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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2011Natural User Interface for Physics-Based Character Animation.C. Karen Liu, Victor B. Zordan
2011Populations with Purpose.Weizi Philip Li, Jan M. Allbeck
2011Reconstructing Motion Capture Data for Human Crowd Study.Samuel Lemercier, Mathieu Moreau, Mehdi Moussad, Guy Theraulaz, Stphane Donikian, Julien Pettr
2011Dynamic Balancing and Walking for Real-Time 3D Characters.Ben Kenwright, Richard Davison, Graham Morgan
2011Improved Benchmarking for Steering Algorithms.Mubbasir Kapadia, Matthew Wang, Glenn Reinman, Petros Faloutsos
2011From Geometry to Spatial Reasoning : Automatic Structuring of 3D Virtual Environments.Carl-Johan Jrgensen, Fabrice Lamarche
2011Detecting 3D Position and Orientation of a Wii Remote Using Webcams.Jerry van den Heuvel, Jacco Bikker
2011A Quantitative Methodology to Evaluate Motion-Based Animation Techniques.Gutemberg Guerra-Filho, George Raphael, Venkat Devarajan
2011A Comparison and Evaluation of Motion Indexing Techniques.Gutemberg Guerra-Filho, Harnish Bhatia
2011LocoTest: Deploying and Evaluating Physics-Based Locomotion on Multiple Simulation Platforms.Stevie Giovanni, KangKang Yin
2011Injury Assessment for Physics-Based Characters.Thomas Geijtenbeek, Diana Vasilescu, Arjan Egges
2011A Simple Method for Real-Time Metal Shell Simulation.Zhi Dong, Shiqiu Liu, Yuntao Ou, Yunxin Zheng
2011Hybrid Path Planning for Massive Crowd Simulation on the GPU.Aljosha Demeulemeester, Charles-Frederik Hollemeersch, Pieter Mees, Bart Pieters, Peter Lambert, Rik Van de Walle
2011Individualized Agent Interactions.Ionut Damian, Birgit Endrass, Peter Huber, Nikolaus Bee, Elisabeth Andr
2011Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm.Sean Curtis, Ming C. Lin, Dinesh Manocha
2011Planning Plausible Human Animation with Environment-Aware Motion Sampling.Je-Ren Chen, Anthony Steed
2011Parametric Control of Captured Mesh Sequences for Real-Time Animation.Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
2011Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation.Yong Cao
2011Adaptive Grid Refinement Using View-Dependent Octree for Grid-Based Smoke Simulation.Rinchai Bunlutangtum, Pizzanu Kanongchaiyos
2011Parallel Ripple Search - Scalable and Efficient Pathfinding for Multi-core Architectures.Sandy Brand, Rafael Bidarra
2011A Decision Theoretic Approach to Motion Saliency in Computer Animations.Sami Arpa, Abdullah Bulbul, Tolga K. apin
2011Long Term Real Trajectory Reuse through Region Goal Satisfaction.Junghyun Ahn, Stphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettr, Daniel Thalmann, Pascal Fua, Ronan Boulic
2010Angular Momentum Control in Coordinated Behaviors.Victor B. Zordan
2010Planning and Synthesizing Superhero Motions.Katsu Yamane, Kwang Won Sok
2010Level of Detail AI for Virtual Characters in Games and Simulation.Michael Winer, Felix Kistler, Elisabeth Andr
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