Multimodal lnteraction with Gaze and Controller Gesture. | Wen Han Chia, Yiyu Cai, Andrew Ho |
| 2022 | Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. | Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lcuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand |
| 2022 | Investigating Input Modality and Task Geometry on Precision-first 3D Drawing in Virtual Reality. | Chen Chen, Matin Yarmand, Zhuoqun Xu, Varun Singh, Yang Zhang, Nadir Weibel |
| 2022 | VRContour: Bringing Contour Delineations of Medical Structures Into Virtual Reality. | Chen Chen, Matin Yarmand, Varun Singh, Michael V. Sherer, James D. Murphy, Yang Zhang, Nadir Weibel |
| 2022 | Real-time Gaze Tracking with Head-eye Coordination for Head-mounted Displays. | Lingling Chen, Yingxi Li, Xiaowei Bai, Xiaodong Wang, Yongqiang Hu, Mingwu Song, Liang Xie, Ye Yan, Erwei Yin |
| 2022 | ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces. | Yi Fei Cheng, Tiffany Luong, Andreas Rene Fender, Paul Streli, Christian Holz |
| 2022 | When VR meets Underwater Robots: Creating an Underwater Hull Cleaning Simulator. | Wei Jian Chan, Po Yi Wu, Abu Bakr Azam, Yiyu Cai |
| 2022 | DeclutterAR: Mobile Diminished Reality and Augmented Reality to Address Hoarding by Motivating Decluttering and Selling on Online Marketplace. | Samantha W. T. Chan, Bektur Ryskeldiev, Suranga Nanayakkara |
| 2022 | Message from the ISMAR 2022 Demos Chairs. | Alvin Chan, Jeannie Su Ann Lee, Renjie Chen |
| 2022 | Evaluation of design guidelines for the development of intuitive virtual reality authoring tools: a case study with NVIDIA Omniverse. | Iolanda Lima Chamusca, Fabrcio Vinicius De Jesus Santos, Cristiano Vasconcelos Ferreira, Thiago Barros Murari, Antnio Lopes Apolinrio Jnior, Ingrid Winkler |
| 2022 | Rapidly Generating Realistic Virtual Environment Contexts. | Brent C. Chamberlain, Phillip Fernberg, David Evans, Scott Johnson, Charisse Spencer, Sarah H. Creem-Regehr, Jeanine K. Stefanucci |
| 2022 | Context-Aware Support of Dexterity Skills in Cross-Reality Environments. | Jeroen Ceyssens, Fabian Di Fiore, Kris Luyten |
| 2022 | Generative Research in the Context of Academic Extended Reality Research. | Stephanie Carnell, Dirk Reiners, Carolina Cruz-Neira |
| 2022 | Multi-modal Transformer-based Tactile Signal Generation for Haptic Texture Simulation of Materials in Virtual and Augmented Reality. | Shaoyu Cai, Kening Zhu |
| 2022 | Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios. | Isidro Butaslac III, Alessandro Luchetti, Junya Ino, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato, Keisuke Uemura, Yoshito Otake, Yoshinobu Sato, Masaki Takao, Nobuhiko Sugano |
| 2022 | NUX Characters - interaction with voice assistants in Virtual Reality. | Karolina Buchta, Piotr Wjcik, Konrad Nakonieczny, Justyna Janicka, Magdalena Igras-Cybulska |
| 2022 | Modeling and optimizing the voice assistant behavior in Virtual Reality. | Karolina Buchta, Piotr Wjcik, Konrad Nakonieczny, Justyna Janicka, Damian Galuszka, Radoslaw Sterna, Magdalena Igras-Cybulska |
| 2022 | Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study. | Alexander Bchner, Gioele Micheli, Julian Gottwald, Linda Rudolph, Dorothea Pantfrder, Gudrun Klinker, Birgit Vogel-Heuser |
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