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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Display tracking using blended images with unknown mixing ratio as a template.Akifumi Goto, Shingo Kagami, Koichi Hashimoto
2016Deletion process_only you can see my history: investigating digital privacy, digital oblivion, and control on personal data through an interactive art installation.Kyriaki Goni
2016Construction and visualization of branched covering spaces.Sanaz Golbabaei, Lawrence Roy, Prashant Kumar, Eugene Zhang
2016Vector field processing on triangle meshes.Fernando de Goes, Mathieu Desbrun, Yiying Tong
2016Four-plane depth-fused 3D display using single flat panel display.Suguru Gocho, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka
2016OpenVX: a framework for accelerating computer vision.Radhakrishna Giduthuri, Kari Pulli
2016Baggage Man [mp4] (Germany).Matthias Gerding, Dennis Colquhoun, Matthias Murmann, Philipp Kbohrer
2016Blue-noise dithered sampling.Iliyan Georgiev, Marcos Fajardo
2016Real-time graphics in Pixar film production.Dirk Van Gelder
2016Rigging the oceans of Disney's "Moana".Jonathan Garcia, Sara Drakeley, Sean Palmer, Erin Ramos, David J. Hutchins, Ralf Habel, Alexey Stomakhin
2016Again [mp4] (USA).Chang (Nico) Gao, Ren Wang
2016An oriented point-cloud view for MR remote collaboration.Lei Gao, Huidong Bai, Gun A. Lee, Mark Billinghurst
2016Perceptual cells: James Turrell's vision machines between two paracinemas.Alla Gadassik
2016X-SectionScope: cross-section projection in light field clone image.Yoshikazu Furuyama, Atsushi Matsubayashi, Yasutoshi Makino, Hiroyuki Shinoda
2016Video reshuffling: automatic video dubbing without prior knowledge.Shoichi Furukawa, Takuya Kato, Pavel A. Savkin, Shigeo Morishima
2016Round-trip development for sculptural forms.McArthur Freeman II
2016Collaborative computer graphics product development between academia and government: a dynamic model.Deborah R. Fowler, Helen-Nicole Kostis
2016Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts.Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, Jian J. Zhang
2016Candy Contraband [mp4] (USA).Hannah Fishbough
2016The form of sound through hybrid materials.Laura Ferrarello, Kevin Walker
2016Robotherapy [mp4] (France).Manuel Ferrante, Fabien Julvecourt, Pierre Pappalardo, Antoine Petitgand, Gilbert Kiner
2016Adaptable game experience through procedural content generation and brain computer interface.Henry Fernndez, Koji Mikami, Kunio Kondo
2016Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual reality.Valentina Feldman
2016Citipati.Andreas Feix
2016KineMaster: pro video editing on Android.Matthew Aaron Feinberg, Kye-Beom Song, Il-Taek Lim
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Comparable venues

Other A*/A conferences filed under the same field of research.