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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2016Jungle book "through Mowgli's eyes - kaa virtual reality experience".Joe Farrell
2016Constructing the underwater world ofNathan Fariss, Antony Carysforth
2016VR planet: interface for meta-view and feet interaction of VR contents.Kevin Fan, Liwei Chan, Daiya Kato, Kouta Minamizawa, Masahiko Inami
2016From drawing to animation-ready vector graphics.Even Entem, Loc Barthe, Marie-Paule Cani, Michiel van de Panne
2016Evaluating the perception of semi-transparent structures in direct volume rendering techniques.Rickard Englund, Timo Ropinski
2016"Kubo and the Two Strings": one giant skeleton, one colossal undertaking.Steve Emerson, Steve Switaj
2016Rendering techniques ofSharif Elcott, Kay Chang, Masayoshi Miyamoto, Napaporn Metaaphanon
2016Zootopia crowd pipeline.Moe El-Ali, Le Joyce Tong, Josh Richards, Tuan Nguyen, Alberto Luceo Ros, Norman Moses Joseph
2016Bionic scope: wearable system for visual extension triggered by bioelectrical signal.Shota Ekuni, Koichi Murata, Yasunari Asakura, Akira Uehara
2016Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing.Gabriel Eilertsen, Rafal K. Mantiuk, Jonas Unger
2016ADAM.Veselin Efremov
2016Kung Fu Panda 3: mandarin lip-sync reanimation process and pipeline.Mark Edwards, Dave Walvoord, Robert Armstrong, Geoff Parkhill, Dagan Potter, Eli Bocek-Rivele, Tsun Chuen Ho, Jingxiang Li, Kyle Wood
2016Quick, unconstrained, approximate l-shape method.Kwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis
2016Fast, accurate and sparse, automatic facade reconstruction from unstructured ground laser-scans.Kwamina Edum-Fotwe, Paul Shepherd, Matthew Brown, Dan Harper, Richard Dinnis
2016Directed volcano getting the most out of your simulations.Gregory Ecker, Ravindra Dwivedi, Ilan Gabai
2016NARCISSUS.Santiago Echeverry
2016Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation.Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, Yoichi Ochiai
2016Cache-friendly micro-jittered sampling.Arthur Dufay, Pascal Lecocq, Romain Pacanowski, Jean-Eudes Marvie, Xavier Granier
2016Charcoal rendering and shading with reflections.Yuxiao Du, Ergun Akleman
2016MotionGraphix: a 2.5D stereoscopic animation system on your iPad.Frances Dos, Arnie Cachelin
2016Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness.Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura
2016Pixelbots 2014.Sundara Tejaswi Digumarti, Javier Alonso-Mora, Roland Siegwart, Paul A. Beardsley
2016Efficient surface diffraction renderings with Chebyshev approximations.Daljit Singh J. Dhillon, Abhijeet Ghosh
2016Korser [mp4] (France).Vincent Desgrippes, Gillian Devaux, Jessie Hereng, Guillaume Menard, Emeric Saint-Germain, Tangi Vaillant, Gilbert Kiner
2016Developing "Mass Effect: New Earth": a 4D holographic adventure.Robert deMontarnal, Christian Dieckmann, Howard Newstate, Clint Reagan, Nathan Huber
3,2263,250 of 14,767← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.