| 2014 | Rethinking NPC intelligence: a new reputation system. | John Mooney, Jan M. Allbeck |
| 2014 | Physical rig for first-person, look-at cameras in video games. | Edward T. Lixandru, Victor B. Zordan |
| 2014 | Multi-layer skin simulation with adaptive constraints. | Pengbo Li, Paul G. Kry |
| 2014 | Deformation, parameterization and analysis of a single locomotion cycle. | Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro |
| 2014 | Computing high-quality paths in weighted regions. | Norman Jaklin, Mark Tibboel, Roland Geraerts |
| 2014 | Narrative-driven camera control for cinematic replay of computer games. | Quentin Galvane, Rmi Ronfard, Marc Christie, Nicolas Szilas |
| 2014 | Automatic depiction of onomatopoeia in animation considering physical phenomena. | Tsukasa Fukusato, Shigeo Morishima |
| 2014 | Acting the part: the role of gesture on avatar identity. | Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro |
| 2014 | Facial retargeting using neural networks. | Timothy Costigan, Mukta Prasad, Rachel McDonnell |
| 2014 | Computing shortest path maps with GPU shaders. | Carlo Camporesi, Marcelo Kallmann |
| 2014 | Following behaviors: a model for computing following distances based on prediction. | Julien Bruneau, Teofilo Bezerra Dutra, Julien Pettr |
| 2014 | GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. | Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts |
| 2014 | Characterizing and optimizing game level difficulty. | Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2014 | Process optimization based on motion capture for videogames assets. | Nicolas Nieto Bedoya, Christian David Quintero Guerrero |
| 2014 | Strain limiting for clustered shape matching. | Adam W. Bargteil, Ben Jones |
| 2014 | Beyond basic emotions: expressive virtual actors with social attitudes. | Adela Barbulescu, Rmi Ronfard, Grard Bailly, Georges Gagner, Hseyin akmak |
| 2014 | Agent script generation using descriptive text documents. | Tim Balint, Yotam I. Gingold, Jan M. Allbeck |
| 2014 | Coupling cloth and rigid bodies for dexterous manipulation. | Yunfei Bai, C. Karen Liu |
| 2014 | Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices. | Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia |
| 2013 | Real-time Hair Simulation on Mobile Device. | Zhuopeng Zhang, Shigeo Morishima |
| 2013 | Emotion Recognition for Exergames using Laban Movement Analysis. | Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou |
| 2013 | A Practical and Configurable Lip Sync Method for Games. | Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro |
| 2013 | Automatic Hand-Over Animation using Principle Component Analysis. | Nkenge Wheatland, Sophie Jrg, Victor B. Zordan |
| 2013 | Managing Simulation Level-of-Detail with the LOD Trader. | Ben Sunshine-Hill |
| 2013 | Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation. | David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil |