ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2016 | Rapid, high quality dailies with RenderFlow for | Jared Auty, Marlne Chazot, Ruben D. Hernandez, Marco Romeo |
| 2016 | A practical stochastic algorithm for rendering mirror-like flakes. | Asen Atanasov, Vladimir Koylazov |
| 2016 | Automatic dance generation system considering sign language information. | Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum, Shigeo Morishima |
| 2016 | Rose Bleue [mp4] (France). | Mehdi Aouichaoui, Claire Dejoie, Franois Heysen, Pauline Lebris, Quentin Pointillart, Azad Lusbaronian |
| 2016 | Creating a live real-time performance-captured digital human. | Tameem Antoniades |
| 2016 | Rudolf the black cat. | Ken Anjyo |
| 2016 | An introduction to graphics programming using WebGL. | Edward Angel, Dave Shreiner |
| 2016 | Enjoy 360° vision with the FlyVIZ. | Guillermo Andrade-Barroso, Florian Nouviale, Jrme Ardouin, ric Marchand, Maud Marchal, Anatole Lcuyer |
| 2016 | Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. | Saikiran Anasingaraju, Meng-Lin Wu, Nicoletta Adamo-Villani, Voicu Popescu, Susan Wagner Cook, Mitchell J. Nathan, Martha W. Alibali |
| 2016 | God of war e3 2016 game play reveal. | Sony Interactive Entertainment America |
| 2016 | Coded facial expression. | Toshiyuki Amano |
| 2016 | The making of Marvel's "Captain America: Civil War". | Victoria Alonso, Dan Deleeuw, Jen Underdahl, Russell Earl, Greg Steele |
| 2016 | Ama [mp4] (France). | Emilie Almaida, Liang Huang, Mansoureh Kamari, Julie Robert, Juliette Peuportier, Tony Unser, Mora Marguin |
| 2016 | CGAL: the computational geometry algorithms library. | Pierre Alliez, Andreas Fabri |
| 2016 | Inverse procedural modeling of 3D models for virtual worlds. | Daniel G. Aliaga, Ilke Demir, Bedrich Benes, Michael Wand |
| 2016 | A fiber-level model for predictive cloth rendering. | Carlos Aliaga, Carlos Castillo, Diego Gutierrez, Miguel A. Otaduy, Jorge Lopez-Moreno, Adrin Jarabo |
| 2016 | Graveland [mp4] (France). | Nicolas Albrecht, Jrmie Auray, Alexandre Garnier, Antoine Giuliani, Sandrine Normand, Ambre Pochet, Marc Visintin |
| 2016 | Physical mesh data structures. | Ergun Akleman, Shenyao Ke, You Wu |
| 2016 | Reduced illumination patterns for acquisition of specular and diffuse normal maps. | Byeongjoo Ahn, Junghyun Cho, Taekyung Yoo, Ig-Jae Kim |
| 2016 | A method for realistic 3D projection mapping using multiple projectors. | Bilal Ahmed, Jong Hun Lee, Yong Yi Lee, Junho Choi, Yong Hwi Kim, Moon Gu Son, Min Ho Joo, Kwan H. Lee |
| 2016 | Embree ray tracing kernels: overview and new features. | Attila T. fra, Ingo Wald, Carsten Benthin, Sven Woop |
| 2016 | Practical analytic 2D signed distance field generation. | Wasim Abbas, Chris Doran, Rich Evans, Roberto Lopez Mendez |
| 2016 | Magic pencil: generalized sketch inversion via generative adversarial nets. | Hua Zhang, Xiaochun Cao |
| 2016 | Data-driven shape analysis and processing. | Kai Xu, Vladimir G. Kim, Qixing Huang, Niloy J. Mitra, Evangelos Kalogerakis |
| 2016 | Rapid DCT-based LipSync generation algorithm for game making. | Ning Xie, Tianye Yuan, Ni Chen, Xin Zhou, Yu Wang, Xiaohua Zhang |
3,351–3,375 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.