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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Creating PIPER: pixar's latest short film.Brett Levin
2016Shape analysis driven surface correction.Claude Levastre
2016Therenow: what is happening over there, right now?Xiaoming Leng, Ying Yan, Yang Chen, Brje F. Karlsson, Thomas Moscibroda
2016Efficient remote image-based situational queries through mobile devices.Xiaoming Leng, Ying Yan, Yang Chen, Brje F. Karlsson, Thomas Moscibroda
2016Relation-based parametrization and exploration of shape collections.Kurt Leimer, Michael Wimmer, Przemyslaw Musialski
2016Circle tracing for subsurface scattering.Benjamin Legros, Cyril Corvazier
2016Optimal LED selection for multispectral lighting reproduction.Chloe LeGendre, Xueming Yu, Paul E. Debevec
2016The VFX of Disney's "The Jungle Book".Rob Legato, Andy Jones, Adam Valdez, Keith Miller
2016Creating cute characters in "Finding Dory": baby Dory and Destiny.Maria Lee, Nancy Tsang, Trevor Tsung-Yin Hsieh
2016System for matching paintings with music based on emotions.Taemin Lee, Hyunki Lim, Dae-Won Kim, Sunkyu Hwang, Kyunghyun Yoon
2016Hallucination from noon to night images using CNN.Junyong Lee, Seungyong Lee
2016A versatile skin material for "The Good Dinosaur".Maria Lee, Ana G. Lacaze
2016See-through light field displays for augmented reality.Seungjae Lee, Changwon Jang, Seokil Moon, Byounghyo Lee, Jaebum Cho, Byoungho Lee
2016Adaptive multi-rate ray sampling on mobile ray tracing GPU.Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Soojung Ryu, Insung Ihm
2016Rhapsody.Ken C. K. Lee
2016Use of tangible learning in stem education.Kian Teck Lee
2016Do-it-yourself virtual reality experiences on networked mobile devices.Fangwei Lee
2016Canvrs: build your own reality.Fangwei Lee
2016BreakingPoint (Germany).Martin Lapp, Anica Maruhn, Tobias Gerginov
2016The afterpulse: state-of-the-art rendering on mobile GPUs.Unai Landa
2016Haptic wheelchair.Mike Lambeta, Matt Dridger, Paul J. White, Jesslyn Janssen, Ahmad Byagowi
2016Inside houdini's distributed solver system.Jeff Lait
2016View interpolation for video see-through head-mounted display.Chun-Jui Lai, Ping-Hsuan Han, Yi-Ping Hung
2016Rectifeye: a vision-correcting system for virtual reality.Pierre-Yves Laffont, Tobias Martin, Markus H. Gross, Wei De Tan, C. T. Lim, Affa Au, Rick Wong
2016Rectifeye: a vision-correcting system for virtual reality.Pierre-Yves Laffont, Tobias Martin, Markus H. Gross, Wei De Tan, C. T. Lim, Affa Au, Rick Wong
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Comparable venues

Other A*/A conferences filed under the same field of research.