| 2016 | Character shading of Uncharted 4. | Yibing Jiang |
| 2016 | Human-centered design for VR interactions. | Jason Jerald, Richard Marks |
| 2016 | Texture map generation for large-scale 3D reconstructed scenes. | Junho Jeon, Yeongyu Jung, Haejoon Kim, Seungyong Lee |
| 2016 | Atomic stretch: optimally bounded real-time stretching and beyond. | Rasmus Ramsbl Jensen, Jannik Boll Nielsen |
| 2016 | Flower 2014. | Viktor Jan |
| 2016 | Physically based sound for computer animation and virtual environments. | Doug L. James |
| 2016 | PulmonaReality: transforming pediatric pulmonary function experience using virtual reality. | Andrew Jacobson, Jinsil Hwaryoung Seo |
| 2016 | Crime scene: installation for two computers 2003. | Mogens Jacobsen |
| 2016 | Big Robot Mk.1A. | Hiroo Iwata, Yuta Kimura, Hikaru Takatori, Yuki Enzaki |
| 2016 | Interaction with virtual shadow through real shadow using two projectors. | Hiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno |
| 2016 | Coded skeleton: programmable deformation behaviour for shape changing interfaces. | Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai |
| 2016 | Coded skeleton: programmable bodies for shape changing user interfaces. | Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai |
| 2016 | A discrete morse-based approach to multivariate data analysis. | Federico Iuricich, Sara Scaramuccia, Claudia Landi, Leila De Floriani |
| 2016 | Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors. | Yuta Itoh, Yuichi Hiroi, Jiu Otsuka, Maki Sugimoto, Jason Orlosky, Kiyoshi Kiyokawa, Gudrun Klinker |
| 2016 | Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. | Ali Israr, Siyan Zhao, Kyna McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivn Huerta, Maggie Kosek, Babis Koniaris, Kenny Mitchell |
| 2016 | Adding visual details based on low-resolution energy cascade ratios for smoke simulation. | Masato Ishimuroya, Takashi Kanai |
| 2016 | Rusting and corroding simulation taking into account chemical reaction processes. | Tomokazu Ishikawa, Kousaku Kamata, Yuriko Takeshima, Masanori Kakimoto |
| 2016 | Viblock: block-shaped content manipulation in VR. | Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, Yoshifumi Kitamura |
| 2016 | Graphical manipulation of human's walking direction with visual illusion. | Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai |
| 2016 | Graphical manipulation of human's walking direction with visual illusion. | Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai |
| 2016 | Final fantasy XV: pulse and traction of characters. | Noriyuki Imamura, Youji Shirakami, Kousuke Namiki, Prasert Prasertvithyakarn, Takanori Yokoyama, Youichiro Miyake |
| 2016 | Call of duty: black ops 3, seize glory. | Edward Ilsley |
| 2016 | Blending texture features from multiple reference images for style transfer. | Hikaru Ikuta, Keisuke Ogaki, Yuri Odagiri |
| 2016 | Volume rendering dark matter simulations using cell projection and order-independent transparency. | Oleg Igouchkine, Nick Leaf, Kwan-Liu Ma |
| 2016 | An interactive system for original necklace design. | Yuki Igarashi, Tsubasa Hiyama, Kaoru Arakawa |