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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Character shading of Uncharted 4.Yibing Jiang
2016Human-centered design for VR interactions.Jason Jerald, Richard Marks
2016Texture map generation for large-scale 3D reconstructed scenes.Junho Jeon, Yeongyu Jung, Haejoon Kim, Seungyong Lee
2016Atomic stretch: optimally bounded real-time stretching and beyond.Rasmus Ramsbl Jensen, Jannik Boll Nielsen
2016Flower 2014.Viktor Jan
2016Physically based sound for computer animation and virtual environments.Doug L. James
2016PulmonaReality: transforming pediatric pulmonary function experience using virtual reality.Andrew Jacobson, Jinsil Hwaryoung Seo
2016Crime scene: installation for two computers 2003.Mogens Jacobsen
2016Big Robot Mk.1A.Hiroo Iwata, Yuta Kimura, Hikaru Takatori, Yuki Enzaki
2016Interaction with virtual shadow through real shadow using two projectors.Hiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno
2016Coded skeleton: programmable deformation behaviour for shape changing interfaces.Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai
2016Coded skeleton: programmable bodies for shape changing user interfaces.Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai
2016A discrete morse-based approach to multivariate data analysis.Federico Iuricich, Sara Scaramuccia, Claudia Landi, Leila De Floriani
2016Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors.Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker
2016Stereohaptics: a haptic interaction toolkit for tangible virtual experiences.Ali Israr, Siyan Zhao, Kyna McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivn Huerta, Maggie Kosek, Babis Koniaris, Kenny Mitchell
2016Adding visual details based on low-resolution energy cascade ratios for smoke simulation.Masato Ishimuroya, Takashi Kanai
2016Rusting and corroding simulation taking into account chemical reaction processes.Tomokazu Ishikawa, Kousaku Kamata, Yuriko Takeshima, Masanori Kakimoto
2016Viblock: block-shaped content manipulation in VR.Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, Yoshifumi Kitamura
2016Graphical manipulation of human's walking direction with visual illusion.Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai
2016Graphical manipulation of human's walking direction with visual illusion.Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai
2016Final fantasy XV: pulse and traction of characters.Noriyuki Imamura, Youji Shirakami, Kousuke Namiki, Prasert Prasertvithyakarn, Takanori Yokoyama, Youichiro Miyake
2016Call of duty: black ops 3, seize glory.Edward Ilsley
2016Blending texture features from multiple reference images for style transfer.Hikaru Ikuta, Keisuke Ogaki, Yuri Odagiri
2016Volume rendering dark matter simulations using cell projection and order-independent transparency.Oleg Igouchkine, Nick Leaf, Kwan-Liu Ma
2016An interactive system for original necklace design.Yuki Igarashi, Tsubasa Hiyama, Kaoru Arakawa
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Comparable venues

Other A*/A conferences filed under the same field of research.