| 2022 | Impact of Self-Contacts on Perceived Pose Equivalences. | Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer |
| 2021 | Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality? | Katja Zibrek, Joo P. Cabral, Rachel McDonnell |
| 2021 | PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network. | Pei Xu, Ioannis Karamouzas |
| 2021 | QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration. | Bethany Witemeyer, Nicholas J. Weidner, Timothy A. Davis, Theodore Kim, Shinjiro Sueda |
| 2021 | Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences. | Catherine Taylor, Murray Evans, Eleanor Crellin, Martin Parsons, Darren Cosker |
| 2021 | A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction. | Samuel S. Sohn, Mihee Lee, Seonghyeon Moon, Gang Qiao, Muhammad Usman, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia |
| 2021 | Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters. | Avinash Ranganath, Avishek Biswas, Ioannis Karamouzas, Victor B. Zordan |
| 2021 | Emulating Foveated Path Tracing. | Andreas Polychronakis, George Alex Koulieris, Katerina Mania |
| 2021 | A Constraint-based Formulation of Stable Neo-Hookean Materials. | Miles Macklin, Matthias Mller |
| 2021 | Catching and Throwing Control of a Physically Simulated Hand. | Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry |
| 2021 | GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. | Zhen Luo, Tianxing Li, Takashi Kanai |
| 2021 | VR Natural Walking in Impossible Spaces. | Daniel Christopher Lochner, James Edward Gain |
| 2021 | PSM: Parametric Saliency Maps for Autonomous Pedestrians. | Melissa Kremer, Peter Caruana, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2021 | Interactive Viewpoint Exploration for Constructing View-Dependent Models. | Tsukasa Fukusato, Akinobu Maejima |
| 2021 | Interactive Simulation of Disease Contagion in Dynamic Crowds. | Alon Flor, Chengguizi Han, Tao Xue, Mridul Aanjaneya |
| 2021 | How to train your dog: Neural enhancement of quadruped animations. | Dnal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell |
| 2021 | SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation. | Rohit Kumar Dubey, Samuel S. Sohn, Jimmy Abualdenien, Tyler Thrash, Christoph Hoelscher, Andr Borrmann, Mubbasir Kapadia |
| 2021 | ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects. | Ozan Cetinaslan |
| 2021 | Perception of Motion Variations in Large-Scale Virtual Human Crowds. | Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet |
| 2021 | Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment. | Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic |
| 2020 | ConJac: Large Steps in Dynamic Simulation. | Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda |
| 2020 | CUDA Deformers for Model Reduction. | Bohan Wang, Jernej Barbic |
| 2020 | A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations. | Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia |
| 2020 | Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. | Wouter van Toll, Cdric Braga, Barbara Solenthaler, Julien Pettr |
| 2020 | SPNets: Human-like Navigation Behaviors with Uncertain Goals. | Nicholas Sohre, Stephen J. Guy |