Skip to content

ACM SIGGRAPH conference on Motion Interaction and Games

MIG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Machine Learning

Papers indexed

483

2008–2025

Papers per year

200847 peak2025

MIG papers

483 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Towards Animating Virtual Humans in Flooded Environments.Diogo Schaffer, Andr Antonitsch, Amyr B. Fortes Neto, Soraia Raupp Musse
2020Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning.Daniele Reda, Tianxin Tao, Michiel van de Panne
2020Collaborative Storytelling with Large-scale Neural Language Models.Eric Nichols, Leo Gao, Randy Gomez
2020Appearance Controlled Face Texture Generation for Video Game Characters.Christian Murphy, Sudhir P. Mudur, Daniel Holden, Marc-Andr Carbonneau, Donya Ghafourzadeh, Andre Beauchamp
2020An interactive staging-and-shooting solver for virtual cinematography.Amaury Louarn, Quentin Galvane, Fabrice Lamarche, Marc Christie
2020Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR.Phil Lopes, Nana Tian, Ronan Boulic
2020Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists.Yunchao Liu, Rocco Moretti, Bobby Bodenheimer, Jens Meiler
2020Watch Out! Modelling Pedestrians with Egocentric Distractions.Melissa Kremer, M. Brandon Haworth, Mubbasir Kapadia, Petros Faloutsos
2020Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching.Aditya Viswanathan Kaliappan, Adam Wade Bargteil
2020Topology-aware Camera Control for Real-time Applications.Alberto Jovane, Amaury Louarn, Marc Christie
2020Deep Integration of Physical Humanoid Control and Crowd Navigation.M. Brandon Haworth, Glen Berseth, Seonghyeon Moon, Petros Faloutsos, Mubbasir Kapadia
2020Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment?Neal Hartman, Mathias Delahaye, Hugo Decroix, Bruno Herbelin, Ronan Boulic
2020Adult2child: Motion Style Transfer using CycleGANs.Yuzhu Dong, Andreas Aristidou, Ariel Shamir, Moshe Mahler, Eakta Jain
2020Investigating perceptually based models to predict importance of facial blendshapes.Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell
2020Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality.Ryan Canales, Sophie Jrg
2019Social presence and place illusion are affected by photorealism in embodied VR.Katja Zibrek, Rachel McDonnell
2019Prior-less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN.Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay, Edmond S. L. Ho
2019Player Dominance Adjustment Motion Gaming AI for Health Promotion.Junjie Xu, Pujana Paliyawan, Yiming Zhang, Ruck Thawonmas, Tomohiro Harada
2019The Case for Haptic Props: Shape, Weight and Vibro-tactile Feedback.Michael White, James Gain, Ulysse Vimont, Daniel Lochner
2019Spring Rigs for Skinning.Nicholas Toothman, Michael Neff
2019Connecting Global and Local Agent Navigation via Topology.Wouter van Toll, Julien Pettr
2019Procedural Sound Generation for Soft Bodies in Video Games.Feng Su, Chris Joslin
2019Learning a Continuous Control of Motion Style from Natural Examples.Janis Sprenger, Han Du, Noshaba Cheema, Erik Herrmann, Klaus Fischer, Philipp Slusallek
2019Parameterized Animated Activities.Alba M. Rios Rodriguez, Steven Poulakos, Maurizio Nitti, Mattia Ryffel, Robert W. Sumner
2019Low Dimensional Motor Skill Learning Using Coactivation.Avinash Ranganath, Pei Xu, Ioannis Karamouzas, Victor B. Zordan
101125 of 483← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.