ACM SIGGRAPH conference on Motion Interaction and Games
MIG
C
CORE rank
CORE rank (raw)
C
Fields of research
Graphics, Augmented Reality and Games · Machine Learning
Papers indexed
483
2008–2025
Papers per year
200847 peak2025
Most published authors
MIG papers
483 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2015 | Crowd art: density and flow based crowd motion design. | Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettr, Marie-Paule Cani |
| 2015 | Clustering and collision detection for clustered shape matching. | Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
| 2015 | Fin textures for real-time painterly aesthetics. | Nicolas Imhof, Antoine Milliez, Flurin Jenal, Ren Bauer, Markus H. Gross, Robert W. Sumner |
| 2015 | DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. | Rowan T. Hughes, Jan Ondrej, John Dingliana |
| 2015 | Evaluating and optimizing level of service for crowd evacuations. | M. Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2015 | Camera-on-rails: automated computation of constrained camera paths. | Quentin Galvane, Marc Christie, Christophe Lino, Rmi Ronfard |
| 2015 | Avatar reshaping and automatic rigging using a deformable model. | Andrew W. Feng, Dan Casas, Ari Shapiro |
| 2015 | A closed-form solution for human finger positioning. | Roel Duits, Arjan Egges, A. Frank van der Stappen |
| 2015 | Eye movement synthesis with 1/ | Andrew T. Duchowski, Sophie Jrg, Aubrey Lawson, Takumi Bolte, Lech Swirski, Krzysztof Krejtz |
| 2015 | Automated interactive narrative synthesis using dramatic theory. | Carlos Antonio Dominguez, Yuya Ichimura, Mubbasir Kapadia |
| 2015 | Fast contact determination for intersecting deformable solids. | scar Civit Flores, Antonio Susn |
| 2015 | Real-time gait control for partially immersed bipeds. | Samuel Carensac, Nicolas Pronost, Sada Bouakaz |
| 2015 | Segmenting motion capture data using a qualitative analysis. | Durell Bouchard, Norman I. Badler |
| 2015 | ACCLMesh: curvature-based navigation mesh generation. | Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2014 | Influence of animated reality mixing techniques on user experience. | Fabio Znd, Marcel Lancelle, Mattia Ryffel, Robert W. Sumner, Kenny Mitchell, Markus H. Gross |
| 2014 | Design and evaluation of a sketch-based gesture animation tool. | Huaguang Song, Michael Neff |
| 2014 | Physics based virtual cutting using j-integral method for gaming applications. | Prateek Shrivastava, Sukhendu Das |
| 2014 | Motion planning with rigid-body dynamics for generalized traveling salesman tours. | Sara Rashidian, Erion Plaku, Stefan Edelkamp |
| 2014 | Optimization-based computation of locomotion trajectories for crowd patches. | Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettr |
| 2014 | (Reverse) | Zahed Rahmati, Valerie King, Sue Whitesides |
| 2014 | Anticipatory balance control. | Amir Hossein Rabbani, Michiel van de Panne, Paul G. Kry |
| 2014 | Generating hand motion from body motion using key hand poses. | Masaki Oshita, Yuta Senju |
| 2014 | Prediction in social path following. | Carmine Oliva, Hannes Hgni Vilhjlmsson |
| 2014 | Trade-offs between responsiveness and naturalness for player characters. | Aline Normoyle, Sophie Jrg |
| 2014 | How do stylistic motions differ numerically from neutral ones? | Aline Normoyle, Norman I. Badler |
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Comparable venues
Other A*/A conferences filed under the same field of research.