| 2019 | Global Momentum Preservation for Position-based Dynamics. | Alex Dahl, Adam W. Bargteil |
| 2019 | A Mobile Game for Crowdsourced Molecular Docking Pathways. | Anna Chavez, Torin Adamson, Lydia Tapia, Bruna Jacobson |
| 2019 | A Creative Game Design and Programming App. | Julia Chatain, Olivier Bitter, Violaine Fayolle, Robert W. Sumner, Stphane Magnenat |
| 2019 | Why did the human cross the road? | Panayiotis Charalambous, Yiorgos Chrysanthou |
| 2019 | A Robust Interactive Facial Animation Editing System. | Elose Berson, Catherine Soladi, Vincent Barrielle, Nicolas Stoiber |
| 2019 | Volume Maps: An Implicit Boundary Representation for SPH. | Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier |
| 2019 | Contact Preserving Shape Transfer For Rigging-Free Motion Retargeting. | Jean Basset, Stefanie Wuhrer, Edmond Boyer, Franck Multon |
| 2019 | A VR Game-based System for Multimodal Emotion Data Collection. | Chiara Bassano, Giorgio Ballestin, Eleonora Ceccaldi, Fanny Isabelle Larradet, Maurizio Mancini, Erica Volta, Radoslaw Niewiadomski |
| 2019 | Self-Imitation Learning of Locomotion Movements through Termination Curriculum. | Amin Babadi, Kourosh Naderi, Perttu Hmlinen |
| 2019 | On Learning Symmetric Locomotion. | Farzad Abdolhosseini, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, Michiel van de Panne |
| 2019 | Joint Exploration and Analysis of High-Dimensional Design-Occupancy Templates. | Muhammad Usman, Davide Schaumann, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2019 | The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction. | Ilaria Torre, Emma Carrigan, Rachel McDonnell, Katarina Domijan, Killian McCabe, Naomi Harte |
| 2018 | Data-driven autocompletion for keyframe animation. | Xinyi Zhang, Michiel van de Panne |
| 2018 | Dynamic cognitive maps for agent landmark navigation in unseen environments. | Samuel S. Sohn, Serena De Stefani, Mubbasir Kapadia |
| 2018 | Motion analysis and classification of salsa dance using music-related motion features. | Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann |
| 2018 | Users' locomotor behavior in collaborative virtual reality. | Alejandro Ros, Marc Palomar, Nuria Pelechano |
| 2018 | Real-time finger tracking using active motion capture: a neural network approach robust to occlusions. | Dario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2018 | Multi-segment foot modeling for human animation. | Hwangpil Park, Ri Yu, Jehee Lee |
| 2018 | Automated staging for virtual cinematography. | Amaury Louarn, Marc Christie, Fabrice Lamarche |
| 2018 | Surface based motion retargeting by preserving spatial relationship. | Zhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon |
| 2018 | Crowd simulation by deep reinforcement learning. | Jaedong Lee, Jungdam Won, Jehee Lee |
| 2018 | How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowds. | Marios Kyriakou, Yiorgos Chrysanthou |
| 2018 | Examining the effects of a virtual character on learning and engagement in serious games. | Vihanga Gamage, Cathy Ennis |
| 2018 | Correcting motion distortions in time-of-flight imaging. | Beatrix-Emoke Flp-Balogh, Nicolas Bonneel, Julie Digne |
| 2018 | E-StopMotion: digitizing stop motion for enhanced animation and games. | Anamaria Ciucanu, Naval Bhandari, Xiaokun Wu, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker |