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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Physics-based motion capture imitation with deep reinforcement learning.Nuttapong Chentanez, Matthias Mller, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke
2018A physics-based juggling simulation using reinforcement learning.Jason Chemin, Jehee Lee
2018Real-time locomotion with character-fluid interactions.Luis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan
2018PuppetPhone: puppeteering virtual characters using a smartphone.Raphael Anderegg, Loc Ciccone, Robert W. Sumner
2018Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry.Philipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio
2018Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm.Philipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio
2018Interactive spatial analytics for human-aware building design.Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
2017MechVR: a physics-based proxy for locomotion and interaction in a virtual environment.Victor B. Zordan, John C. Welter, Saurabh Hindlekar, J. Emerson Smith III, William Garrett Mckay, Kunta Lowe, Carlos Marti, R. Austin Taylor
2017Position-based multi-agent dynamics for real-time crowd simulation.Tomer Weiss, Chenfanfu Jiang, Alan Litteneker, Demetri Terzopoulos
2017Patch green coordinates based interactive embedded deformable model.Weixin Si, Jing Lu, Xiangyun Liao, Qiong Wang, Jing Qin, Pheng-Ann Heng
2017Improvements to hierarchical pathfinding for navigation meshes.Vahid Rahmani, Nuria Pelechano
2017A perceptual evaluation of social interaction with emotes and real-time facial motion capture.Erik Pettersson, Veronica Sundstedt
2017Lattice-guided human motion deformation for collision avoidance.Masaki Oshita
2017Characterizing the relationship between environment layout and crowd movement using machine learning.Weining Liu, Vladimir Pavlovic, Kaidong Hu, Petros Faloutsos, Sejong Yoon, Mubbasir Kapadia
2017Virtual cinematography using optimization and temporal smoothing.Alan Litteneker, Demetri Terzopoulos
2017Efficient collision detection for example-based deformable bodies.Ben Jones, Tamar Shinar, Joshua A. Levine, Adam W. Bargteil
2017Human character balancing motion generation based on a double inverted pendulum model.Jae-Pyung Hwang, Il Hong Suh, Gangrae Park, Taesoo Kwon
2017Accurate online alignment of human motor performances.Felix Hlsmann, Stefan Kopp, Andreas Richter, Mario Botsch
2017Reclustering for large plasticity in clustered shape matching.Michael Falkenstein, Ben Jones, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil
2017Inverse kinematics problems with exact Hessian matrices.Kenny Erleben, Sheldon Andrews
2017Adult2Child: dynamic scaling laws to create child-like motion.Yuzhu Dong, Aishat Aloba, Sachin Paryani, Lisa Anthony, Neha Rana, Eakta Jain
2017Crowd sourced co-design of floor plans using simulation guided games.Nilay Chakraborty, Glen Berseth, M. Brandon Haworth, Petros Faloutsos, Muhammad Usman, Mubbasir Kapadia
2017Normalized Euclidean distance matrices for human motion retargeting.Antonin Bernardin, Ludovic Hoyet, Antonio Mucherino, Douglas Soares Gonalves, Franck Multon
2017Busy beeway: a game for testing human-automation collaboration for navigation.Torin Adamson, Meeko Oishi, Hao-Tien Lewis Chiang, Lydia Tapia
2017Perceptual evaluation of space in virtual environments.Muhammad Usman, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos
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