ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Mafia III. | Amanda Powell |
| 2016 | HDR content creation: creative and technical challenges. | Tania Pouli, Joshua Pines |
| 2016 | Hexagonal gridded maps and information layers: a novel approach for the exploration and analysis of retail data. | Evgheni Polisciuc, Catarina Mas, Filipe Assuno, Penousal Machado |
| 2016 | Developing new pedagogical models for curricula targeting industry and government collaborations. | John Piper, Gregory W. Bennett, Jan Kruse |
| 2016 | Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images. | Giovanni Pintore, Fabio Ganovelli, Enrico Gobbetti, Roberto Scopigno |
| 2016 | Under the Sea: the making of "Finding Dory". | Steve Pilcher, James W. Brown, Masha Ellsworth, Chris Burrows, Chris Chapman, Ian Megibben, John Halstead |
| 2016 | Rendering | Rob Piek |
| 2016 | "Deadpool" + Colossus: our favorite [anti] superheroes. | Jan Philip, Scott Edelstein, Franck Balson, Sebastien Zeb Chort |
| 2016 | Procedural terrains on Pixar's | Lane Pertusi, Iigo Quilez, Noah Klocek |
| 2016 | The diffractive achromat full spectrum computational imaging with diffractive optics. | Yifan Peng, Qiang Fu, Felix Heide, Wolfgang Heidrich |
| 2016 | Inner activity. | Anshul Pendse, Natalie Gravier, David Deedwania, Marientina Gotsis, Mike Patterson, Chanel Summers |
| 2016 | Girls in STEM: increasing the number of female students entering technical fields. | Aruquia Peixoto |
| 2016 | A vision for computer vision: emerging technologies. | Jon Peddie, Kurt Akeley, Paul E. Debevec, Erik Fonseka, Michael Mangan, Michael Raphael |
| 2016 | Industrial light & magic presents the visual effects of "Star Wars: the Force Awakens". | Daniel Pearson, Patrick Tubach, Paul Kavanagh, Polly Ing |
| 2016 | Perceptually-based foveated virtual reality. | Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke |
| 2016 | Becasso: artistic image processing and editing on mobile devices. | Sebastian Pasewaldt, Amir Semmo, Jrgen Dllner, Frank Schlegel |
| 2016 | Ratchair: furniture learns to move itself with vibration. | Tetiana Parshakova, Minjoo Cho, lvaro Cassinelli, Daniel Saakes |
| 2016 | Simple half frame forwarding (HFF-S): frame-rate up conversion for tiled rendering GPU. | Jin-Hong Park, Jeong-Ho Woo, Jongsup Baek |
| 2016 | The Tiger; An Old Hunter's Tale [mp4] (South Korea). | Hoon Jeong Park, Min Jeong Park |
| 2016 | Visual history with choson dynasty annals. | Seong Kuk Park, Eun Ju Lee, Jin Wan Park |
| 2016 | Scenario. | Oleg Pariser |
| 2016 | Continuous zoom with two fixed-focal-length lens. | Kuang-Yu Pan, Yung-Yu Chuang |
| 2016 | Artist friendly level-of-detail in a fur-filled world. | Sean Palmer, Kendall Litaker |
| 2016 | Tensor field design in volumes. | Jonathan Palacios, Chongyang Ma, Weikai Chen, Li-Yi Wei, Eugene Zhang |
| 2016 | GazeSim: simulating foveated rendering using depth in eye gaze for VR. | Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze |
2,926–2,950 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.