| 2009 | Camera Planning in Virtual Environments Using the Corridor Map Method. | Roland Geraerts |
| 2009 | A Semantic Navigation Model for Video Games. | Leonard van Driel, Rafael Bidarra |
| 2009 | A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. | Stphane Donikian |
| 2009 | Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann |
| 2009 | Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. | Ronan Boulic, Daniel Raunhardt |
| 2009 | Collision Avoidance between Avatars of Real and Virtual Individuals. | Ren van den Berg, Juan Manuel Rejen, Rafael Bidarra |
| 2009 | Exploiting Motion Capture to Enhance Avoidance Behaviour in Games. | Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas |
| 2009 | Path Abstraction for Combined Navigation and Animation. | Ben J. H. van Basten, Arjan Egges |
| 2009 | Evolved Controllers for Simulated Locomotion. | Brian F. Allen, Petros Faloutsos |
| 2008 | Whole-Body Locomotion, Manipulation and Reaching for Humanoids. | Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi |
| 2008 | Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. | ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang |
| 2008 | Hierarchical Path Planning for Virtual Crowds. | Kai Yip Wong, Cline Loscos |
| 2008 | Informed Use of Motion Synthesis Methods. | Herwin van Welbergen, Zsfia Ruttkay, Balzs Varga |
| 2008 | Motion Modeling: Can We Get Rid of Motion Capture?. | Daniel Thalmann |
| 2008 | Watch Out! A Framework for Evaluating Steering Behaviors. | Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman |
| 2008 | Two-Character Motion Control: Challenge and Promise. | Sung Yong Shin |
| 2008 | Populate Your Game Scene. | Julien Pettr |
| 2008 | Autonomous Digital Actors. | Ken Perlin, Gerry Seidman |
| 2008 | Design of Experience and Flow in Movement-Based Interaction. | Anton Nijholt, Betsy van Dijk, Dennis Reidsma |
| 2008 | From Motion Capture to Real-Time Character Animation. | Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura |
| 2008 | Adaptive Body, Motion and Cloth. | Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino |
| 2008 | Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations. | Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha |
| 2008 | Motion Prediction for Online Gaming. | Rynson W. H. Lau, Addison Chan |
| 2008 | Texture Synthesis Based Simulation of Secondary Agents. | Marios Kyriakou, Yiorgos Chrysanthou |
| 2008 | Simulating Interactions of Characters. | Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho |