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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016The universe of final fantasy XV.Yuri Nakano
2016ZJae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin
2016AXAA: adaptive approximate anti-aliasing.Jae-Ho Nah, Sunho Ki, Yeongkyu Lim, Jinhong Park, Chulho Shin
2016Sparse shadow tree.Kevin Myers
2016Wham!: buildingWilliam Muto, Marc-Antoine Paquin, Nico Sanghrajka, Stuart Gordon, Monique Bradshaw
2016Kado : The Right Answer [mp4] (Japan).Kazuya Murata, Koichi Noguchi
2016Mobile virtual interior stylization from scale estimation.Shintaro Murakami, Tomoyuki Mukasa, Tony Tung
2016Virtual interior stylization.Tomoyuki Mukasa, Shintaro Murakami, Tony Tung
2016Profile recognition based on co-training.Nobuhiko Mukai, Tomoki Shibamori, Youngha Chang
2016As-rigid-as-possible deformation transfer for facial animation.Lucio Moser, David Corral, Doug Roble
2016Metaphase sound machine 2015.Dmitry Morozov
2016Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula.Christian Moro, Zane Stromberga, Athanasios Raikos, Allan Stirling
2016Intuitive control for moving drones.Koji Morishita, Hiroaki Yanagisawa, Hisashi Noda
2016Paragon reveal trailer.Gavin Moran
2016Unreal engine retrospective highlights.Gavin Moran
2016Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application.Serguei A. Mokhov, Miao Song, Jonathan Llewellyn, Jie Zhang, Alexander Charette, Ruofan Wu, Shuiying Ge
2016Tea time.Coline Moire
2016A tabletop stereoscopic 3DCG system with motion parallax for two users.Shinji Mizuno
2016ZoeMatrope for realistic and augmented materials.Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa
2016ZoeMatrope: a system for physical material design.Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa
2016LiDARMAN: reprogramming reality with egocentric laser depth scanning.Takashi Miyaki, Jun Rekimoto
2016Square Enix AI academy: AI workshop for blackboard architecture.Youichiro Miyake
2016Flesh, flab, and fascia simulation on zootopia.Andy Milne, Mark McLaughlin, Rasmus Tamstorf, Alexey Stomakhin, Nicholas Burkard, Mitch Counsell, Jesus Canal, David Komorowski, Evan Goldberg
2016Interactive virtual reality animationTomonari Michigami
2016Discrete computational mechanics for stiff phenomena.Dominik L. Michels, J. Paul T. Mueller
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Comparable venues

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