| 2013 | An Event-Centric Planning Approach for Dynamic Real-Time Narrative. | Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler |
| 2013 | Simulated motion blur does not improve player experience in racing game. | Lavanya Sharan, Zhe Han Neo, Kenny Mitchell, Jessica K. Hodgins |
| 2013 | Reducing Memory Requirements for Diverse Animated Crowds. | Sergio Ruiz, Benjamn Hernndez, Adriana Alvarado, Isaac Rudomn |
| 2013 | Realtime Performance-Based Facial Avatars for Immersive Gameplay. | Mark Pauly |
| 2013 | A Generalized Exact Arbitrary Clearance Technique for Navigation Meshes. | Ramon Oliva, Nuria Pelechano |
| 2013 | Evaluating perceived trust from procedurally animated gaze. | Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vincius J. Cassol, Soraia Raupp Musse |
| 2013 | The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements. | Niels Christian Nilsson, Stefania Serafin, Rolf Nordahl |
| 2013 | Singularity Free Parametrization of Human Limbs. | Eray Molla, Ronan Boulic |
| 2013 | Burning Paper: Simulation at the Fiber's Level. | Caroline Larboulette, Pablo Quesada, Olivier Dumas |
| 2013 | Object-Centric Parallel Rigid Body Simulation With Timewarp. | John Koenig, Ioannis Karamouzas, Stephen J. Guy |
| 2013 | Constraint-Aware Navigation in Dynamic Environments. | Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler |
| 2013 | Dynamic Sprites. | Ben Jones, Jovan Popovic, James McCann, Wilmot Li, Adam W. Bargteil |
| 2013 | Proximity Queries for Crowd Simulation Using Truncated Voronoi Diagrams. | Oriam de Gyves, Leonel Toledo, Isaac Rudomn |
| 2013 | Psycho-physical Crowds. | Stephen J. Guy |
| 2013 | Enhancements to Model-reduced Fluid Simulation. | Dan Gerszewski, Ladislav Kavan, Peter-Pike J. Sloan, Adam W. Bargteil |
| 2013 | Steering Behaviors for Autonomous Cameras. | Quentin Galvane, Marc Christie, Rmi Ronfard, Chen Kim Lim, Marie-Paule Cani |
| 2013 | Emotion Capture: Emotionally Expressive Characters for Games. | Cathy Ennis, Ludovic Hoyet, Arjan Egges, Rachel McDonnell |
| 2013 | Perception of Approach and Reach in Combined Interaction Tasks. | Cathy Ennis, Arjan Egges |
| 2013 | Computational Design and Motion Control for Characters in the Real World. | Stelian Coros |
| 2013 | SteerPlex: Estimating Scenario Complexity for Simulated Crowds. | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2013 | Data-driven Fingertip Appearance for Interactive Hand Simulation. | Sheldon Andrews, Marc Jarvis, Paul G. Kry |
| 2013 | Pareto Optimal Control for Natural and Supernatural Motions. | Shailen Agrawal, Michiel van de Panne |
| 2012 | Following a Group of Targets in Large Environments. | Christopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien |
| 2012 | Walker Speed Adaptation in Gait Synthesis. | Jolle Tilmanne, Thierry Dutoit |
| 2012 | Moving Path Planning Forward. | Nathan R. Sturtevant |