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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016A pilot study of comparison gesture analysis in motion driven video games.Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen
2016Improving blendshape performance for crowds with GPU and GPGPU techniques.Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell
2016MOF: creating an educational game on nanotechnology through simulation-driven optimization.Tiannan Chen, Xiangyun Lei, Hakan Demir, Christopher J. Cramer, Laura Gagliardi, Stephen J. Guy
2016Crowd appearance affects player performance in game combat scenarios.Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stphane Donikian, Rachel McDonnell
2016Ballistic motion planning for jumping superheroes.Mylne Campana, Pierre Fernbach, Steve Tonneau, Michel Tax, Jean-Paul Laumond
2016Anatomical mirroring: real-time user-specific anatomy in motion using a commodity depth camera.Armelle Bauer, Ali-Hamadi Dicko, Franois Faure, Olivier Palombi, Jocelyne Troccaz
2016Robust online motion capture labeling of finger markers.Simon Alexanderson, Carol O'Sullivan, Jonas Beskow
2015Pattern-guided simulations of immersed rigid bodies.Haoran Xie, Kazunori Miyata
2015Deep signatures for indexing and retrieval in large motion databases.Yingying Wang, Michael Neff
2015An analysis of manoeuvring in dense crowds.Sybren A. Stvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges
2015Reduced marker layouts for optical motion capture of hands.Matthias Schrder, Jonathan Maycock, Mario Botsch
2015Collision detection for articulated deformable characters.Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann
2015Motion control via muscle synergies: application to throwing.Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy, Georges Dumont
2015Optimal marker set for motion capture of dynamical facial expressions.Clment Reverdy, Sylvie Gibet, Caroline Larboulette
2015Automatic and adaptable registration of live RGBD video streams.Afsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor
2015The sea is your mirror.Marc Parenthon, Fred Murie, Flavien Thery
2015RT-RRT*: a real-time path planning algorithm based on RRT.Kourosh Naderi, Joose Rajamki, Perttu Hmlinen
2015HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.Stephan Mller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross
2015Carpet unrolling for character control on uneven terrain.Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura
2015Interactive detailed cutting of thin sheets.Pierre-Luc Manteaux, Wei-Lun Sun, Franois Faure, Marie-Paule Cani, James F. O'Brien
2015Multi-modal data-driven motion planning and synthesis.Mentar Mahmudi, Marcelo Kallmann
2015Interactive procedural simulation of paper tearing with sound.Thibault Lejemble, Amlie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani
2015Adaptation procedure for HMM-based sensor-dependent gesture recognition.Sohaib Laraba, Jolle Tilmanne, Thierry Dutoit
2015Animation realism affects perceived character appeal of a self-virtual face.Elena Kokkinara, Rachel McDonnell
2015Robust balance shift control with posture optimization.Zmra Kavafoglu, Ersan Kavafoglu, Arjan Egges
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