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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012Automating the Transfer of a Generic Set of Behaviors onto a Virtual Character.Andrew W. Feng, Yazhou Huang, Yuyu Xu, Ari Shapiro
2012An Analysis of Motion Blending Techniques.Andrew W. Feng, Yazhou Huang, Marcelo Kallmann, Ari Shapiro
2012Using Optimal Control Methods to Generate Human Walking Motions.Martin L. Felis, Katja D. Mombaur
2012Perception of Complex Emotional Body Language of a Virtual Character.Cathy Ennis, Arjan Egges
2012Realtime, Physics-Based Marker Following.Joseph L. Cooper, Dana H. Ballard
2012Controlling Three Agents in a Quarrel: Lessons Learnt.Cyril Brom, Petr Babor, Markta Popelov, Michal Bda, Jakub Tomek, Jakub Gemrot
2012Modeling Physically Simulated Characters with Motion Networks.Robert Backman, Marcelo Kallmann
2012Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular Automata.Gianluca Amato, Francesca Scozzari
2012Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.Junghyun Ahn, Stphane Gobron, Daniel Thalmann, Ronan Boulic
2011Real-Time Interactive Character Animation by Parallelization of Genetic Algorithms.Min Zou
2011Energy-Based Pose Unfolding and Interpolation for 3D Articulated Characters.He Wang, Taku Komura
2011Parallelized Incomplete Poisson Preconditioner in Cloth Simulation.Costas Sideris, Mubbasir Kapadia, Petros Faloutsos
2011Parameterizing Behavior Trees.Alexander Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, Norman I. Badler
2011Building a Character Animation System.Ari Shapiro
2011Twisting, Tearing and Flicking Effects in String Animations.Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
2011Roadmap-Based Level Clearing of Buildings.Samuel Rodrguez, Nancy M. Amato
2011When a Couple Goes Together: Walk along Steering.Markta Popelov, Michal Bda, Cyril Brom, Jakub Gemrot, Jakub Tomek
2011A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.Chao Peng, Seung In Park, Yong Cao, Jie Tian
2011Directional Constraint Enforcement for Fast Cloth Simulation.Oktar Ozgen, Marcelo Kallmann
2011Generating Avoidance Motion Using Motion Graph.Masaki Oshita, Naoki Masaoka
2011Automatic Generation of Suboptimal NavMeshes.Ramon Oliva, Nuria Pelechano
2011Reactive Virtual Creatures for Dexterous Physical Interactions.Hironori Mitake, Shoichi Hasegawa, Makoto Sato
2011Intelligent Camera Control Using Behavior Trees.Daniel Markowitz, Joseph T. Kider Jr., Alexander Shoulson, Norman I. Badler
2011Feature-Based Locomotion with Inverse Branch Kinematics.Mentar Mahmudi, Marcelo Kallmann
2011Space-Time Planning in Dynamic Environments with Unknown Evolution.Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li
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