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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Field of view extension for augmented reality on binocular optical see-through head-mounted displays.Naoya Makibuchi, Haruhisa Kato, Masaru Sugano
2016Modeling behaviour for social robots and virtual humans.Nadia Magnenat-Thalmann, Daniel Thalmann
2016HapticAid: wearable haptic augmentation system for enhanced, enchanted and empathised haptic experiences.Tomosuke Maeda, Roshan Lalintha Peiris, Masashi Nakatani, Yoshihiro Tanaka, Kouta Minamizawa
2016Loving vincent: guiding painters through 64.000 frames.Lukasz Mackiewicz, Francho Melendez
2016Motion compensated automatic image compositing for GoPro videos.Ryan Lustig, Balu Adsumilli, David Newman
2016Light storm PLUS.He-Lin Luo, I-Chun Chen, Yi-Ping Hung
2016Apocayptos [mp4] (France).Simon Loisel, Guillaume Miquel, Mathilde Michel, MLanie Le Bloa, Julien Loth, Azad Lusbaronian
2016Immersive augmented reality in Minutes with Meta 2.Raymond Lo
2016Capturing the human body: from VR, consumer, to health applications.Hao Li, Lingyu Wei, Anshuman Das, Tristan Swedish, Pratik Shah, Ramesh Raskar
2016Visualizing the asynchronous discussion forum data with topic detection.Simon Y. K. Li, Gary K. W. Wong
2016Volumetric spatial transformer network for object recognition.Min Liu, Yifei Shi, Lintao Zheng, Yueshan Xiong, Kai Xu
2016VisLoiter: a system to visualize loiterers discovered from surveillance videos.Jianquan Liu, Shoji Nishimura, Takuya Araki
2016Pyramid coordinates for deformation with collision handling.Wei-Chin Lin, Nafees Bin Zafar, Edwin Ng, Jun Zhou
2016Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays.Long-Fei Lin, Shan-Yuan Teng, Rong-Hao Liang, Bing-Yu Chen
2016A virtual reality platform for dynamic human-scene interaction.Jenny Lin, Xingwen Guo, Jingyu Shao, Chenfanfu Jiang, Yixin Zhu, Song-Chun Zhu
2016Intuitive 3D flight gaming with tangible objects.Jhe-Wei Lin, Po-Wen Cheng, Chien-Hung Lin, I-Chen Lin
2016Real-time rendering of high-quality effects using multi-frame sampling.Daniel Limberger, Jrgen Dllner
2016Model-driven sketch reconstruction with structure-oriented retrieval.Lei Li, Zhe Huang, Changqing Zou, Chiew-Lan Tai, Rynson W. H. Lau, Hao Zhang, Ping Tan, Hongbo Fu
2016Notations.Johnson Liew, Jie-Jun Zhu, Sheng-Chieh Wang, Jia-Ying Chou
2016Ray-traced diffusion points.Henrik Lieng
2016Automatic generation of large-scale handwriting fonts via style learning.Zhouhui Lian, Bo Zhao, Jianguo Xiao
2016An attempt in modeling Picasso's cubism style.Guanyu Lian, Yanli Wang, Kang Zhang, Li Yao
2016Deep patch-wise colorization model for grayscale images.Xiangguo Liang, Zhuo Su, Yiqi Xiao, Jiaming Guo, Xiaonan Luo
2016Ink fall.Haozhe Li
2016Towards real-time insect motion capture.Deschanel Li
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Comparable venues

Other A*/A conferences filed under the same field of research.