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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models.Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges
2010BehaveRT: A GPU-Based Library for Autonomous Characters.Ugo Erra, Bernardino Frola, Vittorio Scarano
2010Why Is the Creation of a Virtual Signer Challenging Computer Animation?Nicolas Courty, Sylvie Gibet
2010Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.agla ig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
2010Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters.XiaoLong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya
2010Learning Crowd Steering Behaviors from Examples.Panayiotis Charalambous, Yiorgos Chrysanthou
2010The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework.Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti
2010Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt
2010Pose Control in Dynamic Conditions.Brian F. Allen, Michael Neff, Petros Faloutsos
2010CAROSA: A Tool for Authoring NPCs.Jan M. Allbeck
2010Path Planning for Groups Using Column Generation.Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins
2009Data Based Steering of Virtual Human Using a Velocity-Space Approach.Yijiang Zhang, Julien Pettr, Qunsheng Peng, Stphane Donikian
2009Motion Planning and Synthesis of Human-Like Characters in Constrained Environments.Liangjun Zhang, Jia Pan, Dinesh Manocha
2009Adaptive Physics-Inspired Facial Animation.Lihua You, Richard Southern, Jian-Jun Zhang
2009An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms.Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
2009Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264.Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth
2009CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds.Sbastien Paris, Anton Gerdelan, Carol O'Sullivan
2009Variety Is the Spice of (Virtual) Life.Carol O'Sullivan
2009A Velocity-Curvature Space Approach for Walking Motions Analysis.Anne-Hlne Olivier, Richard Kulpa, Julien Pettr, Armel Crtual
2009Applying Affect Recognition in Serious Games: The PlayMancer Project.Maher Ben Moussa, Nadia Magnenat-Thalmann
2009Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments.Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren
2009Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic.Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
2009Data Driven Evaluation of Crowds.Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
2009A Predictive Collision Avoidance Model for Pedestrian Simulation.Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars
2009Real-Time Character Control for Wrestling Games.Edmond S. L. Ho, Taku Komura
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