Skip to content

ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2009Camera Planning in Virtual Environments Using the Corridor Map Method.Roland Geraerts
2009A Semantic Navigation Model for Video Games.Leonard van Driel, Rafael Bidarra
2009A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences.Stphane Donikian
2009Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing.Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
2009Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions.Ronan Boulic, Daniel Raunhardt
2009Collision Avoidance between Avatars of Real and Virtual Individuals.Ren van den Berg, Juan Manuel Rejen, Rafael Bidarra
2009Exploiting Motion Capture to Enhance Avoidance Behaviour in Games.Ben J. H. van Basten, Sander E. M. Jansen, Ioannis Karamouzas
2009Path Abstraction for Combined Navigation and Animation.Ben J. H. van Basten, Arjan Egges
2009Evolved Controllers for Simulated Locomotion.Brian F. Allen, Petros Faloutsos
2008Whole-Body Locomotion, Manipulation and Reaching for Humanoids.Eiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi
2008Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.ZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang
2008Hierarchical Path Planning for Virtual Crowds.Kai Yip Wong, Cline Loscos
2008Informed Use of Motion Synthesis Methods.Herwin van Welbergen, Zsfia Ruttkay, Balzs Varga
2008Motion Modeling: Can We Get Rid of Motion Capture?.Daniel Thalmann
2008Watch Out! A Framework for Evaluating Steering Behaviors.Shawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
2008Two-Character Motion Control: Challenge and Promise.Sung Yong Shin
2008Populate Your Game Scene.Julien Pettr
2008Autonomous Digital Actors.Ken Perlin, Gerry Seidman
2008Design of Experience and Flow in Movement-Based Interaction.Anton Nijholt, Betsy van Dijk, Dennis Reidsma
2008From Motion Capture to Real-Time Character Animation.Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
2008Adaptive Body, Motion and Cloth.Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino
2008Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.Ming C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen J. Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
2008Motion Prediction for Online Gaming.Rynson W. H. Lau, Addison Chan
2008Texture Synthesis Based Simulation of Secondary Agents.Marios Kyriakou, Yiorgos Chrysanthou
2008Simulating Interactions of Characters.Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho
451475 of 483← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.