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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014Rethinking NPC intelligence: a new reputation system.John Mooney, Jan M. Allbeck
2014Physical rig for first-person, look-at cameras in video games.Edward T. Lixandru, Victor B. Zordan
2014Multi-layer skin simulation with adaptive constraints.Pengbo Li, Paul G. Kry
2014Deformation, parameterization and analysis of a single locomotion cycle.Alain Juarez-Perez, Andrew W. Feng, Marcelo Kallmann, Ari Shapiro
2014Computing high-quality paths in weighted regions.Norman Jaklin, Mark Tibboel, Roland Geraerts
2014Narrative-driven camera control for cinematic replay of computer games.Quentin Galvane, Rmi Ronfard, Marc Christie, Nicolas Szilas
2014Automatic depiction of onomatopoeia in animation considering physical phenomena.Tsukasa Fukusato, Shigeo Morishima
2014Acting the part: the role of gesture on avatar identity.Andrew W. Feng, Gale M. Lucas, Stacy Marsella, Evan A. Suma, Chung-Cheng Chiu, Dan Casas, Ari Shapiro
2014Facial retargeting using neural networks.Timothy Costigan, Mukta Prasad, Rachel McDonnell
2014Computing shortest path maps with GPU shaders.Carlo Camporesi, Marcelo Kallmann
2014Following behaviors: a model for computing following distances based on prediction.Julien Bruneau, Teofilo Bezerra Dutra, Julien Pettr
2014GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes.Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts
2014Characterizing and optimizing game level difficulty.Glen Berseth, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
2014Process optimization based on motion capture for videogames assets.Nicolas Nieto Bedoya, Christian David Quintero Guerrero
2014Strain limiting for clustered shape matching.Adam W. Bargteil, Ben Jones
2014Beyond basic emotions: expressive virtual actors with social attitudes.Adela Barbulescu, Rmi Ronfard, Grard Bailly, Georges Gagner, Hseyin akmak
2014Agent script generation using descriptive text documents.Tim Balint, Yotam I. Gingold, Jan M. Allbeck
2014Coupling cloth and rigid bodies for dexterous manipulation.Yunfei Bai, C. Karen Liu
2014Molecular tetris: crowdsourcing molecular docking using path-planning and haptic devices.Torin Adamson, John E. G. Baxter, Kasra Manavi, April Suknot, Bruna Jacobson, Patrick Gage Kelley, Lydia Tapia
2013Real-time Hair Simulation on Mobile Device.Zhuopeng Zhang, Shigeo Morishima
2013Emotion Recognition for Exergames using Laban Movement Analysis.Haris Zacharatos, Christos Gatzoulis, Yiorgos Chrysanthou, Andreas Aristidou
2013A Practical and Configurable Lip Sync Method for Games.Yuyu Xu, Andrew W. Feng, Stacy Marsella, Ari Shapiro
2013Automatic Hand-Over Animation using Principle Component Analysis.Nkenge Wheatland, Sophie Jrg, Victor B. Zordan
2013Managing Simulation Level-of-Detail with the LOD Trader.Ben Sunshine-Hill
2013Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil
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