ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Computing and processing correspondences with functional maps. | Maks Ovsjanikov, Etienne Corman, Michael M. Bronstein, Emanuele Rodol, Mirela Ben-Chen, Leonidas J. Guibas, Frdric Chazal, Alexander M. Bronstein |
| 2016 | Haptic technologies for direct touch in virtual reality. | Miguel A. Otaduy, Allison M. Okamura, Sriram Subramanian |
| 2016 | The making of "Pearl, " a Google spotlight story. | Patrick Osborne, Rachid El Guerrab, David Eisenmann, Cassidy J. Curtis |
| 2016 | The making of "the little prince". | Mark Osborne |
| 2016 | Escaping chair: furniture-shaped device art. | Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata |
| 2016 | Tokyo cosmo. | Takuya Okada |
| 2016 | Virtual ISU: locomotion interface for immersive VR experience in seated position (1). | Toshikazu Ohshima, Ryuki Shibata, Hotaru Edamoto, Nozomi Tatewaki |
| 2016 | The Moment [mp4] (USA). | Karis Oh, John F. McIntosh |
| 2016 | O [mp4] (USA). | Erick Oh, Keyon Kim |
| 2016 | HapTONE: haptic instrument for enriched musical play. | Daichi Ogawa, Kenta Tanabe, Vibol Yem, Taku Hachisu, Hiroyuki Kajimoto |
| 2016 | The unbearable lightness and heaviness of being. | Yuko Oda |
| 2016 | VR technologies for rich sports experience. | Daisuke Ochi, Akio Kameda, Kosuke Takahashi, Motohiro Makiguchi, Kouta Takeuchi |
| 2016 | An elementary introduction to matrix exponential for CG. | Hiroyuki Ochiai, Ken Anjyo, Ayumi Kimura |
| 2016 | Aerial interaction with femtosecond laser induced plasma. | Yoichi Ochiai |
| 2016 | Visualization technologies for sharing visit experiences. | Antti Nurminen |
| 2016 | 3D facial geometry reconstruction using patch database. | Tsukasa Nozawa, Takuya Kato, Pavel A. Savkin, Naoki Nozawa, Shigeo Morishima |
| 2016 | Computational tools for 3D printing. | Course Notes, Ariel Shamir |
| 2016 | Learning human body shapes in motion. | Michael J. Black, Javier Romero, Gerard Pons-Moll, Federica Bogo, Naureen Mahmood |
| 2016 | Straightening walking path using redirected walking technique. | Ayaka Nishi, Keisuke Hoshino, Hiroyuki Kajimoto |
| 2016 | A flexible rigging framework for VFX and feature animation. | Jesus R. Nieto, Theo Facey, Sylvain Brugnot |
| 2016 | Spatially adaptive FLIP fluid simulations in bifrost. | Michael Bang Nielsen, Robert Bridson |
| 2016 | Visual exploration of multiway dependencies in multivariate data. | Hoa Nguyen, Paul Rosen, Bei Wang |
| 2016 | Watch Dogs 2 [mp4] (Poland). | Damian Nenow, Piotr Prokop |
| 2016 | Augmented reality annotation for social video sharing. | Alaeddin Nassani, Hyungon Kim, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2016 | Luminescent tentacles. | Akira Nakayasu |
2,951–2,975 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.