| 2016 | Display tracking using blended images with unknown mixing ratio as a template. | Akifumi Goto, Shingo Kagami, Koichi Hashimoto |
| 2016 | Deletion process_only you can see my history: investigating digital privacy, digital oblivion, and control on personal data through an interactive art installation. | Kyriaki Goni |
| 2016 | Construction and visualization of branched covering spaces. | Sanaz Golbabaei, Lawrence Roy, Prashant Kumar, Eugene Zhang |
| 2016 | Vector field processing on triangle meshes. | Fernando de Goes, Mathieu Desbrun, Yiying Tong |
| 2016 | Four-plane depth-fused 3D display using single flat panel display. | Suguru Gocho, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka |
| 2016 | OpenVX: a framework for accelerating computer vision. | Radhakrishna Giduthuri, Kari Pulli |
| 2016 | Baggage Man [mp4] (Germany). | Matthias Gerding, Dennis Colquhoun, Matthias Murmann, Philipp Kbohrer |
| 2016 | Blue-noise dithered sampling. | Iliyan Georgiev, Marcos Fajardo |
| 2016 | Real-time graphics in Pixar film production. | Dirk Van Gelder |
| 2016 | Rigging the oceans of Disney's "Moana". | Jonathan Garcia, Sara Drakeley, Sean Palmer, Erin Ramos, David J. Hutchins, Ralf Habel, Alexey Stomakhin |
| 2016 | Again [mp4] (USA). | Chang (Nico) Gao, Ren Wang |
| 2016 | An oriented point-cloud view for MR remote collaboration. | Lei Gao, Huidong Bai, Gun A. Lee, Mark Billinghurst |
| 2016 | Perceptual cells: James Turrell's vision machines between two paracinemas. | Alla Gadassik |
| 2016 | X-SectionScope: cross-section projection in light field clone image. | Yoshikazu Furuyama, Atsushi Matsubayashi, Yasutoshi Makino, Hiroyuki Shinoda |
| 2016 | Video reshuffling: automatic video dubbing without prior knowledge. | Shoichi Furukawa, Takuya Kato, Pavel A. Savkin, Shigeo Morishima |
| 2016 | Round-trip development for sculptural forms. | McArthur Freeman II |
| 2016 | Collaborative computer graphics product development between academia and government: a dynamic model. | Deborah R. Fowler, Helen-Nicole Kostis |
| 2016 | Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts. | Jose A. S. Fonseca, Denis Kravtsov, Anargyros Sarafopoulos, Jian J. Zhang |
| 2016 | Candy Contraband [mp4] (USA). | Hannah Fishbough |
| 2016 | The form of sound through hybrid materials. | Laura Ferrarello, Kevin Walker |
| 2016 | Robotherapy [mp4] (France). | Manuel Ferrante, Fabien Julvecourt, Pierre Pappalardo, Antoine Petitgand, Gilbert Kiner |
| 2016 | Adaptable game experience through procedural content generation and brain computer interface. | Henry Fernndez, Koji Mikami, Kunio Kondo |
| 2016 | Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual reality. | Valentina Feldman |
| 2016 | Citipati. | Andreas Feix |
| 2016 | KineMaster: pro video editing on Android. | Matthew Aaron Feinberg, Kye-Beom Song, Il-Taek Lim |