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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Ataraxya [mp4] (France).Maxime Hlier, Guilherme Pereira, Marion Chopin, Sophie Loubire, Carla Gandolfi, Azad Lusbaronian
2016Taking flight.Sara Hebert
2016Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics.Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai
2016Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields.Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai
2016Dynamic spatial augmented reality with a single IR camera.Naoki Hashimoto, Daisuke Kobayashi
2016Free-viewpoint photometric compensation.Naoki Hashimoto, Takamitsu Goto
2016Visual effects of Final Fantasy XV: concept, environment and implementation.Isamu Hasegawa, Ryota Nozoe, Teppei Ono, Masahiko Koyama, Taku Ishida
2016Real-time technologies of Final Fantasy XV battles.Isamu Hasegawa
2016Qt 3D: a data-driven renderer for mortals.Sean Harmer
2016What They Believe (Germany).Shoko Hara, Michaela Edl
2016OoEs: playing in the immersive game with augmented haptics.Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, Yi-Ping Hung
2016Borrowed Time [mp4] (USA).Lou Hamou-Lhadj, Andrew Coats, Amanda Jones
2016Physics based boiling bubble simulation.Yi Gu, Yee-Hong Yang
2016MURE: fast agent based crowd simulation for VFX and Animation.Stephen Gustafson, Hemagiri Arumugam, Paul Kanyuk, Michael Lorenzen
2016Ati the Etruscan: a transmedia CG character for educational storytelling.Antonella Guidazzoli, Maria Chiara Liguori, Silvano Imboden, Daniele De Luca, Giovanni Bellavia, Luigi Verri
2016Capturing and representing brdfs for virtual reality.Dar'ya Guarnera, Giuseppe Claudio Guarnera, Abhijeet Ghosh, Ian Hall, Mashhuda Glencross
2016Behind the magic - star wars: the force awakens.Greg Grusby
2016Behind the magic: warcraft.Greg Grusby
2016Behind the magic - teenage mutant ninja turtles: out of the shadows.Greg Grusby
2016Behind the magic - marvel's captain america: civil war.Greg Grusby
2016Facebook demetricator 2012-present.Benjamin Grosser
2016Voxel bay: VR as a distraction for pediatric pain.Alice Grishchenko, John Luna, Jeremy A. Patterson
2016How VR technology will transform healthcare.Walter J. Greenleaf
2016A low cost holographic display.Mark Green
201614 [mp4] (France).Amlie Graffet, Cyril Flous, Charlotte Da-Ros, Roxane Martinez, David Jurine, Juliette Coutellier, Julien Deparis
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Comparable venues

Other A*/A conferences filed under the same field of research.