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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016KINDLING: a game platform for crowd-sourcing fire evacuation data.Leonard Wohl, Roland Gorzkowski, Nicole Fox, Mubbasir Kapadia
2016Projective fluids.Marcel Weiler, Dan Koschier, Jan Bender
2016Identifying virtual episodes based on character animation traces.Kuan Wang, Norman I. Badler
20163D hair model from small set of images.Nuttapon Vanakittistien, Attawith Sudsang, Nuttapong Chentanez
2016A comparative study of navigation meshes.Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettr, Roland Geraerts
2016A data-driven method for variation in animated smiles: extended abstract.Nick Sohre, Stephen J. Guy
2016Curvature and speed for balance quantification during exergaming.Venustiano Soancatl, Jasper J. van de Gronde, Natasha M. Maurits, Claudine J. C. Lamoth, Jos B. T. M. Roerdink
2016SkillVis: a visualization tool for boxing skill assessment.Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura
2016Behavioural facial animation using motion graphs and mind maps.Jos Serra, Vernica Orvalho, Darren Cosker
2016Perceiving attitudes expressed through nonverbal behaviors in immersive virtual environments.Brian Ravenet, Elisabetta Bevacqua, Angelo Cafaro, Magalie Ochs, Catherine Pelachaud
2016Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction.Fabrizio Nunnari, Myroslav Bachynskyi, Alexis Hloir
2016Simulating visual geometry.Matthias Mller, Nuttapong Chentanez, Miles Macklin
2016A robust method to extract the rotational part of deformations.Matthias Mller, Jan Bender, Nuttapong Chentanez, Miles Macklin
2016Space-time sculpting of liquid animation.Pierre-Luc Manteaux, Ulysse Vimont, Chris Wojtan, Damien Rohmer, Marie-Paule Cani
2016XPBD: position-based simulation of compliant constrained dynamics.Miles Macklin, Matthias Mller, Nuttapong Chentanez
2016The effect of operating a virtual doppleganger in a 3D simulation.Gale M. Lucas, Evan Szablowski, Jonathan Gratch, Andrew W. Feng, Tiffany Huang, Jill Boberg, Ari Shapiro
2016Gestural motion editing using mobile devices.Noah Lockwood, Karan Singh
2016An interactive human morphing system with self-occlusion enhancement.Zhiguang Liu, Howard Leung, Hubert P. H. Shum
2016Human action recognition via skeletal and depth based feature fusion.Meng Li, Howard Leung, Hubert P. H. Shum
2016An event-centric approach to authoring stories in crowds.Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus H. Gross
2016Study comparing video-based characters and 3D-based characters on mobile devices for chat.Sin-Hwa Kang, Andrew W. Feng, Mike Seymour, Ari Shapiro
2016Full-body behavioral path planning in cluttered environments.Alain Juarez-Perez, Marcelo Kallmann
2016Separating a walkable environment into layers.Arne Hillebrand, Marjan van den Akker, Roland Geraerts, Han Hoogeveen
2016Scaled functional principal component analysis for human motion synthesis.Han Du, Somayeh Hosseini, Martin Manns, Erik Herrmann, Klaus Fischer
2016Confluence: visualizing social physics for interactive narrative.Qi Dong, Roberto Arias-Yacupoma, Louis Katchen, Mubbasir Kapadia
201225 of 483← PreviousNext →

Comparable venues

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