| 2011 | Natural User Interface for Physics-Based Character Animation. | C. Karen Liu, Victor B. Zordan |
| 2011 | Populations with Purpose. | Weizi Philip Li, Jan M. Allbeck |
| 2011 | Reconstructing Motion Capture Data for Human Crowd Study. | Samuel Lemercier, Mathieu Moreau, Mehdi Moussad, Guy Theraulaz, Stphane Donikian, Julien Pettr |
| 2011 | Dynamic Balancing and Walking for Real-Time 3D Characters. | Ben Kenwright, Richard Davison, Graham Morgan |
| 2011 | Improved Benchmarking for Steering Algorithms. | Mubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros Faloutsos |
| 2011 | From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments. | Carl-Johan Jrgensen, Fabrice Lamarche |
| 2011 | Detecting 3D Position and Orientation of a Wii Remote Using Webcams. | Jerry van den Heuvel, Jacco Bikker |
| 2011 | A Quantitative Methodology to Evaluate Motion-Based Animation Techniques. | Gutemberg Guerra-Filho, George Raphael, Venkat Devarajan |
| 2011 | A Comparison and Evaluation of Motion Indexing Techniques. | Gutemberg Guerra-Filho, Harnish Bhatia |
| 2011 | LocoTest: Deploying and Evaluating Physics-Based Locomotion on Multiple Simulation Platforms. | Stevie Giovanni, KangKang Yin |
| 2011 | Injury Assessment for Physics-Based Characters. | Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges |
| 2011 | A Simple Method for Real-Time Metal Shell Simulation. | Zhi Dong, Shiqiu Liu, Yuntao Ou, Yunxin Zheng |
| 2011 | Hybrid Path Planning for Massive Crowd Simulation on the GPU. | Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle |
| 2011 | Individualized Agent Interactions. | Ionut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth Andr |
| 2011 | Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm. | Sean Curtis, Ming C. Lin, Dinesh Manocha |
| 2011 | Planning Plausible Human Animation with Environment-Aware Motion Sampling. | Je-Ren Chen, Anthony Steed |
| 2011 | Parametric Control of Captured Mesh Sequences for Real-Time Animation. | Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton |
| 2011 | Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation. | Yong Cao |
| 2011 | Adaptive Grid Refinement Using View-Dependent Octree for Grid-Based Smoke Simulation. | Rinchai Bunlutangtum, Pizzanu Kanongchaiyos |
| 2011 | Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures. | Sandy Brand, Rafael Bidarra |
| 2011 | A Decision Theoretic Approach to Motion Saliency in Computer Animations. | Sami Arpa, Abdullah Bulbul, Tolga K. apin |
| 2011 | Long Term Real Trajectory Reuse through Region Goal Satisfaction. | Junghyun Ahn, Stphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettr, Daniel Thalmann, Pascal Fua, Ronan Boulic |
| 2010 | Angular Momentum Control in Coordinated Behaviors. | Victor B. Zordan |
| 2010 | Planning and Synthesizing Superhero Motions. | Katsu Yamane, Kwang Won Sok |
| 2010 | Level of Detail AI for Virtual Characters in Games and Simulation. | Michael Winer, Felix Kistler, Elisabeth Andr |