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ACM Special Interest Group on Computer Science Education Conference

SIGCSE

A

CORE rank

CORE rank (raw)

A

Fields of research

Human-Centred Computing

Papers indexed

9,234

1970–2026

Papers per year

1970594 peak2026

SIGCSE papers

9,234 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026Beyond Passive Viewing: Interactive Lectures in an Asynchronous Online Advanced Programming Course.Supriya Naidu
2026Integrating Professional Identity Development into Large-Scale CS First Year Seminar Courses.Kristine Nagel, Aibek Musaev
2026Kotlin in the Data Structures Classroom.David R. Musicant
2026Adaptive Skill-Mastery Feedback Loops in AI-Generated Courses.Aibek Musaev, Kerimbek Musaev, Mirbek Dzhumaliev, Calton Pu
2026Student/Faculty Partnerships to Teach Computing Ethics Beyond the Computer Science Classroom.Elshaddai Muchuwa, Jason R. Wilson
2026Interactive Tools for Middle School Students AI Literacy.Saniya Vahedian Movahed, Ian Thacker
2026Exploring How LLMs Use Probability to Generate Text: Interactive Activities for Middle School Students.Saniya Vahedian Movahed, John Quarles, David S. Touretzky
2026Think Like AI: Hands-On Exploration of Sampling Parameters and Prompts for Middle School Students' Generative AI Literacy.Saniya Vahedian Movahed
2026Developing Peer Mentoring Programs for K-12 CS Teachers.Portia Morrell, Bryan Twarek, Linnea Logan, Aleata Hubbard Cheuoua
2026Automated Assessment Tools: Feedback to and from Students.Matthew J. F. Moloughney
2026Edison 3.0: A Multimodal RAG System for Large-Scale Educational Q&A with Human-in-the-Loop Oversight.Meenakshi Mittal, Rishi Khare, Mihran Miroyan, Chancharik Mitra, Narges Norouzi
2026How In-Class Experiences Shape First-Year CS Women's Out-of-Class Belonging, Community, and Self-Efficacy.Mayce Miller, Noah Cowit, Megan Englert, Lecia Barker
2026Tracing Code Through History and Time: Unplugged Computing Across K-16 Classrooms.Margaret Mary S. Menichella, Ted Samaras, Alaina Cannella, James Liporace, Esther Douglass, Katherine G. Herbert, Rebecca A. Goldstein, Thomas J. Marlowe
2026Boosting Student Motivation through Game-based Learning in Programming Education with Gamify-IT.Niklas Meiner, Sandro Speth, Niklas Krieger, Steffen Becker
2026Incorporating Fabrication into Computer Science Courses for Broadening Participation.Yuxuan Mei, Lauren J. Bricker, Jeff Solin
2026Assessing Student Proficiency in Foundational Developer Tools Through Live Checkoffs.Connor McMahon, Lauren Feldman
2026Parallel X: Redesigning of a Parallel Programming Educational Game with Semantic Foundations and Transfer Learning.Devon McKee, Zhiyu Lin, Boyd Fox, Jiahong Li, Jichen Zhu, Magy Seif El-Nasr, Tyler Sorensen
2026Can We Build an Excellent Undergraduate TA Program? Crowdsourcing a TA Training Curriculum.Melinda McDaniel, Mary Hudachek-Buswell, Rodrigo Borela
2026Teaching Track Faculty in Computer Science.Melinda McDaniel, Olga Glebova, Chris Gregg
2026Navigating Computing Careers: TikTok's Potential Role as an Informal Resource.Emily Martinez, Yashi Patel, Adyan Chowdhury, Noel Chacko, Francisco Castro, Stephen MacNeil
2026What Skills do Students Need to Use Programming Environments?Idel Martnez-Ramos
2026Designing and Implementing Skill Tests at Scale: Frequent, Computer-Based, Proctored Assessments with Minimal Infrastructure Requirements.Anastasiya Markova, Anish Kasam, Bryce Hackel, Marina Langlois, Sam Lau
2026Enhancing Student Engagement and Learning in Database Programming Through Active Learning Strategies.Ignacio Marco-Prez, Beatriz Prez
2026An Instructor Dashboard to Support Mastery Learning.Shreya Mantripragada, Eldar Hasanov, Adam Hacker, Weishu Zhang, Samuel Hilkey, Juan Ponce de Leon, Dan Garcia
2026Code, Test, Battle: Gamifying CS2 Through Adversarial Programming Tournaments.Rifat Sabbir Mansur
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