| 2020 | Perception of Multisensory Wind Representation in Virtual Reality. | Gabriel Giraldo, Myriam C. J. Servieres, Guillaume Moreau |
| 2020 | Pen-based Interaction with Spreadsheets in Mobile Virtual Reality. | Travis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert |
| 2020 | Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype Exploration. | Ceenu George, An Ngo Tien, Heinrich Hussmann |
| 2020 | Design preferences on Industrial Augmented Reality: a survey with potential technical writers. | Michele Gattullo, Lucilla Dammacco, Francesca Ruospo, Alessandro Evangelista, Michele Fiorentino, Jan Schmitt, Antonio E. Uva |
| 2020 | Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. | Peizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose |
| 2020 | Comparing World and Screen Coordinate Systems in Optical See-Through Head-Mounted Displays for Text Readability while Walking. | Shogo Fukushima, Takeo Hamada, Ari Hautasaari |
| 2020 | ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection Mapping. | Kentaro Fukamizu, Leo Miyashita, Masatoshi Ishikawa |
| 2020 | Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality. | Jos Roberto Fonseca, Jader Abreu, Lucas Silva Figueiredo, Jos Gomes da Silva Neto, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andr L. M. Santos, Helder Pinho |
| 2020 | Evaluation of Different Visualization Techniques for Perception-Based Alignment in Medical AR. | Marc Fischer, Christoph Leuze, Stephanie L. Perkins, Jarrett Rosenberg, Bruce Daniel, Alejandro Martin-Gomez |
| 2020 | Message from the ISMAR 2020 Workshop and Tutorial Chairs. | Michele Fiorentino, Rafael Radkowski |
| 2020 | User Study on Virtual Reality for Design Reviews in Architecture. | Michele Fiorentino, Elisa Maria Klose, Maria Lucia V. Alemanno, Isabella Giordano, Alessandro De Bellis, Ilaria Cavaliere, Dario Costantino, Giuseppe Fallacara, Oliver Straeter, Gabriele Sorrento |
| 2020 | Real-Time Gait Reconstruction For Virtual Reality Using a Single Sensor. | Tobias Feigl, Lisa Gruner, Christopher Mutschler, Daniel Roth |
| 2020 | Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality. | Martin Feick, Scott Bateman, Anthony Tang, Andr Miede, Nicolai Marquardt |
| 2020 | PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments. | Jean-Michel Fazzari, Sbastien Kubicki, Ronan Querrec |
| 2020 | 3D human model creation on a serverless environment. | Peter Fasogbon, Yu You, Emre Aksu |
| 2020 | The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. | Jessie Colette Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan |
| 2020 | Rock or Roll - Locomotion Techniques with a Handheld Spherical Device in Virtual Reality. | David Englmeier, Fan Fan, Andreas Butz |
| 2020 | Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. | Christian Eichhorn, Adnane Jadid, David A. Plecher, Sandro Weber, Gudrun Klinker, Yuta Itoh |
| 2020 | Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays. | David Dunn, Okan Tarhan Tursun, Hyeonseung Yu, Piotr Didyk, Karol Myszkowski, Henry Fuchs |
| 2020 | RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking. | Etienne Dubeau, Mathieu Garon, Benoit Debaque, Raoul de Charette, Jean-Franois Lalonde |
| 2020 | The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. | Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan |
| 2020 | A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments. | Arindam Dey, Jane Phoon, Shuvodeep Saha, Chelsea Dobbins, Mark Billinghurst |
| 2020 | Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. | Diane Dewez, Ludovic Hoyet, Anatole Lcuyer, Ferran Argelaguet |
| 2020 | An Evaluation of AR-Assisted Navigation for Search and Rescue in Underground Spaces. | Doga Cagdas Demirkan, H. Sebnem Dzgn |
| 2020 | Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study. | Alban Paul Delamarre, Christine L. Lisetti, Cdric Buche |