| 2026 | Beyond Passive Viewing: Interactive Lectures in an Asynchronous Online Advanced Programming Course. | Supriya Naidu |
| 2026 | Integrating Professional Identity Development into Large-Scale CS First Year Seminar Courses. | Kristine Nagel, Aibek Musaev |
| 2026 | Kotlin in the Data Structures Classroom. | David R. Musicant |
| 2026 | Adaptive Skill-Mastery Feedback Loops in AI-Generated Courses. | Aibek Musaev, Kerimbek Musaev, Mirbek Dzhumaliev, Calton Pu |
| 2026 | Student/Faculty Partnerships to Teach Computing Ethics Beyond the Computer Science Classroom. | Elshaddai Muchuwa, Jason R. Wilson |
| 2026 | Interactive Tools for Middle School Students AI Literacy. | Saniya Vahedian Movahed, Ian Thacker |
| 2026 | Exploring How LLMs Use Probability to Generate Text: Interactive Activities for Middle School Students. | Saniya Vahedian Movahed, John Quarles, David S. Touretzky |
| 2026 | Think Like AI: Hands-On Exploration of Sampling Parameters and Prompts for Middle School Students' Generative AI Literacy. | Saniya Vahedian Movahed |
| 2026 | Developing Peer Mentoring Programs for K-12 CS Teachers. | Portia Morrell, Bryan Twarek, Linnea Logan, Aleata Hubbard Cheuoua |
| 2026 | Automated Assessment Tools: Feedback to and from Students. | Matthew J. F. Moloughney |
| 2026 | Edison 3.0: A Multimodal RAG System for Large-Scale Educational Q&A with Human-in-the-Loop Oversight. | Meenakshi Mittal, Rishi Khare, Mihran Miroyan, Chancharik Mitra, Narges Norouzi |
| 2026 | How In-Class Experiences Shape First-Year CS Women's Out-of-Class Belonging, Community, and Self-Efficacy. | Mayce Miller, Noah Cowit, Megan Englert, Lecia Barker |
| 2026 | Tracing Code Through History and Time: Unplugged Computing Across K-16 Classrooms. | Margaret Mary S. Menichella, Ted Samaras, Alaina Cannella, James Liporace, Esther Douglass, Katherine G. Herbert, Rebecca A. Goldstein, Thomas J. Marlowe |
| 2026 | Boosting Student Motivation through Game-based Learning in Programming Education with Gamify-IT. | Niklas Meiner, Sandro Speth, Niklas Krieger, Steffen Becker |
| 2026 | Incorporating Fabrication into Computer Science Courses for Broadening Participation. | Yuxuan Mei, Lauren J. Bricker, Jeff Solin |
| 2026 | Assessing Student Proficiency in Foundational Developer Tools Through Live Checkoffs. | Connor McMahon, Lauren Feldman |
| 2026 | Parallel X: Redesigning of a Parallel Programming Educational Game with Semantic Foundations and Transfer Learning. | Devon McKee, Zhiyu Lin, Boyd Fox, Jiahong Li, Jichen Zhu, Magy Seif El-Nasr, Tyler Sorensen |
| 2026 | Can We Build an Excellent Undergraduate TA Program? Crowdsourcing a TA Training Curriculum. | Melinda McDaniel, Mary Hudachek-Buswell, Rodrigo Borela |
| 2026 | Teaching Track Faculty in Computer Science. | Melinda McDaniel, Olga Glebova, Chris Gregg |
| 2026 | Navigating Computing Careers: TikTok's Potential Role as an Informal Resource. | Emily Martinez, Yashi Patel, Adyan Chowdhury, Noel Chacko, Francisco Castro, Stephen MacNeil |
| 2026 | What Skills do Students Need to Use Programming Environments? | Idel Martnez-Ramos |
| 2026 | Designing and Implementing Skill Tests at Scale: Frequent, Computer-Based, Proctored Assessments with Minimal Infrastructure Requirements. | Anastasiya Markova, Anish Kasam, Bryce Hackel, Marina Langlois, Sam Lau |
| 2026 | Enhancing Student Engagement and Learning in Database Programming Through Active Learning Strategies. | Ignacio Marco-Prez, Beatriz Prez |
| 2026 | An Instructor Dashboard to Support Mastery Learning. | Shreya Mantripragada, Eldar Hasanov, Adam Hacker, Weishu Zhang, Samuel Hilkey, Juan Ponce de Leon, Dan Garcia |
| 2026 | Code, Test, Battle: Gamifying CS2 Through Adversarial Programming Tournaments. | Rifat Sabbir Mansur |