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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Reward Function Design for Crowd Simulation via Reinforcement Learning.Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettr, Marie-Paule Cani
2023Learning Robust and Scalable Motion Matching with Lipschitz Continuity and Sparse Mixture of Experts.Tobias Kleanthous, Antonio Martini
2023Physical Simulation of Balance Recovery after a Push.Alexis Jensen, Thomas Chatagnon, Niloofar Khoshsiyar, Daniele Reda, Michiel van de Panne, Charles Pontonnier, Julien Pettr
2023Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure.Xin Huang, Takashi Kanai
2023Effect of Avatar Clothing and User Personality on Group Dynamics in Virtual Reality.Yuan He, Lauren E. Buck, Brendan Rooney, Rachel McDonnell
2023Runtime Motion Adaptation for Precise Character Locomotion.Noureddine Gueddach, Steven Poulakos, Robert W. Sumner
2023SwimXYZ: A large-scale dataset of synthetic swimming motions and videos.Gunol Fiche, Vincent Sevestre, Camila Gonzalez-Barral, Simon Leglaive, Renaud Sguier
2023Motion-DVAE: Unsupervised learning for fast human motion denoising.Gunol Fiche, Simon Leglaive, Xavier Alameda-Pineda, Renaud Sguier
2023Generating Emotionally Expressive Look-At Animation.Ylva Ferstl
2023Navigating With a Defensive Agent: Role Switching for Human Automation Collaboration.Liz Digioia, Torin Adamson, Yazied A. Hasan, Lidia Obregon, Evan C. Carter, Lydia Tapia
2023MUNCH: Modelling Unique 'N Controllable Heads.Debayan Deb, Suvidha Tripathi, Pranit Puri
2023Primal Extended Position Based Dynamics for Hyperelasticity.Yizhou Chen, Yushan Han, Jingyu Chen, Shiqian Ma, Ronald Fedkiw, Joseph Teran
2023Real-Time Conversational Gaze Synthesis for Avatars.Ryan Canales, Eakta Jain, Sophie Jrg
2023Real-time Computational Cinematographic Editing for Broadcasting of Volumetric-captured events: an Application to Ultimate Fighting.Francois Bourel, Xi Wang, Ervin Teng, Valerio Ortenzi, Adam Myhill, Marc Christie
2023Virtual Joystick Control Sensitivity and Usage Patterns in a Large-Scale Touchscreen-Based Mobile Game Study.John E. G. Baxter, Torin Adamson, Yazied A. Hasan, Mohammad R. Yousefi, Lidia Obregon, Evan C. Carter, Lydia Tapia
2022A new framework for the evaluation of locomotive motion datasets through motion matching techniques.Vicenzo Abichequer Sangalli, Ludovic Hoyet, Marc Christie, Julien Pettr
2022Learning Gait Emotions Using Affective and Deep Features.Tanmay Randhavane, Uttaran Bhattacharya, Pooja Kabra, Kyra Kapsaskis, Kurt Gray, Dinesh Manocha, Aniket Bera
2022Simulating Fracture in Anisotropic Materials Containing Impurities.Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri
2022Learning High-Risk High-Precision Motion Control.Nam Hee Kim, Markus Kirjonen, Perttu Hmlinen
2022S2M-Net: Speech Driven Three-party Conversational Motion Synthesis Networks.Aobo Jin, Qixin Deng, Zhigang Deng
2022Time Reversal and Simulation Merging for Target-Driven Fluid Animation.Sivakumaran Gowthaman, Eric Paquette, David Mould
2022A Tool for Extracting 3D Avatar-Ready Gesture Animations from Monocular Videos.Andrew Feng, Samuel Shin, Youngwoo Yoon
2022Stealthy path planning against dynamic observers.Wael Al Enezi, Clark Verbrugge
2022Toward Believable Acting for Autonomous Animated Characters.Cassidy J. Curtis, Sigurdur O. Adalgeirsson, Horia Stefan Ciurdar, Peter F. McDermott, J. D. Velsquez, W. Bradley Knox, Alonso Martinez, Dei Gaztelumendi, Norberto Adrin Goussies, Tianyu Liu, Palash Nandy
2022A Practical Method for Butterfly Motion Capture.Qiang Chen, Tingsong Lu, Yang Tong, Yuming Fang, Zhigang Deng
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Comparable venues

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