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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Be closer as you being there: HMD-based social interaction system.Joung-Huem Kwon, Yong-Ho Lee, Young-Uk Kim, Eun-Seok Choi, Hyuk-Min Kwon, Gyeong-Soo Noh, Eun-Mi Lee, Sang-Hun Nam, Joong-Jae Lee, Bum-Jae You
2016A data-driven BSDF framework.Murat Kurt, Greg Ward, Nicolas Bonneel
2016Character workflow of Final Fantasy XV.Kazutaka Kurosaka, Eitaro Iwabuchi
2016Sympathist.Wei-Peng Kuo, Jian-Wun Jhemg, Chia-Hsiang Lee, Pey-Chwen Lin
2016Sea surface visualization in world of warships.Yury A. Kryachko
2016Computational focus-tunable near-eye displays.Robert Konrad, Nitish Padmanaban, Emily B. Cooper, Gordon Wetzstein
2016Synesthesia suit: the full body immersive experience.Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi
2016Synesthesia suit: the full body immersive experience.Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi
2016IRIDiuM: immersive rendered interactive deep media.Babis Koniaris, Ivn Huerta, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nicholas T. Swafford, Jos Antonio Iglesias Guitin, Bochang Moon, Ali Israr, Kenny Mitchell
2016MOOM (Japan).Robert Kondo, Daisuke 'Dice' Tsutsumi, Tomohiko Ishii, Genki Kawamura
2016Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver.Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, Yoichi Ochiai
2016Suggestive painterly style image generation system to satisfy user preferences.Shuhei Kodama, Tokiichiro Takahashi
2016Natural attraction.Anke Kletsch
2016Lichtspiel.Anke Kletsch
2016Create, experience, and share your virtual reality and augmented reality content.Brita Kjallstrom
2016Cube art.Naoki Kita, Kazunori Miyata
2016Effective stereoscopic rendering for mobile VR.Sunho Ki, Jinhong Park, Jeong-Ho Woo, Yeongkyu Lim, Chulho Shin
2016Time machine.YouSuk Kim, Huibeom Yu, Junghwan Sung
2016Efficient asynchronous BVH reconstruction with vertex prediction.Jin-Woo Kim, Jinhong Park, Jongsup Baek, Jung-Min Kim, Tack-Don Han
2016HoloStation: augmented visualization and presentation.Minju Kim, Jungjin Lee, Wolfgang Stuerzlinger, Kwangyun Wohn
2016Cost-effective frame rate control for mobile GPUs.Minkyu Kim, Byeongjun Choi, Sunho Ki, Jinhong Park, Jae-Ho Nah, Daleon Kim, Chulho Shin
2016Automatic generation of 3D typography.Suzi Kim, Sunghee Choi
2016Deer Flower (South Korea).Kangmin Kim
2016League of legends: project overdrive.Adele Khawli
2016Obtuse triangle removal for 2D mesh generation.Dawar Khan, Dong-Ming Yan, Yiqun Wang, Juntao Ye, Xiaopeng Zhang
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Comparable venues

Other A*/A conferences filed under the same field of research.