| 2016 | Error-bounded surface remeshing with minimal angle elimination. | Kai-Mo Hu, Dong-Ming Yan, Bedrich Benes |
| 2016 | SIGGRAPH Asia 2016: course notes directions in shape analysis towards functionality. | Ruizhen Hu, Oliver van Kaick, Youyi Zheng, Manolis Savva |
| 2016 | A detachable mortise-tenon structure in 3D cubic style modeling system. | Chen-Chi Hu, Ming-Te Chi |
| 2016 | Real-time 3D face super-resolution from monocular in-the-wild videos. | Patrik Huber, William J. Christmas, Adrian Hilton, Josef Kittler, Matthias Rtsch |
| 2016 | A novel dexterous instrument tracking system for augmented reality cataract surgery training system. | Yu-Hsuan Huang, Wan-Ling Yang, Yi-Lung Kao, Yu-Kai Chiu, Ya-Bo Huang, Hao-Yu Chang, Ming Ouhyoung |
| 2016 | Large-scale rapid-prototyping with zometool. | Chun-Kai Huang, Tsung-Hung Wu, Yi-Ling Chen, Bing-Yu Chen |
| 2016 | Computational swept volume light painting via robotic non-linear motion. | Yaozhun Huang, Sze-Chun Tsang, Miu-Ling Lam |
| 2016 | Analyzing visual attention via virtual environments. | Haikun Huang, Ni-Ching Lin, Lorenzo Barrett, Darian Springer, Hsueh-Cheng Wang, Marc Pomplun, Lap-Fai Yu |
| 2016 | Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation. | Da-Yuan Huang, Li-Wei Chan, Xiao-Feng Jian, Chiun-Yao Chang, Mu-Hsuan Chen, De-Nian Yang, Yi-Ping Hung, Bing-Yu Chen |
| 2016 | An authoring framework for time dependent crowd simulation. | Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Huang, Yu-Shuen Wang |
| 2016 | LumiSpace: a VR architectural daylighting design system. | Yujie Hong, Panagiotis Michalatos |
| 2016 | Estimating local Beckmann roughness for complex BSDFs. | Nicolas Holzschuch, Anton Kaplanyan, Johannes Hanika, Carsten Dachsbacher |
| 2016 | Chimre [mp4] (France). | Clment Holvoet, Jean Taddei |
| 2016 | Projects lead to principles: applying project-based learning to animation. | Seth Holladay |
| 2016 | Neural network ambient occlusion. | Daniel Holden, Jun Saito, Taku Komura |
| 2016 | Lumii: DIY light field prints. | Matthew Hirsch, Daniel Leithinger, Thomas A. Baran |
| 2016 | 3-D crystal with a curved surface projecting multiple 2-D images. | Ryuji Hirayama, Atsushi Shiraki, Hirotaka Nakayama, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito |
| 2016 | Phygital field: an integrated field with a swarm of physical robots and digital images. | Takefumi Hiraki, Shogo Fukushima, Takeshi Naemura |
| 2016 | MechVR: interactive VR motion simulation of "Mech" biped robot. | Saurabh Hindlekar, Victor B. Zordan, Emerson E. Smith, John C. Welter, William Garrett Mckay |
| 2016 | Escargore. | Oliver Hilbert |
| 2016 | ARTTag: aesthetic fiducial markers based on circle pairs. | Shinichi Higashino, Sakiko Nishi, Ryuuki Sakamoto |
| 2016 | Instruction for paper-cutting: a system for learning experts' knife pressure. | Takafumi Higashi, Hideaki Kanai |
| 2016 | AutoSpline: animation controls only when and where you need them. | Mark Hessler, Jeremie Talbot |
| 2016 | Skunkworks: an educational framework for the mediation of reactions. | D. Scott Hessels, Tobias Klein |
| 2016 | "Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'. | Christophe Hery, Masha Ellsworth |