ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Elemental (Germany). | Adrian Meyer, Lena-Carolin Lohfink |
| 2016 | Animato: 2D shape deformation and animation on mobile devices. | Stefan Messmer, Signe Fleischmann, Olga Sorkine-Hornung |
| 2016 | Optimal character composing for Chinese calligraphic artwork. | Yiping Meng, Fan Tang, Weiming Dong, Xiaopeng Zhang |
| 2016 | D'Ombres & D'Ailes... (France). | Elice Meng, Eleonora Marinoni, Mathieu Courtois |
| 2016 | Optimized mobile rendering techniques based on local cubemaps. | Roberto Lopez Mendez, Sylwester Bala |
| 2016 | Can't see the jungle for the trees. | Tom Melson |
| 2016 | HapticWave: directional surface vibrations using wave-field synthesis. | Ravish Mehra, Christoph Hohnerlein, David Perek, Elia Gatti, Riccardo DeSalvo, Sean J. Keller |
| 2016 | Aquarium earth. | Tracy McSheery, Ketrina Yim, Mitchel Thompson, Brent Young |
| 2016 | Automatic blend shape creation for facial motion capture. | Victoria McGowen, Joe Geigel |
| 2016 | Journey to the centre of the cell (JTCC): a 3D VR experience derived from migratory breast cancer cell image data. | John B. McGhee, Benjamin Bailey, Robert G. Parton, Nicholas Ariotti, Angus Johnston |
| 2016 | Convolution by wild system. | John McCormick, Adam Nash |
| 2016 | Physically based shading in theory and practice. | Stephen McAuley, Stephen Hill |
| 2016 | Traces Of My Brother [mp4] (France). | Moritz Mayerhofer, Christian Mueller, Martin Backhaus |
| 2016 | Stick and roll: a physical interactive system using curved displays and rolling batons. | Akihiro Matsuura, Masato Ohno, Hiroki Tone |
| 2016 | An evaluation of the relationship between impression and the physical properties of human skin. | Tatsuya Matsumoto, Kensuke Tobitani, Yusuke Tani, Hiroki Fujii, Noriko Nagata |
| 2016 | Unlimited corridor: redirected walking techniques using visuo haptic interaction. | Keigo Matsumoto, Yuki Ban, Takuji Narumi, Yohei Yanase, Tomohiro Tanikawa, Michitaka Hirose |
| 2016 | The making of inner workings. | Leo Matsuda, Sean Lurie, Josh Staub |
| 2016 | LightAir: a novel system for tangible communication with quadcopters using foot gestures and projected image. | Mikhail Matrosov, Olga Volkova, Dzmitry Tsetserukou |
| 2016 | Hyperlocal information landscapes: how materialism of information can shift physical urban experiences. | Anijo P. Mathew |
| 2016 | Geometric deep learning. | Jonathan Masci, Emanuele Rodol, Davide Boscaini, Michael M. Bronstein, Hao Li |
| 2016 | Moving mobile graphics. | Sam Martin, Marius Bjrge, Niklas Smedberg, Andrew Garrard, Ray Tran, Case Everitt, Jay Yun |
| 2016 | The White Masks [mp4] (USA). | Kevin Margo, Laura Pepper |
| 2016 | Project Tango. | Eitan Marder-Eppstein |
| 2016 | Alike. | Chloe Marbehan |
| 2016 | Semantically-aware blendshape rigs from facial performance measurements. | Wan-Chun Ma, Mathieu Lamarre, Etienne Danvoye, Chongyang Ma, Manny Ko, Javier von der Pahlen, Cyrus A. Wilson |
3,001–3,025 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.