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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Mafia III.Amanda Powell
2016HDR content creation: creative and technical challenges.Tania Pouli, Joshua Pines
2016Hexagonal gridded maps and information layers: a novel approach for the exploration and analysis of retail data.Evgheni Polisciuc, Catarina Mas, Filipe Assuno, Penousal Machado
2016Developing new pedagogical models for curricula targeting industry and government collaborations.John Piper, Gregory W. Bennett, Jan Kruse
2016Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images.Giovanni Pintore, Fabio Ganovelli, Enrico Gobbetti, Roberto Scopigno
2016Under the Sea: the making of "Finding Dory".Steve Pilcher, James W. Brown, Masha Ellsworth, Chris Burrows, Chris Chapman, Ian Megibben, John Halstead
2016RenderingRob Piek
2016"Deadpool" + Colossus: our favorite [anti] superheroes.Jan Philip, Scott Edelstein, Franck Balson, Sebastien Zeb Chort
2016Procedural terrains on Pixar'sLane Pertusi, Iigo Quilez, Noah Klocek
2016The diffractive achromat full spectrum computational imaging with diffractive optics.Yifan Peng, Qiang Fu, Felix Heide, Wolfgang Heidrich
2016Inner activity.Anshul Pendse, Natalie Gravier, David Deedwania, Marientina Gotsis, Mike Patterson, Chanel Summers
2016Girls in STEM: increasing the number of female students entering technical fields.Aruquia Peixoto
2016A vision for computer vision: emerging technologies.Jon Peddie, Kurt Akeley, Paul E. Debevec, Erik Fonseka, Michael Mangan, Michael Raphael
2016Industrial light & magic presents the visual effects of "Star Wars: the Force Awakens".Daniel Pearson, Patrick Tubach, Paul Kavanagh, Polly Ing
2016Perceptually-based foveated virtual reality.Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman, Nir Benty, Aaron E. Lefohn, David Luebke
2016Becasso: artistic image processing and editing on mobile devices.Sebastian Pasewaldt, Amir Semmo, Jrgen Dllner, Frank Schlegel
2016Ratchair: furniture learns to move itself with vibration.Tetiana Parshakova, Minjoo Cho, lvaro Cassinelli, Daniel Saakes
2016Simple half frame forwarding (HFF-S): frame-rate up conversion for tiled rendering GPU.Jin-Hong Park, Jeong-Ho Woo, Jongsup Baek
2016The Tiger; An Old Hunter's Tale [mp4] (South Korea).Hoon Jeong Park, Min Jeong Park
2016Visual history with choson dynasty annals.Seong Kuk Park, Eun Ju Lee, Jin Wan Park
2016Scenario.Oleg Pariser
2016Continuous zoom with two fixed-focal-length lens.Kuang-Yu Pan, Yung-Yu Chuang
2016Artist friendly level-of-detail in a fur-filled world.Sean Palmer, Kendall Litaker
2016Tensor field design in volumes.Jonathan Palacios, Chongyang Ma, Weikai Chen, Li-Yi Wei, Eugene Zhang
2016GazeSim: simulating foveated rendering using depth in eye gaze for VR.Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, Kai Kunze
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Comparable venues

Other A*/A conferences filed under the same field of research.