| 2018 | Physics-based motion capture imitation with deep reinforcement learning. | Nuttapong Chentanez, Matthias Mller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke |
| 2018 | A physics-based juggling simulation using reinforcement learning. | Jason Chemin, Jehee Lee |
| 2018 | Real-time locomotion with character-fluid interactions. | Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan |
| 2018 | PuppetPhone: puppeteering virtual characters using a smartphone. | Raphael Anderegg, Loc Ciccone, Robert W. Sumner |
| 2018 | Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry. | Philipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio |
| 2018 | Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm. | Philipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio |
| 2018 | Interactive spatial analytics for human-aware building design. | Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |
| 2017 | MechVR: a physics-based proxy for locomotion and interaction in a virtual environment. | Victor B. Zordan, John C. Welter, Saurabh Hindlekar, J. Emerson Smith III, William Garrett Mckay, Kunta Lowe, Carlos Marti, R. Austin Taylor |
| 2017 | Position-based multi-agent dynamics for real-time crowd simulation. | Tomer Weiss, Chenfanfu Jiang, Alan Litteneker, Demetri Terzopoulos |
| 2017 | Patch green coordinates based interactive embedded deformable model. | Weixin Si, Jing Lu, Xiangyun Liao, Qiong Wang, Jing Qin, Pheng-Ann Heng |
| 2017 | Improvements to hierarchical pathfinding for navigation meshes. | Vahid Rahmani, Nuria Pelechano |
| 2017 | A perceptual evaluation of social interaction with emotes and real-time facial motion capture. | Erik Pettersson, Veronica Sundstedt |
| 2017 | Lattice-guided human motion deformation for collision avoidance. | Masaki Oshita |
| 2017 | Characterizing the relationship between environment layout and crowd movement using machine learning. | Weining Liu, Vladimir Pavlovic, Kaidong Hu, Petros Faloutsos, Sejong Yoon, Mubbasir Kapadia |
| 2017 | Virtual cinematography using optimization and temporal smoothing. | Alan Litteneker, Demetri Terzopoulos |
| 2017 | Efficient collision detection for example-based deformable bodies. | Ben Jones, Tamar Shinar, Joshua A. Levine, Adam W. Bargteil |
| 2017 | Human character balancing motion generation based on a double inverted pendulum model. | Jae-Pyung Hwang, Il Hong Suh, Gangrae Park, Taesoo Kwon |
| 2017 | Accurate online alignment of human motor performances. | Felix Hlsmann, Stefan Kopp, Andreas Richter, Mario Botsch |
| 2017 | Reclustering for large plasticity in clustered shape matching. | Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil |
| 2017 | Inverse kinematics problems with exact Hessian matrices. | Kenny Erleben, Sheldon Andrews |
| 2017 | Adult2Child: dynamic scaling laws to create child-like motion. | Yuzhu Dong, Aishat Aloba, Sachin Paryani, Lisa Anthony, Neha Rana, Eakta Jain |
| 2017 | Crowd sourced co-design of floor plans using simulation guided games. | Nilay Chakraborty, Glen Berseth, M. Brandon Haworth, Petros Faloutsos, Muhammad Usman, Mubbasir Kapadia |
| 2017 | Normalized Euclidean distance matrices for human motion retargeting. | Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonalves, Franck Multon |
| 2017 | Busy beeway: a game for testing human-automation collaboration for navigation. | Torin Adamson, Meeko Oishi, Hao-Tien Lewis Chiang, Lydia Tapia |
| 2017 | Perceptual evaluation of space in virtual environments. | Muhammad Usman, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos |