| 2020 | Towards Animating Virtual Humans in Flooded Environments. | Diogo Schaffer, Andr Antonitsch, Amyr B. Fortes Neto, Soraia Raupp Musse |
| 2020 | Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning. | Daniele Reda, Tianxin Tao, Michiel van de Panne |
| 2020 | Collaborative Storytelling with Large-scale Neural Language Models. | Eric Nichols, Leo Gao, Randy Gomez |
| 2020 | Appearance Controlled Face Texture Generation for Video Game Characters. | Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-Andr Carbonneau, Donya Ghafourzadeh, Andre Beauchamp |
| 2020 | An interactive staging-and-shooting solver for virtual cinematography. | Amaury Louarn, Quentin Galvane, Fabrice Lamarche, Marc Christie |
| 2020 | Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR. | Phil Lopes, Nana Tian, Ronan Boulic |
| 2020 | Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists. | Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler |
| 2020 | Watch Out! Modelling Pedestrians with Egocentric Distractions. | Melissa Kremer, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos |
| 2020 | Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching. | Aditya Viswanathan Kaliappan, Adam Wade Bargteil |
| 2020 | Topology-aware Camera Control for Real-time Applications. | Alberto Jovane, Amaury Louarn, Marc Christie |
| 2020 | Deep Integration of Physical Humanoid Control and Crowd Navigation. | M. Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia |
| 2020 | Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment? | Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic |
| 2020 | Adult2child: Motion Style Transfer using CycleGANs. | Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain |
| 2020 | Investigating perceptually based models to predict importance of facial blendshapes. | Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell |
| 2020 | Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality. | Ryan Canales, Sophie Jrg |
| 2019 | Social presence and place illusion are affected by photorealism in embodied VR. | Katja Zibrek, Rachel McDonnell |
| 2019 | Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN. | Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho |
| 2019 | Player Dominance Adjustment Motion Gaming AI for Health Promotion. | Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada |
| 2019 | The Case for Haptic Props: Shape, Weight and Vibro-tactile Feedback. | Michael White, James Gain, Ulysse Vimont, Daniel Lochner |
| 2019 | Spring Rigs for Skinning. | Nicholas Toothman, Michael Neff |
| 2019 | Connecting Global and Local Agent Navigation via Topology. | Wouter van Toll, Julien Pettr |
| 2019 | Procedural Sound Generation for Soft Bodies in Video Games. | Feng Su, Chris Joslin |
| 2019 | Learning a Continuous Control of Motion Style from Natural Examples. | Janis Sprenger, Han Du, Noshaba Cheema, Erik Herrmann, Klaus Fischer, Philipp Slusallek |
| 2019 | Parameterized Animated Activities. | Alba M. Rios Rodriguez, Steven Poulakos, Maurizio Nitti, Mattia Ryffel, Robert W. Sumner |
| 2019 | Low Dimensional Motor Skill Learning Using Coactivation. | Avinash Ranganath, Pei Xu, Ioannis Karamouzas, Victor B. Zordan |