| 2014 | Contact-view: A magic-lens paradigm designed to solve the dual-view problem. | Klen Copic Pucihar, Paul Coulton |
| 2014 | Corneal imaging in localization and HMD interaction. | Alexander Plopski, Kiyoshi Kiyokawa, Haruo Takemura, Christian Nitschke |
| 2014 | G-SIAR: Gesture-speech interface for augmented reality. | Thammathip Piumsomboon, Adrian J. Clark, Mark Billinghurst |
| 2014 | Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. | Thammathip Piumsomboon, David Altimira, Hyungon Kim, Adrian J. Clark, Gun A. Lee, Mark Billinghurst |
| 2014 | The role of augmented reality displays for guiding intra-cardiac interventions. | Terry M. Peters |
| 2014 | Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt. | Asier Marzo Prez, Benot Bossavit, Martin Hachet |
| 2014 | Advanced manufacturing with augmented reality. | Christine Perey, Fridolin Wild, Kaj Helin, Miroslav Jank, Paul Davies, Patrick Ryan |
| 2014 | Open and interoperable augmented reality. | Christine Perey, Rob Manson, Marius Preda, Neil Trevett, Martin Lechner, George Percivall, Timo Engelke, Peter Lefkin, Bruce Mahone, Mary Lynne Nielsen |
| 2014 | Interactive deformation of real objects. | Jungsik Park, Byung-Kuk Seo, Jong-Il Park |
| 2014 | QubeAR: Cube style QR code AR interaction. | Han Park, TaeGyu Kim, Jun Park |
| 2014 | QR code alteration for augmented reality interactions. | Han Park, TaeGyu Kim, Jun Park |
| 2014 | Motion detection based ghosted views for occlusion handling in augmented reality. | Arthur Padilha, Veronica Teichrieb |
| 2014 | A 'Look Into' Medical augmented reality. | Yuji Oyamada |
| 2014 | Augmented reality binoculars on the move. | Taragay Oskiper, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, Rakesh Kumar |
| 2014 | Indirect augmented reality considering real-world illumination change. | Fumio Okura, Takayuki Akaguma, Tomokazu Sato, Naokazu Yokoya |
| 2014 | Representing degradation of real objects using augmented reality. | Takuya Ogawa, Yoshitsugu Manabe, Noriko Yata |
| 2014 | Turbidity-based aerial perspective rendering for mixed reality. | Carlos Morales, Takeshi Oishi, Katsushi Ikeuchi |
| 2014 | "It's a Pirate's Life" AR game. | David Molyneaux, Selim Benhimane |
| 2014 | P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound. | Alok Meshram, Ravish Mehra, Hongsheng Yang, Enrique Dunn, Jan-Michael Frahm, Dinesh Manocha |
| 2014 | Designing location-based experiences. | Mark Melnykowycz |
| 2014 | Markerless augmented reality solution for industrial manufacturing. | Boris Meden, Sebastian Kndel, Steve Bourgeois |
| 2014 | Importance weighted image enhancement for prosthetic vision: An augmentation framework. | Chris McCarthy, Nick Barnes |
| 2014 | RGB-D-T camera system for AR display of temperature change. | Kazuki Matsumoto, Wataru Nakagawa, Franois de Sorbier, Maki Sugimoto, Hideo Saito, Shuji Senda, Takashi Shibata, Akihiko Iketani |
| 2014 | Combining multi-touch and device movement in mobile augmented reality manipulations. | Asier Marzo Prez, Martin Hachet |
| 2014 | Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts. | Weiquan Lu, Linh Chi Nguyen, Teong Leong Chuah, Ellen Yi-Luen Do |