ACM SIGGRAPH conference on Motion Interaction and Games
MIG
C
CORE rank
CORE rank (raw)
C
Fields of research
Graphics, Augmented Reality and Games · Machine Learning
Papers indexed
483
2008–2025
Papers per year
200847 peak2025
Most published authors
MIG papers
483 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | A pilot study of comparison gesture analysis in motion driven video games. | Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen |
| 2016 | Improving blendshape performance for crowds with GPU and GPGPU techniques. | Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell |
| 2016 | MOF: creating an educational game on nanotechnology through simulation-driven optimization. | Tiannan Chen, Xiangyun Lei, Hakan Demir, Christopher J. Cramer, Laura Gagliardi, Stephen J. Guy |
| 2016 | Crowd appearance affects player performance in game combat scenarios. | Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stphane Donikian, Rachel McDonnell |
| 2016 | Ballistic motion planning for jumping superheroes. | Mylne Campana, Pierre Fernbach, Steve Tonneau, Michel Tax, Jean-Paul Laumond |
| 2016 | Anatomical mirroring: real-time user-specific anatomy in motion using a commodity depth camera. | Armelle Bauer, Ali-Hamadi Dicko, Franois Faure, Olivier Palombi, Jocelyne Troccaz |
| 2016 | Robust online motion capture labeling of finger markers. | Simon Alexanderson, Carol O'Sullivan, Jonas Beskow |
| 2015 | Pattern-guided simulations of immersed rigid bodies. | Haoran Xie, Kazunori Miyata |
| 2015 | Deep signatures for indexing and retrieval in large motion databases. | Yingying Wang, Michael Neff |
| 2015 | An analysis of manoeuvring in dense crowds. | Sybren A. Stvel, M. F. de Goeij, A. Frank van der Stappen, Arjan Egges |
| 2015 | Reduced marker layouts for optical motion capture of hands. | Matthias Schrder, Jonathan Maycock, Mario Botsch |
| 2015 | Collision detection for articulated deformable characters. | Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann |
| 2015 | Motion control via muscle synergies: application to throwing. | Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy, Georges Dumont |
| 2015 | Optimal marker set for motion capture of dynamical facial expressions. | Clment Reverdy, Sylvie Gibet, Caroline Larboulette |
| 2015 | Automatic and adaptable registration of live RGBD video streams. | Afsaneh Rafighi, Sahand Seifi, Oscar Meruvia Pastor |
| 2015 | The sea is your mirror. | Marc Parenthon, Fred Murie, Flavien Thery |
| 2015 | RT-RRT*: a real-time path planning algorithm based on RRT. | Kourosh Naderi, Joose Rajamki, Perttu Hmlinen |
| 2015 | HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft. | Stephan Mller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Robert W. Sumner, Markus H. Gross |
| 2015 | Carpet unrolling for character control on uneven terrain. | Mark Miller, Daniel Holden, Rami Ali Al-Ashqar, Christophe Dubach, Kenny Mitchell, Taku Komura |
| 2015 | Interactive detailed cutting of thin sheets. | Pierre-Luc Manteaux, Wei-Lun Sun, Franois Faure, Marie-Paule Cani, James F. O'Brien |
| 2015 | Multi-modal data-driven motion planning and synthesis. | Mentar Mahmudi, Marcelo Kallmann |
| 2015 | Interactive procedural simulation of paper tearing with sound. | Thibault Lejemble, Amlie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani |
| 2015 | Adaptation procedure for HMM-based sensor-dependent gesture recognition. | Sohaib Laraba, Jolle Tilmanne, Thierry Dutoit |
| 2015 | Animation realism affects perceived character appeal of a self-virtual face. | Elena Kokkinara, Rachel McDonnell |
| 2015 | Robust balance shift control with posture optimization. | Zmra Kavafoglu, Ersan Kavafoglu, Arjan Egges |
226–250 of 483← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.