ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Jungle book "through Mowgli's eyes - kaa virtual reality experience". | Joe Farrell |
| 2016 | Constructing the underwater world of | Nathan Fariss, Antony Carysforth |
| 2016 | VR planet: interface for meta-view and feet interaction of VR contents. | Kevin Fan, Liwei Chan, Daiya Kato, Kouta Minamizawa, Masahiko Inami |
| 2016 | From drawing to animation-ready vector graphics. | Even Entem, Loc Barthe, Marie-Paule Cani, Michiel van de Panne |
| 2016 | Evaluating the perception of semi-transparent structures in direct volume rendering techniques. | Rickard Englund, Timo Ropinski |
| 2016 | "Kubo and the Two Strings": one giant skeleton, one colossal undertaking. | Steve Emerson, Steve Switaj |
| 2016 | Rendering techniques of | Sharif Elcott, Kay Chang, Masayoshi Miyamoto, Napaporn Metaaphanon |
| 2016 | Zootopia crowd pipeline. | Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceo Ros, Norman Moses Joseph |
| 2016 | Bionic scope: wearable system for visual extension triggered by bioelectrical signal. | Shota Ekuni, Koichi Murata, Yasunari Asakura, Akira Uehara |
| 2016 | Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing. | Gabriel Eilertsen, Rafal K. Mantiuk, Jonas Unger |
| 2016 | ADAM. | Veselin Efremov |
| 2016 | Kung Fu Panda 3: mandarin lip-sync reanimation process and pipeline. | Mark Edwards, Dave Walvoord, Robert Armstrong, Geoff Parkhill, Dagan Potter, Eli Bocek-Rivele, Tsun Chuen Ho, Jingxiang Li, Kyle Wood |
| 2016 | Quick, unconstrained, approximate l-shape method. | Kwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis |
| 2016 | Fast, accurate and sparse, automatic facade reconstruction from unstructured ground laser-scans. | Kwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis |
| 2016 | Directed volcano getting the most out of your simulations. | Gregory Ecker, Ravindra Dwivedi, Ilan Gabai |
| 2016 | NARCISSUS. | Santiago Echeverry |
| 2016 | Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. | Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, Yoichi Ochiai |
| 2016 | Cache-friendly micro-jittered sampling. | Arthur Dufay, Pascal Lecocq, Romain Pacanowski, Jean-Eudes Marvie, Xavier Granier |
| 2016 | Charcoal rendering and shading with reflections. | Yuxiao Du, Ergun Akleman |
| 2016 | MotionGraphix: a 2.5D stereoscopic animation system on your iPad. | Frances Dos, Arnie Cachelin |
| 2016 | Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. | Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura |
| 2016 | Pixelbots 2014. | Sundara Tejaswi Digumarti, Javier Alonso-Mora, Roland Siegwart, Paul A. Beardsley |
| 2016 | Efficient surface diffraction renderings with Chebyshev approximations. | Daljit Singh J. Dhillon, Abhijeet Ghosh |
| 2016 | Korser [mp4] (France). | Vincent Desgrippes, Gillian Devaux, Jessie Hereng, Guillaume Menard, Emeric Saint-Germain, Tangi Vaillant, Gilbert Kiner |
| 2016 | Developing "Mass Effect: New Earth": a 4D holographic adventure. | Robert deMontarnal, Christian Dieckmann, Howard Newstate, Clint Reagan, Nathan Huber |
3,226–3,250 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.