ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Be closer as you being there: HMD-based social interaction system. | Joung-Huem Kwon, Yong-Ho Lee, Young-Uk Kim, Eun-Seok Choi, Hyuk-Min Kwon, Gyeong-Soo Noh, Eun-Mi Lee, Sang-Hun Nam, Joong-Jae Lee, Bum-Jae You |
| 2016 | A data-driven BSDF framework. | Murat Kurt, Greg Ward, Nicolas Bonneel |
| 2016 | Character workflow of Final Fantasy XV. | Kazutaka Kurosaka, Eitaro Iwabuchi |
| 2016 | Sympathist. | Wei-Peng Kuo, Jian-Wun Jhemg, Chia-Hsiang Lee, Pey-Chwen Lin |
| 2016 | Sea surface visualization in world of warships. | Yury A. Kryachko |
| 2016 | Computational focus-tunable near-eye displays. | Robert Konrad, Nitish Padmanaban, Emily B. Cooper, Gordon Wetzstein |
| 2016 | Synesthesia suit: the full body immersive experience. | Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi |
| 2016 | Synesthesia suit: the full body immersive experience. | Yukari Konishi, Nobuhisa Hanamitsu, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi |
| 2016 | IRIDiuM: immersive rendered interactive deep media. | Babis Koniaris, Ivn Huerta, Maggie Kosek, Karen Darragh, Charles Malleson, Joanna Jamrozy, Nicholas T. Swafford, Jos Antonio Iglesias Guitin, Bochang Moon, Ali Israr, Kenny Mitchell |
| 2016 | MOOM (Japan). | Robert Kondo, Daisuke 'Dice' Tsutsumi, Tomohiko Ishii, Genki Kawamura |
| 2016 | Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. | Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, Yoichi Ochiai |
| 2016 | Suggestive painterly style image generation system to satisfy user preferences. | Shuhei Kodama, Tokiichiro Takahashi |
| 2016 | Natural attraction. | Anke Kletsch |
| 2016 | Lichtspiel. | Anke Kletsch |
| 2016 | Create, experience, and share your virtual reality and augmented reality content. | Brita Kjallstrom |
| 2016 | Cube art. | Naoki Kita, Kazunori Miyata |
| 2016 | Effective stereoscopic rendering for mobile VR. | Sunho Ki, Jinhong Park, Jeong-Ho Woo, Yeongkyu Lim, Chulho Shin |
| 2016 | Time machine. | YouSuk Kim, Huibeom Yu, Junghwan Sung |
| 2016 | Efficient asynchronous BVH reconstruction with vertex prediction. | Jin-Woo Kim, Jinhong Park, Jongsup Baek, Jung-Min Kim, Tack-Don Han |
| 2016 | HoloStation: augmented visualization and presentation. | Minju Kim, Jungjin Lee, Wolfgang Stuerzlinger, Kwangyun Wohn |
| 2016 | Cost-effective frame rate control for mobile GPUs. | Minkyu Kim, Byeongjun Choi, Sunho Ki, Jinhong Park, Jae-Ho Nah, Daleon Kim, Chulho Shin |
| 2016 | Automatic generation of 3D typography. | Suzi Kim, Sunghee Choi |
| 2016 | Deer Flower (South Korea). | Kangmin Kim |
| 2016 | League of legends: project overdrive. | Adele Khawli |
| 2016 | Obtuse triangle removal for 2D mesh generation. | Dawar Khan, Dong-Ming Yan, Yiqun Wang, Juntao Ye, Xiaopeng Zhang |
3,076–3,100 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.