| 2012 | A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies. | Jakub Stepien |
| 2012 | Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces. | Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon |
| 2012 | A Game System for Speech Rehabilitation. | Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos |
| 2012 | Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor. | Peter Sandilands, Myung Geol Choi, Taku Komura |
| 2012 | Environmental Effect on Egress Simulation. | Samuel Rodrguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton |
| 2012 | Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism. | Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier |
| 2012 | Motion Planning with Discrete Abstractions and Physics-Based Game Engines. | Erion Plaku |
| 2012 | A Crowd Modeling Framework for Socially Plausible Animation Behaviors. | Seung In Park, Chao Peng, Francis K. H. Quek, Yong Cao |
| 2012 | Fast Motion Retrieval with the Distance Input Space. | Thibaut Le Naour, Nicolas Courty, Sylvie Gibet |
| 2012 | Appealing Virtual Humans. | Rachel McDonnell |
| 2012 | Interactive Quadruped Animation. | Tyler Martin, Michael Neff |
| 2012 | Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation. | Francisco Martinez-Gil, Miguel Lozano, Fernando Fernndez |
| 2012 | A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters. | Pengcheng Luo, Michael Neff |
| 2012 | Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection. | Xiubo Liang, Franck Multon, Weidong Geng |
| 2012 | Virtual Humans: Evolving with Common Sense. | Weizi Philip Li, Jan M. Allbeck |
| 2012 | Principles and Observation: How Do People Move? | Jehee Lee |
| 2012 | Modal Vibrations for Character Animation. | Paul G. Kry |
| 2012 | Realtime Performance Animation Using Sparse 3D Motion Sensors. | Jongmin Kim, Yeongho Seol, Jehee Lee |
| 2012 | What's Next? The New Era of Autonomous Virtual Humans. | Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler |
| 2012 | Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input. | Chris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan |
| 2012 | An Efficient Energy Transfer Inverse Kinematics Solution. | Jing Huang, Catherine Pelachaud |
| 2012 | Treating Phobias with Computer Games. | M. Brandon Haworth, Melanie Baljko, Petros Faloutsos |
| 2012 | Fuzzy Logic Controlled Pedestrian Groups in Urban Environments. | Murat Haciomeroglu, Robert G. Laycock, Andy M. Day |
| 2012 | Virtual Try-On Using Kinect and HD Camera. | Stevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin |
| 2012 | A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation. | Kelwin Fernandes, Glebys Gonzlez, Carolina Chang |