ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Ataraxya [mp4] (France). | Maxime Hlier, Guilherme Pereira, Marion Chopin, Sophie Loubire, Carla Gandolfi, Azad Lusbaronian |
| 2016 | Taking flight. | Sara Hebert |
| 2016 | Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics. | Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai |
| 2016 | Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. | Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai |
| 2016 | Dynamic spatial augmented reality with a single IR camera. | Naoki Hashimoto, Daisuke Kobayashi |
| 2016 | Free-viewpoint photometric compensation. | Naoki Hashimoto, Takamitsu Goto |
| 2016 | Visual effects of Final Fantasy XV: concept, environment and implementation. | Isamu Hasegawa, Ryota Nozoe, Teppei Ono, Masahiko Koyama, Taku Ishida |
| 2016 | Real-time technologies of Final Fantasy XV battles. | Isamu Hasegawa |
| 2016 | Qt 3D: a data-driven renderer for mortals. | Sean Harmer |
| 2016 | What They Believe (Germany). | Shoko Hara, Michaela Edl |
| 2016 | OoEs: playing in the immersive game with augmented haptics. | Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, Yi-Ping Hung |
| 2016 | Borrowed Time [mp4] (USA). | Lou Hamou-Lhadj, Andrew Coats, Amanda Jones |
| 2016 | Physics based boiling bubble simulation. | Yi Gu, Yee-Hong Yang |
| 2016 | MURE: fast agent based crowd simulation for VFX and Animation. | Stephen Gustafson, Hemagiri Arumugam, Paul Kanyuk, Michael Lorenzen |
| 2016 | Ati the Etruscan: a transmedia CG character for educational storytelling. | Antonella Guidazzoli, Maria Chiara Liguori, Silvano Imboden, Daniele De Luca, Giovanni Bellavia, Luigi Verri |
| 2016 | Capturing and representing brdfs for virtual reality. | Dar'ya Guarnera, Giuseppe Claudio Guarnera, Abhijeet Ghosh, Ian Hall, Mashhuda Glencross |
| 2016 | Behind the magic - star wars: the force awakens. | Greg Grusby |
| 2016 | Behind the magic: warcraft. | Greg Grusby |
| 2016 | Behind the magic - teenage mutant ninja turtles: out of the shadows. | Greg Grusby |
| 2016 | Behind the magic - marvel's captain america: civil war. | Greg Grusby |
| 2016 | Facebook demetricator 2012-present. | Benjamin Grosser |
| 2016 | Voxel bay: VR as a distraction for pediatric pain. | Alice Grishchenko, John Luna, Jeremy A. Patterson |
| 2016 | How VR technology will transform healthcare. | Walter J. Greenleaf |
| 2016 | A low cost holographic display. | Mark Green |
| 2016 | 14 [mp4] (France). | Amlie Graffet, Cyril Flous, Charlotte Da-Ros, Roxane Martinez, David Jurine, Juliette Coutellier, Julien Deparis |
3,176–3,200 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.