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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012A Unified Constraint Framework for Physical Animation of Articulated Rigid Bodies.Jakub Stepien
2012Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.Anthony Sorel, Richard Kulpa, Emmanuel Badier, Franck Multon
2012A Game System for Speech Rehabilitation.Mark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros Faloutsos
2012Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor.Peter Sandilands, Myung Geol Choi, Taku Komura
2012Environmental Effect on Egress Simulation.Samuel Rodrguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton
2012Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism.Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier
2012Motion Planning with Discrete Abstractions and Physics-Based Game Engines.Erion Plaku
2012A Crowd Modeling Framework for Socially Plausible Animation Behaviors.Seung In Park, Chao Peng, Francis K. H. Quek, Yong Cao
2012Fast Motion Retrieval with the Distance Input Space.Thibaut Le Naour, Nicolas Courty, Sylvie Gibet
2012Appealing Virtual Humans.Rachel McDonnell
2012Interactive Quadruped Animation.Tyler Martin, Michael Neff
2012Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation.Francisco Martinez-Gil, Miguel Lozano, Fernando Fernndez
2012A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters.Pengcheng Luo, Michael Neff
2012Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.Xiubo Liang, Franck Multon, Weidong Geng
2012Virtual Humans: Evolving with Common Sense.Weizi Philip Li, Jan M. Allbeck
2012Principles and Observation: How Do People Move?Jehee Lee
2012Modal Vibrations for Character Animation.Paul G. Kry
2012Realtime Performance Animation Using Sparse 3D Motion Sensors.Jongmin Kim, Yeongho Seol, Jehee Lee
2012What's Next? The New Era of Autonomous Virtual Humans.Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler
2012Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input.Chris Kang, Nkenge Wheatland, Michael Neff, Victor B. Zordan
2012An Efficient Energy Transfer Inverse Kinematics Solution.Jing Huang, Catherine Pelachaud
2012Treating Phobias with Computer Games.M. Brandon Haworth, Melanie Baljko, Petros Faloutsos
2012Fuzzy Logic Controlled Pedestrian Groups in Urban Environments.Murat Haciomeroglu, Robert G. Laycock, Andy M. Day
2012Virtual Try-On Using Kinect and HD Camera.Stevie Giovanni, Yeun Chul Choi, Jay Huang, Khoo Eng Tat, KangKang Yin
2012A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation.Kelwin Fernandes, Glebys Gonzlez, Carolina Chang
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