| 2010 | Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. | Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges |
| 2010 | BehaveRT: A GPU-Based Library for Autonomous Characters. | Ugo Erra, Bernardino Frola, Vittorio Scarano |
| 2010 | Why Is the Creation of a Virtual Signer Challenging Computer Animation? | Nicolas Courty, Sylvie Gibet |
| 2010 | Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. | agla ig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann |
| 2010 | Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters. | XiaoLong Chen, Kaustubha Mendhurwar, Sudhir P. Mudur, Thiruvengadam Radhakrishnan, Prabir Bhattacharya |
| 2010 | Learning Crowd Steering Behaviors from Examples. | Panayiotis Charalambous, Yiorgos Chrysanthou |
| 2010 | The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. | Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti |
| 2010 | Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? | Ronan Boulic, Damien Maupu, Manuel Peinado, Daniel Raunhardt |
| 2010 | Pose Control in Dynamic Conditions. | Brian F. Allen, Michael Neff, Petros Faloutsos |
| 2010 | CAROSA: A Tool for Authoring NPCs. | Jan M. Allbeck |
| 2010 | Path Planning for Groups Using Column Generation. | Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins |
| 2009 | Data Based Steering of Virtual Human Using a Velocity-Space Approach. | Yijiang Zhang, Julien Pettr, Qunsheng Peng, Stphane Donikian |
| 2009 | Motion Planning and Synthesis of Human-Like Characters in Constrained Environments. | Liangjun Zhang, Jia Pan, Dinesh Manocha |
| 2009 | Adaptive Physics-Inspired Facial Animation. | Lihua You, Richard Southern, Jian-Jun Zhang |
| 2009 | An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms. | Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman |
| 2009 | Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. | Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank Van Reeth |
| 2009 | CA-LOD: Collision Avoidance Level of Detail for Scalable, Controllable Crowds. | Sbastien Paris, Anton Gerdelan, Carol O'Sullivan |
| 2009 | Variety Is the Spice of (Virtual) Life. | Carol O'Sullivan |
| 2009 | A Velocity-Curvature Space Approach for Walking Motions Analysis. | Anne-Hlne Olivier, Richard Kulpa, Julien Pettr, Armel Crtual |
| 2009 | Applying Affect Recognition in Serious Games: The PlayMancer Project. | Maher Ben Moussa, Nadia Magnenat-Thalmann |
| 2009 | Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments. | Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren |
| 2009 | Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. | Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur P. van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha |
| 2009 | Data Driven Evaluation of Crowds. | Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or |
| 2009 | A Predictive Collision Avoidance Model for Pedestrian Simulation. | Ioannis Karamouzas, Peter Heil, Pascal van Beek, Mark H. Overmars |
| 2009 | Real-Time Character Control for Wrestling Games. | Edmond S. L. Ho, Taku Komura |