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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Crowd art: density and flow based crowd motion design.Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettr, Marie-Paule Cani
2015Clustering and collision detection for clustered shape matching.Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
2015Fin textures for real-time painterly aesthetics.Nicolas Imhof, Antoine Milliez, Flurin Jenal, Ren Bauer, Markus H. Gross, Robert W. Sumner
2015DAVIS: density-adaptive synthetic-vision based steering for virtual crowds.Rowan T. Hughes, Jan Ondrej, John Dingliana
2015Evaluating and optimizing level of service for crowd evacuations.M. Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2015Camera-on-rails: automated computation of constrained camera paths.Quentin Galvane, Marc Christie, Christophe Lino, Rmi Ronfard
2015Avatar reshaping and automatic rigging using a deformable model.Andrew W. Feng, Dan Casas, Ari Shapiro
2015A closed-form solution for human finger positioning.Roel Duits, Arjan Egges, A. Frank van der Stappen
2015Eye movement synthesis with 1/Andrew T. Duchowski, Sophie Jrg, Aubrey Lawson, Takumi Bolte, Lech Swirski, Krzysztof Krejtz
2015Automated interactive narrative synthesis using dramatic theory.Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia
2015Fast contact determination for intersecting deformable solids.scar Civit Flores, Antonio Susn
2015Real-time gait control for partially immersed bipeds.Samuel Carensac, Nicolas Pronost, Sada Bouakaz
2015Segmenting motion capture data using a qualitative analysis.Durell Bouchard, Norman I. Badler
2015ACCLMesh: curvature-based navigation mesh generation.Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2014Influence of animated reality mixing techniques on user experience.Fabio Znd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross
2014Design and evaluation of a sketch-based gesture animation tool.Huaguang Song, Michael Neff
2014Physics based virtual cutting using j-integral method for gaming applications.Prateek Shrivastava, Sukhendu Das
2014Motion planning with rigid-body dynamics for generalized traveling salesman tours.Sara Rashidian, Erion Plaku, Stefan Edelkamp
2014Optimization-based computation of locomotion trajectories for crowd patches.Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettr
2014(Reverse)Zahed Rahmati, Valerie King, Sue Whitesides
2014Anticipatory balance control.Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry
2014Generating hand motion from body motion using key hand poses.Masaki Oshita, Yuta Senju
2014Prediction in social path following.Carmine Oliva, Hannes Hgni Vilhjlmsson
2014Trade-offs between responsiveness and naturalness for player characters.Aline Normoyle, Sophie Jrg
2014How do stylistic motions differ numerically from neutral ones?Aline Normoyle, Norman I. Badler
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