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ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Impact of Self-Contacts on Perceived Pose Equivalences.Jean Basset, Badr Ouannas, Ludovic Hoyet, Franck Multon, Stefanie Wuhrer
2021Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?Katja Zibrek, Joo P. Cabral, Rachel McDonnell
2021PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network.Pei Xu, Ioannis Karamouzas
2021QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration.Bethany Witemeyer, Nicholas J. Weidner, Timothy A. Davis, Theodore Kim, Shinjiro Sueda
2021Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences.Catherine Taylor, Murray Evans, Eleanor Crellin, Martin Parsons, Darren Cosker
2021A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction.Samuel S. Sohn, Mihee Lee, Seonghyeon Moon, Gang Qiao, Muhammad Usman, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia
2021Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters.Avinash Ranganath, Avishek Biswas, Ioannis Karamouzas, Victor B. Zordan
2021Emulating Foveated Path Tracing.Andreas Polychronakis, George Alex Koulieris, Katerina Mania
2021A Constraint-based Formulation of Stable Neo-Hookean Materials.Miles Macklin, Matthias Mller
2021Catching and Throwing Control of a Physically Simulated Hand.Yunhao Luo, Kaixiang Xie, Sheldon Andrews, Paul G. Kry
2021GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials.Zhen Luo, Tianxing Li, Takashi Kanai
2021VR Natural Walking in Impossible Spaces.Daniel Christopher Lochner, James Edward Gain
2021PSM: Parametric Saliency Maps for Autonomous Pedestrians.Melissa Kremer, Peter Caruana, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
2021Interactive Viewpoint Exploration for Constructing View-Dependent Models.Tsukasa Fukusato, Akinobu Maejima
2021Interactive Simulation of Disease Contagion in Dynamic Crowds.Alon Flor, Chengguizi Han, Tao Xue, Mridul Aanjaneya
2021How to train your dog: Neural enhancement of quadruped animations.Dnal Egan, George Fletcher, Yiguo Qiao, Darren Cosker, Rachel McDonnell
2021SNAP: Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation.Rohit Kumar Dubey, Samuel S. Sohn, Jimmy Abualdenien, Tyler Thrash, Christoph Hoelscher, Andr Borrmann, Mubbasir Kapadia
2021ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects.Ozan Cetinaslan
2021Perception of Motion Variations in Large-Scale Virtual Human Crowds.Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hlne Olivier, Julien Pettr, Ludovic Hoyet
2021Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment.Alexandre Abbey, Thibault Porssut, Bruno Herbelin, Ronan Boulic
2020ConJac: Large Steps in Dynamic Simulation.Nicholas J. Weidner, Theodore Kim, Shinjiro Sueda
2020CUDA Deformers for Model Reduction.Bohan Wang, Jernej Barbic
2020A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.Muhammad Usman, Tien-Chi Lee, Ryhan Moghe, Xun Zhang, Petros Faloutsos, Mubbasir Kapadia
2020Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics.Wouter van Toll, Cdric Braga, Barbara Solenthaler, Julien Pettr
2020SPNets: Human-like Navigation Behaviors with Uncertain Goals.Nicholas Sohre, Stephen J. Guy
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