| 2016 | A simple de-ghosting algorithm for HDRI. | Ishtiaq Rasool Khan, Muhammad Murtaza Khan |
| 2016 | Holistic game development curriculum. | Ben Kenwright |
| 2016 | The quest for the ray tracing API. | Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector |
| 2016 | Art-directable procedural vegetation in disney's zootopia. | Hans Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, Sara Drakeley |
| 2016 | Have we found the key to the smart community? | Thomas P. Keenan |
| 2016 | SKUID: sketching dynamic drawings using the principles of 2D animation. | Rubaiat Habib Kazi, Tovi Grossman, Nobuyuki Umetani, George W. Fitzmaurice |
| 2016 | Panorama image interpolation for real-time walkthrough. | Naoki Kawai, Cdric Audras, Sou Tabata, Takahiro Matsubara |
| 2016 | Finding hank: or how to sim an octopus. | Ryan Kautzman, Bill Wise, Meng Yu, Per Karlsson, Mark Hessler, Audrey Wong |
| 2016 | One-stroke. | Yuichiro Katsumoto |
| 2016 | Bottomless joystick. | Yuichiro Katsumoto |
| 2016 | Bringing Google earth to virtual reality. | Dominik P. Kser, Evan Parker, Matthias Bhlmann |
| 2016 | Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. | Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto |
| 2016 | Visualizations of perceptually relevant light parameters. | Tatiana Kartashova, Susan F. te Pas, Huib de Ridder, Sylvia C. Pont |
| 2016 | In Other Words [mp4] (Israel). | Tal Kantor |
| 2016 | Geometric and discrete path planning for interactive virtual worlds. | Marcelo Kallmann, Mubbasir Kapadia |
| 2016 | Skyanchor: no latency anchoring of mid-air images onto real objects. | Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2016 | An AR-based safety training assistant in disaster for children. | Sung-Uk Jung, Hyunwoo Cho, Hyung-Keun Jee |
| 2016 | Nonuniform depth distribution selection with discrete Fourier transform. | Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert |
| 2016 | Coda: the cultural effects of queueing at Disney animation. | Marc Jordan, Kevin Constantine |
| 2016 | Borrowed time. | Amanda Jones |
| 2016 | Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems. | Dongsik Jo, Ki-Hong Kim, Gerard Jounghyun Kim |
| 2016 | Quantum supersampling. | Eric R. Johnston |
| 2016 | The need for interdisciplinary undergraduate research. | William J. Joel |
| 2016 | C. bacon. | Wu Jiaru |
| 2016 | The material point method for simulating continuum materials. | Chenfanfu Jiang, Craig A. Schroeder, Joseph Teran, Alexey Stomakhin, Andrew Selle |