ACM SIGGRAPH conference on Motion Interaction and Games
MIG
C
CORE rank
CORE rank (raw)
C
Fields of research
Graphics, Augmented Reality and Games · Machine Learning
Papers indexed
483
2008–2025
Papers per year
200847 peak2025
Most published authors
MIG papers
483 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2008 | Animating Speech in Games. | Scott A. King |
| 2008 | An Immersive Motion Interface with Edutainment Contents for Elderly People. | HyungSeok Kim, YoungTae Roh, Jee-In Kim |
| 2008 | More Motion Capture in Games - Can We Make Example-Based Approaches Scale?. | Michael Gleicher |
| 2008 | Using the Corridor Map Method for Path Planning for a Large Number of Characters. | Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars |
| 2008 | Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. | Fabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth |
| 2008 | Opening Doors in Motion Analysis Research. | Arjan Egges |
| 2008 | Towards Embodied and Situated Virtual Humans. | Stphane Donikian, Sbastien Paris |
| 2008 | Relaxed Steering towards Oriented Region Goals. | Ronan Boulic |
476–483 of 483← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.