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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Error-bounded surface remeshing with minimal angle elimination.Kai-Mo Hu, Dong-Ming Yan, Bedrich Benes
2016SIGGRAPH Asia 2016: course notes directions in shape analysis towards functionality.Ruizhen Hu, Oliver van Kaick, Youyi Zheng, Manolis Savva
2016A detachable mortise-tenon structure in 3D cubic style modeling system.Chen-Chi Hu, Ming-Te Chi
2016Real-time 3D face super-resolution from monocular in-the-wild videos.Patrik Huber, William J. Christmas, Adrian Hilton, Josef Kittler, Matthias Rtsch
2016A novel dexterous instrument tracking system for augmented reality cataract surgery training system.Yu-Hsuan Huang, Wan-Ling Yang, Yi-Lung Kao, Yu-Kai Chiu, Ya-Bo Huang, Hao-Yu Chang, Ming Ouhyoung
2016Large-scale rapid-prototyping with zometool.Chun-Kai Huang, Tsung-Hung Wu, Yi-Ling Chen, Bing-Yu Chen
2016Computational swept volume light painting via robotic non-linear motion.Yaozhun Huang, Sze-Chun Tsang, Miu-Ling Lam
2016Analyzing visual attention via virtual environments.Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu
2016Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation.Da-Yuan Huang, Li-Wei Chan, Xiao-Feng Jian, Chiun-Yao Chang, Mu-Hsuan Chen, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen
2016An authoring framework for time dependent crowd simulation.Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Huang, Yu-Shuen Wang
2016LumiSpace: a VR architectural daylighting design system.Yujie Hong, Panagiotis Michalatos
2016Estimating local Beckmann roughness for complex BSDFs.Nicolas Holzschuch, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher
2016Chimre [mp4] (France).Clment Holvoet, Jean Taddei
2016Projects lead to principles: applying project-based learning to animation.Seth Holladay
2016Neural network ambient occlusion.Daniel Holden, Jun Saito, Taku Komura
2016Lumii: DIY light field prints.Matthew Hirsch, Daniel Leithinger, Thomas A. Baran
20163-D crystal with a curved surface projecting multiple 2-D images.Ryuji Hirayama, Atsushi Shiraki, Hirotaka Nakayama, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito
2016Phygital field: an integrated field with a swarm of physical robots and digital images.Takefumi Hiraki, Shogo Fukushima, Takeshi Naemura
2016MechVR: interactive VR motion simulation of "Mech" biped robot.Saurabh Hindlekar, Victor B. Zordan, Emerson E. Smith, John C. Welter, William Garrett Mckay
2016Escargore.Oliver Hilbert
2016ARTTag: aesthetic fiducial markers based on circle pairs.Shinichi Higashino, Sakiko Nishi, Ryuuki Sakamoto
2016Instruction for paper-cutting: a system for learning experts' knife pressure.Takafumi Higashi, Hideaki Kanai
2016AutoSpline: animation controls only when and where you need them.Mark Hessler, Jeremie Talbot
2016Skunkworks: an educational framework for the mediation of reactions.D. Scott Hessels, Tobias Klein
2016"Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'.Christophe Hery, Masha Ellsworth
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Comparable venues

Other A*/A conferences filed under the same field of research.