ACM SIGGRAPH conference on Motion Interaction and Games
MIG
C
CORE rank
CORE rank (raw)
C
Fields of research
Graphics, Augmented Reality and Games · Machine Learning
Papers indexed
483
2008–2025
Papers per year
200847 peak2025
Most published authors
MIG papers
483 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | KINDLING: a game platform for crowd-sourcing fire evacuation data. | Leonard Wohl, Roland Gorzkowski, Nicole Fox, Mubbasir Kapadia |
| 2016 | Projective fluids. | Marcel Weiler, Dan Koschier, Jan Bender |
| 2016 | Identifying virtual episodes based on character animation traces. | Kuan Wang, Norman I. Badler |
| 2016 | 3D hair model from small set of images. | Nuttapon Vanakittistien, Attawith Sudsang, Nuttapong Chentanez |
| 2016 | A comparative study of navigation meshes. | Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettr, Roland Geraerts |
| 2016 | A data-driven method for variation in animated smiles: extended abstract. | Nick Sohre, Stephen J. Guy |
| 2016 | Curvature and speed for balance quantification during exergaming. | Venustiano Soancatl, Jasper J. van de Gronde, Natasha M. Maurits, Claudine J. C. Lamoth, Jos B. T. M. Roerdink |
| 2016 | SkillVis: a visualization tool for boxing skill assessment. | Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura |
| 2016 | Behavioural facial animation using motion graphs and mind maps. | Jos Serra, Vernica Orvalho, Darren Cosker |
| 2016 | Perceiving attitudes expressed through nonverbal behaviors in immersive virtual environments. | Brian Ravenet, Elisabetta Bevacqua, Angelo Cafaro, Magalie Ochs, Catherine Pelachaud |
| 2016 | Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction. | Fabrizio Nunnari, Myroslav Bachynskyi, Alexis Hloir |
| 2016 | Simulating visual geometry. | Matthias Mller, Nuttapong Chentanez, Miles Macklin |
| 2016 | A robust method to extract the rotational part of deformations. | Matthias Mller, Jan Bender, Nuttapong Chentanez, Miles Macklin |
| 2016 | Space-time sculpting of liquid animation. | Pierre-Luc Manteaux, Ulysse Vimont, Chris Wojtan, Damien Rohmer, Marie-Paule Cani |
| 2016 | XPBD: position-based simulation of compliant constrained dynamics. | Miles Macklin, Matthias Mller, Nuttapong Chentanez |
| 2016 | The effect of operating a virtual doppleganger in a 3D simulation. | Gale M. Lucas, Evan Szablowski, Jonathan Gratch, Andrew W. Feng, Tiffany Huang, Jill Boberg, Ari Shapiro |
| 2016 | Gestural motion editing using mobile devices. | Noah Lockwood, Karan Singh |
| 2016 | An interactive human morphing system with self-occlusion enhancement. | Zhiguang Liu, Howard Leung, Hubert P. H. Shum |
| 2016 | Human action recognition via skeletal and depth based feature fusion. | Meng Li, Howard Leung, Hubert P. H. Shum |
| 2016 | An event-centric approach to authoring stories in crowds. | Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus H. Gross |
| 2016 | Study comparing video-based characters and 3D-based characters on mobile devices for chat. | Sin-Hwa Kang, Andrew W. Feng, Mike Seymour, Ari Shapiro |
| 2016 | Full-body behavioral path planning in cluttered environments. | Alain Juarez-Perez, Marcelo Kallmann |
| 2016 | Separating a walkable environment into layers. | Arne Hillebrand, Marjan van den Akker, Roland Geraerts, Han Hoogeveen |
| 2016 | Scaled functional principal component analysis for human motion synthesis. | Han Du, Somayeh Hosseini, Martin Manns, Erik Herrmann, Klaus Fischer |
| 2016 | Confluence: visualizing social physics for interactive narrative. | Qi Dong, Roberto Arias-Yacupoma, Louis Katchen, Mubbasir Kapadia |
201–225 of 483← PreviousNext →
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