ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | The universe of final fantasy XV. | Yuri Nakano |
| 2016 | Z | Jae-Ho Nah, Yeongkyu Lim, Sunho Ki, Chulho Shin |
| 2016 | AXAA: adaptive approximate anti-aliasing. | Jae-Ho Nah, Sunho Ki, Yeongkyu Lim, Jinhong Park, Chulho Shin |
| 2016 | Sparse shadow tree. | Kevin Myers |
| 2016 | Wham!: building | William Muto, Marc-Antoine Paquin, Nico Sanghrajka, Stuart Gordon, Monique Bradshaw |
| 2016 | Kado : The Right Answer [mp4] (Japan). | Kazuya Murata, Koichi Noguchi |
| 2016 | Mobile virtual interior stylization from scale estimation. | Shintaro Murakami, Tomoyuki Mukasa, Tony Tung |
| 2016 | Virtual interior stylization. | Tomoyuki Mukasa, Shintaro Murakami, Tony Tung |
| 2016 | Profile recognition based on co-training. | Nobuhiko Mukai, Tomoki Shibamori, Youngha Chang |
| 2016 | As-rigid-as-possible deformation transfer for facial animation. | Lucio Moser, David Corral, Doug Roble |
| 2016 | Metaphase sound machine 2015. | Dmitry Morozov |
| 2016 | Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula. | Christian Moro, Zane Stromberga, Athanasios Raikos, Allan Stirling |
| 2016 | Intuitive control for moving drones. | Koji Morishita, Hiroaki Yanagisawa, Hisashi Noda |
| 2016 | Paragon reveal trailer. | Gavin Moran |
| 2016 | Unreal engine retrospective highlights. | Gavin Moran |
| 2016 | Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application. | Serguei A. Mokhov, Miao Song, Jonathan Llewellyn, Jie Zhang, Alexander Charette, Ruofan Wu, Shuiying Ge |
| 2016 | Tea time. | Coline Moire |
| 2016 | A tabletop stereoscopic 3DCG system with motion parallax for two users. | Shinji Mizuno |
| 2016 | ZoeMatrope for realistic and augmented materials. | Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2016 | ZoeMatrope: a system for physical material design. | Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2016 | LiDARMAN: reprogramming reality with egocentric laser depth scanning. | Takashi Miyaki, Jun Rekimoto |
| 2016 | Square Enix AI academy: AI workshop for blackboard architecture. | Youichiro Miyake |
| 2016 | Flesh, flab, and fascia simulation on zootopia. | Andy Milne, Mark McLaughlin, Rasmus Tamstorf, Alexey Stomakhin, Nicholas Burkard, Mitch Counsell, Jesus Canal, David Komorowski, Evan Goldberg |
| 2016 | Interactive virtual reality animation | Tomonari Michigami |
| 2016 | Discrete computational mechanics for stiff phenomena. | Dominik L. Michels, J. Paul T. Mueller |
2,976–3,000 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.